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Zelda-HLE: set state to waiting when replacing ucode
Part 2/2 of a fix for using multiple GBAs in Four Swords Adventures.
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@ -212,7 +212,7 @@ void ZeldaUCode::HandleMailDefault(u32 mail)
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RunPendingCommands();
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NOTICE_LOG(DSPHLE, "UCode being replaced.");
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m_upload_setup_in_progress = true;
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SetMailState(MailState::HALTED);
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SetMailState(MailState::WAITING);
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break;
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case 2:
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