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Interpreter_FloatingPoint: Fix build in frspx()
Github didn't detect conflicts here, however, since the float handling functions were moved into the Common namespace, this would cause a build failure.
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@ -281,7 +281,7 @@ void Interpreter::frspx(UGeckoInstruction inst) // round to single
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if (std::isnan(b))
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{
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const bool is_snan = MathUtil::IsSNAN(b);
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const bool is_snan = Common::IsSNAN(b);
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if (is_snan)
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SetFPException(FPSCR_VXSNAN);
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