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Merge pull request #11735 from Pokechu22/cmake-no-spirv-cross-on-linux
CMake: Don't include SPIRV-Cross except on Windows and macOS
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commit
aaedc2827d
@ -693,7 +693,11 @@ endif()
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add_subdirectory(Externals/imgui)
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add_subdirectory(Externals/implot)
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add_subdirectory(Externals/glslang)
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add_subdirectory(Externals/spirv_cross)
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# SPIRV-Cross is used on Windows for GLSL to HLSL conversion for the Direct3D 11 and Direct3D 12
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# video backends, and on Apple devices for the Metal video backend.
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if(WIN32 OR APPLE)
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add_subdirectory(Externals/spirv_cross)
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endif()
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if(ENABLE_VULKAN)
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add_definitions(-DHAS_VULKAN)
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@ -299,7 +299,7 @@ if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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target_link_libraries(common PUBLIC dl rt)
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endif()
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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if(WIN32)
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target_sources(common PRIVATE HRWrap.h HRWrap.cpp)
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endif()
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@ -2,7 +2,7 @@ add_subdirectory(OGL)
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add_subdirectory(Null)
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add_subdirectory(Software)
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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if(WIN32)
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add_subdirectory(D3DCommon)
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add_subdirectory(D3D)
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add_subdirectory(D3D12)
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