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Merge pull request #4008 from Pringo/master
Finish Menu Capitalization Fixes
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commit
b101f8fe7e
@ -120,31 +120,31 @@ void CCodeWindow::Save()
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void CCodeWindow::CreateMenuSymbols(wxMenuBar* pMenuBar)
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{
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wxMenu* pSymbolsMenu = new wxMenu;
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pSymbolsMenu->Append(IDM_CLEAR_SYMBOLS, _("&Clear symbols"),
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pSymbolsMenu->Append(IDM_CLEAR_SYMBOLS, _("&Clear Symbols"),
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_("Remove names from all functions and variables."));
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pSymbolsMenu->Append(IDM_SCAN_FUNCTIONS, _("&Generate symbol map"),
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pSymbolsMenu->Append(IDM_SCAN_FUNCTIONS, _("&Generate Symbol Map"),
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_("Recognise standard functions from sys\\totaldb.dsy, and use generic zz_ "
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"names for other functions."));
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(IDM_LOAD_MAP_FILE, _("&Load symbol map"),
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pSymbolsMenu->Append(IDM_LOAD_MAP_FILE, _("&Load Symbol Map"),
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_("Try to load this game's function names automatically - but doesn't check "
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".map files stored on the disc image yet."));
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pSymbolsMenu->Append(IDM_SAVEMAPFILE, _("&Save symbol map"),
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pSymbolsMenu->Append(IDM_SAVEMAPFILE, _("&Save Symbol Map"),
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_("Save the function names for each address to a .map file in your user "
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"settings map folder, named after the title id."));
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(
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IDM_LOAD_MAP_FILE_AS, _("Load &other map file..."),
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IDM_LOAD_MAP_FILE_AS, _("Load &Other Map File..."),
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_("Load any .map file containing the function names and addresses for this game."));
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pSymbolsMenu->Append(
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IDM_LOAD_BAD_MAP_FILE, _("Load &bad map file..."),
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IDM_LOAD_BAD_MAP_FILE, _("Load &Bad Map File..."),
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_("Try to load a .map file that might be from a slightly different version."));
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pSymbolsMenu->Append(IDM_SAVE_MAP_FILE_AS, _("Save symbol map &as..."),
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pSymbolsMenu->Append(IDM_SAVE_MAP_FILE_AS, _("Save Symbol Map &As..."),
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_("Save the function names and addresses for this game as a .map file. If "
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"you want to open it in IDA pro, use the .idc script."));
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(
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IDM_SAVE_MAP_FILE_WITH_CODES, _("Save code"),
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IDM_SAVE_MAP_FILE_WITH_CODES, _("Save Code"),
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_("Save the entire disassembled code. This may take a several seconds"
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" and may require between 50 and 100 MB of hard drive space. It will only save code"
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" that are in the first 4 MB of memory, if you are debugging a game that load .rel"
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@ -153,27 +153,27 @@ void CCodeWindow::CreateMenuSymbols(wxMenuBar* pMenuBar)
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(
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IDM_CREATE_SIGNATURE_FILE, _("&Create signature file..."),
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IDM_CREATE_SIGNATURE_FILE, _("&Create Signature File..."),
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_("Create a .dsy file that can be used to recognise these same functions in other games."));
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pSymbolsMenu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &existing signature file..."),
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pSymbolsMenu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &Existing Signature File..."),
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_("Add any named functions missing from a .dsy file, so it can also "
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"recognise these additional functions in other games."));
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pSymbolsMenu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine two signature files..."),
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pSymbolsMenu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine Two Signature Files..."),
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_("Make a new .dsy file which can recognise more functions, by combining "
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"two existing files. The first input file has priority."));
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pSymbolsMenu->Append(
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IDM_USE_SIGNATURE_FILE, _("Apply signat&ure file..."),
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IDM_USE_SIGNATURE_FILE, _("Apply Signat&ure File..."),
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_("Must use Generate symbol map first! Recognise names of any standard library functions "
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"used in multiple games, by loading them from a .dsy file."));
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE functions"));
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pSymbolsMenu->Append(IDM_RENAME_SYMBOLS, _("&Rename symbols from file..."));
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pSymbolsMenu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE Functions"));
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pSymbolsMenu->Append(IDM_RENAME_SYMBOLS, _("&Rename Symbols from File..."));
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pMenuBar->Append(pSymbolsMenu, _("&Symbols"));
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wxMenu* pProfilerMenu = new wxMenu;
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pProfilerMenu->Append(IDM_PROFILE_BLOCKS, _("&Profile blocks"), wxEmptyString, wxITEM_CHECK);
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pProfilerMenu->Append(IDM_PROFILE_BLOCKS, _("&Profile Blocks"), wxEmptyString, wxITEM_CHECK);
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pProfilerMenu->AppendSeparator();
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pProfilerMenu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, show"));
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pProfilerMenu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, Show"));
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pMenuBar->Append(pProfilerMenu, _("&Profiler"));
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}
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@ -495,11 +495,11 @@ wxString CFrame::GetMenuLabel(int Id)
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break;
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case HK_SAVE_STATE_SLOT_SELECTED:
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Label = _("Save state to selected slot");
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Label = _("Save State to Selected Slot");
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break;
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case HK_LOAD_STATE_SLOT_SELECTED:
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Label = _("Load state from selected slot");
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Label = _("Load State from Selected Slot");
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break;
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case HK_SELECT_STATE_SLOT_1:
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