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https://github.com/dolphin-emu/dolphin.git
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InterfacePane: Add BalloonTip to debugging enabled checkbox
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@ -91,7 +91,7 @@ InterfacePane::InterfacePane(QWidget* parent) : QWidget(parent)
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ConnectLayout();
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
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&InterfacePane::LoadConfig);
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&InterfacePane::UpdateShowDebuggingCheckbox);
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}
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void InterfacePane::CreateLayout()
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@ -228,7 +228,8 @@ void InterfacePane::ConnectLayout()
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&Settings::GameListRefreshRequested);
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connect(m_checkbox_use_covers, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_disable_screensaver, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_show_debugging_ui, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_show_debugging_ui, &QCheckBox::toggled, &Settings::Instance(),
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&Settings::SetDebugModeEnabled);
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connect(m_checkbox_focused_hotkeys, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
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connect(m_combobox_theme, &QComboBox::currentIndexChanged, this,
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[this](int index) { Settings::Instance().TriggerThemeChanged(); });
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@ -253,24 +254,39 @@ void InterfacePane::ConnectLayout()
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&Settings::SetLockCursor);
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}
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void InterfacePane::LoadConfig()
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void InterfacePane::UpdateShowDebuggingCheckbox()
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{
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SignalBlocking(m_checkbox_show_debugging_ui)
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->setChecked(Settings::Instance().IsDebugModeEnabled());
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static constexpr char TR_SHOW_DEBUGGING_UI_DESCRIPTION[] = QT_TR_NOOP(
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"Shows Dolphin's debugging User Interface. This lets you view and modify a game's code and "
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"memory contents, set debugging breakpoints, examine network requests, and more."
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"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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static constexpr char TR_DISABLED_IN_HARDCORE_DESCRIPTION[] =
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QT_TR_NOOP("<dolphin_emphasis>Disabled in Hardcore Mode.</dolphin_emphasis>");
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#ifdef USE_RETRO_ACHIEVEMENTS
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bool hardcore = AchievementManager::GetInstance().IsHardcoreModeActive();
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SignalBlocking(m_checkbox_show_debugging_ui)->setEnabled(!hardcore);
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if (hardcore)
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{
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m_checkbox_show_debugging_ui->SetDescription(
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tr("<dolphin_emphasis>Disabled in Hardcore Mode.</dolphin_emphasis>"));
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m_checkbox_show_debugging_ui->SetDescription(tr("%1<br><br>%2")
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.arg(tr(TR_SHOW_DEBUGGING_UI_DESCRIPTION))
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.arg(tr(TR_DISABLED_IN_HARDCORE_DESCRIPTION)));
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}
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else
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{
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m_checkbox_show_debugging_ui->SetDescription({});
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m_checkbox_show_debugging_ui->SetDescription(tr(TR_SHOW_DEBUGGING_UI_DESCRIPTION));
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}
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#else
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m_checkbox_show_debugging_ui->SetDescription(tr(TR_SHOW_DEBUGGING_UI_DESCRIPTION));
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#endif // USE_RETRO_ACHIEVEMENTS
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}
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void InterfacePane::LoadConfig()
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{
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UpdateShowDebuggingCheckbox();
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const Settings::StyleType style_type = Settings::Instance().GetStyleType();
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const QString userstyle = Settings::Instance().GetUserStyleName();
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@ -306,7 +322,6 @@ void InterfacePane::LoadConfig()
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void InterfacePane::OnSaveConfig()
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{
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Settings::Instance().SetDebugModeEnabled(m_checkbox_show_debugging_ui->isChecked());
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const auto selected_style = m_combobox_userstyle->currentData();
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bool is_builtin_type = false;
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const int style_type_int = selected_style.toInt(&is_builtin_type);
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@ -26,6 +26,7 @@ private:
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void CreateInGame();
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void AddDescriptions();
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void ConnectLayout();
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void UpdateShowDebuggingCheckbox();
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void LoadConfig();
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void OnSaveConfig();
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void OnCursorVisibleMovement();
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