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Fixes issue 5269
Sorry guys but I needed to disable stfs so that Pokepark 2 would not freeze(?). Feel free to put some effort in to finding out why, I do not understand Jit sorry.
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@ -100,8 +100,8 @@ static GekkoOPTemplate primarytable[] =
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{50, &Jit64::lfd}, //"lfd", OPTYPE_LOADFP, FL_IN_A}},
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{51, &Jit64::Default}, //"lfdu", OPTYPE_LOADFP, FL_OUT_A | FL_IN_A}},
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{52, &Jit64::stfs}, //"stfs", OPTYPE_STOREFP, FL_IN_A}},
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{53, &Jit64::stfs}, //"stfsu", OPTYPE_STOREFP, FL_OUT_A | FL_IN_A}},
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{52, &Jit64::Default}, //"stfs", OPTYPE_STOREFP, FL_IN_A}},
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{53, &Jit64::Default}, //"stfsu", OPTYPE_STOREFP, FL_OUT_A | FL_IN_A}},
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{54, &Jit64::stfd}, //"stfd", OPTYPE_STOREFP, FL_IN_A}},
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{55, &Jit64::Default}, //"stfdu", OPTYPE_STOREFP, FL_OUT_A | FL_IN_A}},
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@ -240,7 +240,14 @@ void Jit64::stfd(UGeckoInstruction inst)
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fpr.UnlockAll();
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}
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// In Release on 32bit build,
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// this seemed to cause a problem with PokePark2
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// at start after talking to first pokemon,
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// you run and smash a box, then he goes on about
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// following him and then you cant do anything.
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// I have enabled interpreter for this function
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// in the mean time.
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// Parlane
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void Jit64::stfs(UGeckoInstruction inst)
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{
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INSTRUCTION_START
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