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CommonPaths: Split PORTABLE_USER_DIR into "portable" and "embedded" to accomodate macOS
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@ -7,23 +7,22 @@
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#define DIR_SEP "/"
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#define DIR_SEP_CHR '/'
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// The user data dir
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#define ROOT_DIR "."
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#ifdef _WIN32
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#define PORTABLE_USER_DIR "User"
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#define NORMAL_USER_DIR "Dolphin Emulator"
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#elif defined __APPLE__
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// On OS X, PORTABLE_USER_DIR exists within the .app, but *always* reference
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// the copy in Application Support instead! (Copied on first run)
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// You can use the File::GetUserPath() util for this
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#define PORTABLE_USER_DIR "Contents/Resources/User"
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#define PORTABLE_USER_DIR "User"
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#define EMBEDDED_USER_DIR "Contents/Resources/User"
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#define NORMAL_USER_DIR "Library/Application Support/Dolphin"
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#elif defined ANDROID
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#define PORTABLE_USER_DIR "user"
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#define EMBEDDED_USER_DIR PORTABLE_USER_DIR
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#define NORMAL_USER_DIR "/sdcard/dolphin-emu"
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#define NOMEDIA_FILE ".nomedia"
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#else
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#define PORTABLE_USER_DIR "user"
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#define EMBEDDED_USER_DIR PORTABLE_USER_DIR
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#define NORMAL_USER_DIR "dolphin-emu"
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#endif
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@ -376,9 +376,9 @@ void SetUserDirectory(std::string custom_path)
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CoTaskMemFree(appdata);
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CoTaskMemFree(documents);
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#else
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if (File::IsDirectory(ROOT_DIR DIR_SEP PORTABLE_USER_DIR))
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if (File::IsDirectory(ROOT_DIR DIR_SEP EMBEDDED_USER_DIR))
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{
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user_path = ROOT_DIR DIR_SEP PORTABLE_USER_DIR DIR_SEP;
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user_path = ROOT_DIR DIR_SEP EMBEDDED_USER_DIR DIR_SEP;
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}
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else
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{
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@ -412,7 +412,7 @@ void SetUserDirectory(std::string custom_path)
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std::string exe_path = File::GetExeDirectory();
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if (File::Exists(exe_path + DIR_SEP "portable.txt"))
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{
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user_path = exe_path + DIR_SEP "User" DIR_SEP;
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user_path = exe_path + DIR_SEP PORTABLE_USER_DIR DIR_SEP;
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}
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else if (env_path)
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{
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