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Config: Flip the IsSettingSaveable system check
Nowadays, basically everything except for controller config is handled by the new config system. Instead of enumerating the systems that are, let's enumerate the systems that aren't. I've intentionally not included Config::System::Session in the new list. While it isn't intended to be saved, it is a setting that's fully handled by the new config system. See https://github.com/dolphin-emu/dolphin/pull/9804#discussion_r648949686.
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@ -4,7 +4,7 @@
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#include "Core/ConfigLoaders/IsSettingSaveable.h"
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#include <algorithm>
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#include <vector>
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#include <array>
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#include "Common/Config/Config.h"
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#include "Core/Config/AchievementSettings.h"
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@ -17,22 +17,19 @@ namespace ConfigLoaders
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{
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bool IsSettingSaveable(const Config::Location& config_location)
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{
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for (Config::System system :
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{Config::System::SYSCONF, Config::System::GFX, Config::System::DualShockUDPClient,
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Config::System::Logger, Config::System::FreeLook, Config::System::Main,
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Config::System::GameSettingsOnly, Config::System::Achievements})
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static constexpr std::array<Config::System, 4> systems_not_saveable = {
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Config::System::GCPad, Config::System::WiiPad, Config::System::GCKeyboard,
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Config::System::Debugger};
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if (std::find(begin(systems_not_saveable), end(systems_not_saveable), config_location.system) ==
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end(systems_not_saveable))
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{
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if (config_location.system == system)
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return true;
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return true;
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}
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static const auto s_setting_saveable = {
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// Wiimote
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&Config::WIIMOTE_1_SOURCE.GetLocation(),
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&Config::WIIMOTE_2_SOURCE.GetLocation(),
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&Config::WIIMOTE_3_SOURCE.GetLocation(),
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&Config::WIIMOTE_4_SOURCE.GetLocation(),
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&Config::WIIMOTE_1_SOURCE.GetLocation(), &Config::WIIMOTE_2_SOURCE.GetLocation(),
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&Config::WIIMOTE_3_SOURCE.GetLocation(), &Config::WIIMOTE_4_SOURCE.GetLocation(),
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&Config::WIIMOTE_BB_SOURCE.GetLocation(),
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};
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