mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android.
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c2afcb0f6b
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@ -475,7 +475,6 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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}
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else
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{
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// Update references in case controllers were refreshed
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g_controller_interface.ChangeWindow(wsi.render_surface);
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Pad::LoadConfig();
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Keyboard::LoadConfig();
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@ -485,12 +484,14 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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const bool delete_savestate = boot->delete_savestate;
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// Load and Init Wiimotes - only if we are booting in Wii mode
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bool init_wiimotes = false;
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if (core_parameter.bWii && !SConfig::GetInstance().m_bt_passthrough_enabled)
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{
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if (init_controllers)
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{
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Wiimote::Initialize(savestate_path ? Wiimote::InitializeMode::DO_WAIT_FOR_WIIMOTES :
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Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
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init_wiimotes = true;
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}
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else
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{
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@ -501,11 +502,13 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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NetPlay::SetupWiimotes();
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}
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Common::ScopeGuard controller_guard{[init_controllers] {
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Common::ScopeGuard controller_guard{[init_controllers, init_wiimotes] {
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if (!init_controllers)
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return;
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Wiimote::Shutdown();
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if (init_wiimotes)
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Wiimote::Shutdown();
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Keyboard::Shutdown();
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Pad::Shutdown();
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g_controller_interface.Shutdown();
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@ -26,6 +26,8 @@ InputConfig* GetConfig()
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void Shutdown()
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{
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s_config.UnregisterHotplugCallback();
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s_config.ClearControllers();
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}
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@ -37,7 +39,7 @@ void Initialize()
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s_config.CreateController<GCKeyboard>(i);
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}
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g_controller_interface.RegisterDevicesChangedCallback(LoadConfig);
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s_config.RegisterHotplugCallback();
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// Load the saved controller config
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s_config.LoadConfig(true);
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@ -57,4 +59,4 @@ KeyboardStatus GetStatus(int port)
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{
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return static_cast<GCKeyboard*>(s_config.GetController(port))->GetInput();
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}
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}
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} // namespace Keyboard
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@ -23,6 +23,8 @@ InputConfig* GetConfig()
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void Shutdown()
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{
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s_config.UnregisterHotplugCallback();
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s_config.ClearControllers();
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}
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@ -34,7 +36,7 @@ void Initialize()
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s_config.CreateController<GCPad>(i);
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}
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g_controller_interface.RegisterDevicesChangedCallback(LoadConfig);
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s_config.RegisterHotplugCallback();
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// Load the saved controller config
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s_config.LoadConfig(true);
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@ -74,4 +76,4 @@ bool GetMicButton(const int pad_num)
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{
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return static_cast<GCPad*>(s_config.GetController(pad_num))->GetMicButton();
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}
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}
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} // namespace Pad
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@ -67,6 +67,8 @@ ControllerEmu::ControlGroup* GetTurntableGroup(int number, WiimoteEmu::Turntable
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void Shutdown()
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{
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s_config.UnregisterHotplugCallback();
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s_config.ClearControllers();
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WiimoteReal::Stop();
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@ -80,7 +82,7 @@ void Initialize(InitializeMode init_mode)
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s_config.CreateController<WiimoteEmu::Wiimote>(i);
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}
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g_controller_interface.RegisterDevicesChangedCallback(LoadConfig);
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s_config.RegisterHotplugCallback();
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LoadConfig();
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@ -215,4 +217,4 @@ void DoState(PointerWrap& p)
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for (int i = 0; i < MAX_BBMOTES; ++i)
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(i))->DoState(p);
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}
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}
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} // namespace Wiimote
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@ -238,7 +238,7 @@ void Initialize()
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if (s_config.ControllersNeedToBeCreated())
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s_config.CreateController<HotkeyManager>();
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g_controller_interface.RegisterDevicesChangedCallback(LoadConfig);
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s_config.RegisterHotplugCallback();
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// load the saved controller config
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s_config.LoadConfig(true);
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@ -260,9 +260,11 @@ ControllerEmu::ControlGroup* GetHotkeyGroup(HotkeyGroup group)
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void Shutdown()
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{
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s_config.UnregisterHotplugCallback();
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s_config.ClearControllers();
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}
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}
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} // namespace HotkeyManagerEmu
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struct HotkeyGroupInfo
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{
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@ -281,11 +281,11 @@ void MainWindow::ShutdownControllers()
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{
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m_hotkey_scheduler->Stop();
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g_controller_interface.Shutdown();
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Pad::Shutdown();
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Keyboard::Shutdown();
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Wiimote::Shutdown();
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HotkeyManagerEmu::Shutdown();
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g_controller_interface.Shutdown();
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m_hotkey_scheduler->deleteLater();
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}
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@ -249,10 +249,20 @@ void ControllerInterface::UpdateInput()
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// Register a callback to be called when a device is added or removed (as from the input backends'
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// hotplug thread), or when devices are refreshed
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void ControllerInterface::RegisterDevicesChangedCallback(std::function<void()> callback)
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// Returns a handle for later removing the callback.
