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Frame: Move exclusive mode switching to helper function.
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@ -521,15 +521,7 @@ void CFrame::OnActive(wxActivateEvent& event)
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if (SConfig::GetInstance().bRenderToMain)
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m_RenderParent->SetFocus();
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else if (RendererIsFullscreen() && g_ActiveConfig.ExclusiveFullscreenEnabled())
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{
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// Regain exclusive mode if it was lost due to a focus change.
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if (g_renderer && !g_renderer->IsFullscreen())
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{
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bool was_unpaused = Core::PauseAndLock(true);
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g_renderer->SetFullscreen(true);
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Core::PauseAndLock(false, was_unpaused);
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}
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}
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DoExclusiveFullscreen(true); // Regain exclusive mode
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if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::CORE_PAUSE)
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DoPause();
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@ -1170,22 +1162,14 @@ void CFrame::DoFullscreen(bool enable_fullscreen)
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}
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else if (g_ActiveConfig.ExclusiveFullscreenEnabled())
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{
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if (g_renderer && !enable_fullscreen)
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{
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bool was_unpaused = Core::PauseAndLock(true);
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g_renderer->SetFullscreen(false);
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Core::PauseAndLock(false, was_unpaused);
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}
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if (!enable_fullscreen)
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DoExclusiveFullscreen(false);
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m_RenderFrame->ShowFullScreen(enable_fullscreen, wxFULLSCREEN_ALL);
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m_RenderFrame->Raise();
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if (g_renderer && enable_fullscreen)
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{
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bool was_unpaused = Core::PauseAndLock(true);
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g_renderer->SetFullscreen(true);
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Core::PauseAndLock(false, was_unpaused);
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}
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if (enable_fullscreen)
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DoExclusiveFullscreen(true);
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}
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else
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{
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@ -1194,6 +1178,16 @@ void CFrame::DoFullscreen(bool enable_fullscreen)
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}
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}
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void CFrame::DoExclusiveFullscreen(bool enable_fullscreen)
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{
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if (g_renderer && g_renderer->IsFullscreen() != enable_fullscreen)
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{
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bool was_unpaused = Core::PauseAndLock(true);
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g_renderer->SetFullscreen(enable_fullscreen);
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Core::PauseAndLock(false, was_unpaused);
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}
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}
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const CGameListCtrl* CFrame::GetGameListCtrl() const
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{
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return m_GameListCtrl;
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@ -106,6 +106,7 @@ public:
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bool RendererHasFocus();
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bool RendererIsFullscreen();
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void DoFullscreen(bool bF);
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void DoExclusiveFullscreen(bool bF);
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void ToggleDisplayMode(bool bFullscreen);
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static void ConnectWiimote(int wm_idx, bool connect);
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void UpdateTitle(const std::string& str);
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