mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
OGL: remove unused variable
This commit is contained in:
@ -19,15 +19,6 @@
|
|||||||
namespace OGL
|
namespace OGL
|
||||||
{
|
{
|
||||||
|
|
||||||
static const char s_vertex_workaround_shader[] =
|
|
||||||
"in vec4 rawpos;\n"
|
|
||||||
"out vec2 uv0;\n"
|
|
||||||
"uniform vec4 src_rect;\n"
|
|
||||||
"void main(void) {\n"
|
|
||||||
" gl_Position = vec4(rawpos.xy, 0.0, 1.0);\n"
|
|
||||||
" uv0 = rawpos.zw * src_rect.zw + src_rect.xy;\n"
|
|
||||||
"}\n";
|
|
||||||
|
|
||||||
static const char s_vertex_shader[] =
|
static const char s_vertex_shader[] =
|
||||||
"out vec2 uv0;\n"
|
"out vec2 uv0;\n"
|
||||||
"uniform vec4 src_rect;\n"
|
"uniform vec4 src_rect;\n"
|
||||||
|
Reference in New Issue
Block a user