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ControllerInterface::HotplugCallbackHandle
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ControllerInterface::RegisterDevicesChangedCallback(std::function<void()> callback)
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{
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std::lock_guard<std::mutex> lk(m_callbacks_mutex);
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m_devices_changed_callbacks.emplace_back(std::move(callback));
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return std::prev(m_devices_changed_callbacks.end());
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}
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// Unregister a device callback.
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void ControllerInterface::UnregisterDevicesChangedCallback(const HotplugCallbackHandle& handle)
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{
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std::lock_guard<std::mutex> lk(m_callbacks_mutex);
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m_devices_changed_callbacks.erase(handle);
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}
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// Invoke all callbacks that were registered
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@ -6,9 +6,9 @@
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#include <atomic>
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#include <functional>
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#include <list>
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#include <memory>
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#include <mutex>
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#include <vector>
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#include "Common/WindowSystemInfo.h"
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#include "InputCommon/ControllerInterface/Device.h"
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@ -40,6 +40,8 @@
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class ControllerInterface : public ciface::Core::DeviceContainer
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{
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public:
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using HotplugCallbackHandle = std::list<std::function<void()>>::iterator;
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ControllerInterface() : m_is_init(false) {}
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void Initialize(const WindowSystemInfo& wsi);
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void ChangeWindow(void* hwnd);
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@ -50,11 +52,12 @@ public:
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bool IsInit() const { return m_is_init; }
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void UpdateInput();
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void RegisterDevicesChangedCallback(std::function<void(void)> callback);
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HotplugCallbackHandle RegisterDevicesChangedCallback(std::function<void(void)> callback);
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void UnregisterDevicesChangedCallback(const HotplugCallbackHandle& handle);
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void InvokeDevicesChangedCallbacks() const;
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private:
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std::vector<std::function<void()>> m_devices_changed_callbacks;
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std::list<std::function<void()>> m_devices_changed_callbacks;
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mutable std::mutex m_callbacks_mutex;
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std::atomic<bool> m_is_init;
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std::atomic<bool> m_is_populating_devices{false};
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@ -147,6 +147,21 @@ std::size_t InputConfig::GetControllerCount() const
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return m_controllers.size();
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}
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void InputConfig::RegisterHotplugCallback()
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{
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// Update control references on all controllers
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// as configured devices may have been added or removed.
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m_hotplug_callback_handle = g_controller_interface.RegisterDevicesChangedCallback([this] {
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for (auto& controller : m_controllers)
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controller->UpdateReferences(g_controller_interface);
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});
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}
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void InputConfig::UnregisterHotplugCallback()
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{
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g_controller_interface.UnregisterDevicesChangedCallback(m_hotplug_callback_handle);
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}
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bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
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{
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if (static_cast<size_t>(index) >= m_controllers.size())
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@ -9,6 +9,8 @@
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#include <utility>
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#include <vector>
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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namespace ControllerEmu
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{
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class EmulatedController;
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@ -40,7 +42,12 @@ public:
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std::string GetProfileName() const { return m_profile_name; }
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std::size_t GetControllerCount() const;
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// These should be used after creating all controllers and before clearing them, respectively.
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void RegisterHotplugCallback();
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void UnregisterHotplugCallback();
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private:
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ControllerInterface::HotplugCallbackHandle m_hotplug_callback_handle;
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std::vector<std::unique_ptr<ControllerEmu::EmulatedController>> m_controllers;
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const std::string m_ini_name;
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const std::string m_gui_name;
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