Zelda-HLE: set state to waiting when replacing ucode

Part 2/2 of a fix for using multiple GBAs in Four Swords Adventures.
This commit is contained in:
Michael Maltese 2017-05-05 02:24:41 -07:00
parent 01cc36693a
commit b14466b7e3

View File

@ -212,7 +212,7 @@ void ZeldaUCode::HandleMailDefault(u32 mail)
RunPendingCommands();
NOTICE_LOG(DSPHLE, "UCode being replaced.");
m_upload_setup_in_progress = true;
SetMailState(MailState::HALTED);
SetMailState(MailState::WAITING);
break;
case 2: