Merge pull request #538 from lioncash/savestate-dragdrop

Fix dragging and dropping savestates in the render window
This commit is contained in:
Lioncash 2014-06-29 21:47:51 -04:00
commit ada3e97715
2 changed files with 24 additions and 3 deletions

View File

@ -15,6 +15,7 @@
#endif
#include <cstddef>
#include <fstream>
#include <string>
#include <utility>
#include <vector>
@ -152,6 +153,7 @@ void CRenderFrame::OnDropFiles(wxDropFilesEvent& event)
return;
wxFileName file = event.GetFiles()[0];
const std::string filepath = WxStrToStr(file.GetFullPath());
if (file.GetExt() == "dtm")
{
@ -165,19 +167,37 @@ void CRenderFrame::OnDropFiles(wxDropFilesEvent& event)
main_frame->GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Check(true);
}
if (Movie::PlayInput(WxStrToStr(file.GetFullPath())))
if (Movie::PlayInput(filepath))
main_frame->BootGame("");
}
else if (!Core::IsRunning())
{
main_frame->BootGame(WxStrToStr(file.GetFullPath()));
main_frame->BootGame(filepath);
}
else if (IsValidSavestateDropped(filepath) && Core::IsRunning())
{
State::LoadAs(filepath);
}
else
{
DVDInterface::ChangeDisc(WxStrToStr(file.GetFullPath()));
DVDInterface::ChangeDisc(filepath);
}
}
bool CRenderFrame::IsValidSavestateDropped(const std::string& filepath)
{
const int game_id_length = 6;
std::ifstream file(filepath, std::ios::in | std::ios::binary);
if (!file)
return false;
std::string internal_game_id(game_id_length, ' ');
file.read(&internal_game_id[0], game_id_length);
return internal_game_id == SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID();
}
#ifdef _WIN32
WXLRESULT CRenderFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{

View File

@ -80,6 +80,7 @@ class CRenderFrame : public wxFrame
private:
void OnDropFiles(wxDropFilesEvent& event);
static bool IsValidSavestateDropped(const std::string& filepath);
#ifdef _WIN32
// Receive WndProc messages
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);