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Wiimote: simplify DoState() parameters
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@ -70,7 +70,6 @@ public:
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void SetMode(Mode mode_) { mode = mode_; }
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Mode GetMode() const { return mode; }
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u8** GetPPtr() { return ptr; }
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template <typename K, class V>
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void Do(std::map<K, V>& x)
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@ -153,11 +153,10 @@ unsigned int GetAttached()
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// input/output: ptr: [Description Needed]
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// input: mode [Description needed]
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//
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void DoState(u8 **ptr, PointerWrap::Mode mode)
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void DoState(PointerWrap& p)
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{
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// TODO:
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PointerWrap p(ptr, mode);
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for (unsigned int i=0; i<MAX_BBMOTES; ++i)
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((WiimoteEmu::Wiimote*)s_config.controllers[i])->DoState(p);
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}
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@ -42,7 +42,7 @@ void Resume();
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void Pause();
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unsigned int GetAttached();
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void DoState(u8 **ptr, PointerWrap::Mode mode);
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void DoState(PointerWrap& p);
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void EmuStateChange(EMUSTATE_CHANGE newState);
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InputConfig* GetConfig();
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@ -164,7 +164,7 @@ static std::string DoState(PointerWrap& p)
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p.DoMarker("video_backend");
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if (SConfig::GetInstance().bWii)
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Wiimote::DoState(p.GetPPtr(), p.GetMode());
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Wiimote::DoState(p);
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p.DoMarker("Wiimote");
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PowerPC::DoState(p);
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