FileMonitor redesign

Advantages:

* Simpler code in general
* No extra volume objects created
* Now actually notices if the disc or partition gets
  changed while the core is running
* No longer picks up on disc access done by the GUI
  (it used to do so as long as the core was running)
* Gets rid of a Core dependency in DiscIO

There are two performance disadvantages:

* FileMonitor is now a bit slower when used with VolumeDirectory
  because FileMonitor now always uses the FileSystemGCWii code
  for finding filenames instead of VolumeDirectory finding the
  filename on its own and directly hooking into FileMonitor.
  But this isn't such a big deal, because it's happening on the
  DVD thread, and my currently unmerged file system PR will make
  FileSystemGCWii's file finding code about as fast as
  VolumeDirectory's.
* FileMonitor's creation of the file system object is now
  done on the CPU thread instead of the DVD thread, and
  it will be done even if FileMonitor logging is disabled.
  This will be fixed in the next commit.
This commit is contained in:
JosJuice
2017-02-12 13:02:57 +01:00
parent 8035270aa8
commit b470fa5454
17 changed files with 153 additions and 191 deletions

View File

@ -7,7 +7,6 @@ set(SRCS
DriveBlob.cpp
Enums.cpp
FileBlob.cpp
FileMonitor.cpp
FileSystemGCWii.cpp
Filesystem.cpp
NANDContentLoader.cpp

View File

@ -42,7 +42,6 @@
<ClCompile Include="DriveBlob.cpp" />
<ClCompile Include="Enums.cpp" />
<ClCompile Include="FileBlob.cpp" />
<ClCompile Include="FileMonitor.cpp" />
<ClCompile Include="Filesystem.cpp" />
<ClCompile Include="FileSystemGCWii.cpp" />
<ClCompile Include="NANDContentLoader.cpp" />
@ -64,7 +63,6 @@
<ClInclude Include="DriveBlob.h" />
<ClInclude Include="Enums.h" />
<ClInclude Include="FileBlob.h" />
<ClInclude Include="FileMonitor.h" />
<ClInclude Include="Filesystem.h" />
<ClInclude Include="FileSystemGCWii.h" />
<ClInclude Include="NANDContentLoader.h" />

View File

@ -51,9 +51,6 @@
<ClCompile Include="WbfsBlob.cpp">
<Filter>Volume\Blob</Filter>
</ClCompile>
<ClCompile Include="FileMonitor.cpp">
<Filter>Volume</Filter>
</ClCompile>
<ClCompile Include="VolumeCreator.cpp">
<Filter>Volume</Filter>
</ClCompile>
@ -113,9 +110,6 @@
<ClInclude Include="WbfsBlob.h">
<Filter>Volume\Blob</Filter>
</ClInclude>
<ClInclude Include="FileMonitor.h">
<Filter>Volume</Filter>
</ClInclude>
<ClInclude Include="Volume.h">
<Filter>Volume</Filter>
</ClInclude>

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@ -1,151 +0,0 @@
// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <cctype>
#include <cstring>
#include <memory>
#include <string>
#include <unordered_set>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/Logging/LogManager.h"
#include "Common/StringUtil.h"
#include "Core/Boot/Boot.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "DiscIO/Enums.h"
#include "DiscIO/FileMonitor.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
namespace FileMon
{
static std::unique_ptr<DiscIO::IVolume> s_open_iso;
static std::unique_ptr<DiscIO::IFileSystem> s_filesystem;
static std::string ISOFile = "", CurrentFile = "";
static bool FileAccess = true;
// Filtered files
bool IsSoundFile(const std::string& filename)
{
std::string extension;
SplitPath(filename, nullptr, nullptr, &extension);
std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
static std::unordered_set<std::string> extensions = {
".adp", // 1080 Avalanche, Crash Bandicoot, etc.
".adx", // Sonic Adventure 2 Battle, etc.
".afc", // Zelda WW
".ast", // Zelda TP, Mario Kart
".brstm", // Wii Sports, Wario Land, etc.
".dsp", // Metroid Prime
".hps", // SSB Melee
".ogg", // Tony Hawk's Underground 2
".sad", // Disaster
".snd", // Tales of Symphonia
".song", // Tales of Symphonia
".ssm", // Custom Robo, Kirby Air Ride, etc.
".str", // Harry Potter & the Sorcerer's Stone
};
return extensions.find(extension) != extensions.end();
}
// Read the file system
void ReadFileSystem(const std::string& filename)
{
// Should have an actual Shutdown procedure or something
s_open_iso.reset();
s_filesystem.reset();
s_open_iso = DiscIO::CreateVolumeFromFilename(filename);
if (!s_open_iso)
return;
if (s_open_iso->GetVolumeType() != DiscIO::Platform::WII_WAD)
{
s_filesystem = DiscIO::CreateFileSystem(s_open_iso.get());
if (!s_filesystem)
return;
}
FileAccess = true;
}
// Logs a file if it passes a few checks
void CheckFile(const std::string& file, u64 size)
{
// Don't do anything if the log is unselected
if (!LogManager::GetInstance()->IsEnabled(LogTypes::FILEMON, LogTypes::LWARNING))
return;
// Do nothing if we found the same file again
if (CurrentFile == file)
return;
if (size > 0)
size = (size / 1000);
std::string str = StringFromFormat("%s kB %s", ThousandSeparate(size, 7).c_str(), file.c_str());
if (IsSoundFile(file))
{
INFO_LOG(FILEMON, "%s", str.c_str());
}
else
{
WARN_LOG(FILEMON, "%s", str.c_str());
}
// Update the current file
CurrentFile = file;
}
// Find the filename
void FindFilename(u64 offset)
{
// Don't do anything if a game is not running
if (Core::GetState() != Core::State::Running)
return;
// Or if the log is unselected
if (!LogManager::GetInstance()->IsEnabled(LogTypes::FILEMON, LogTypes::LWARNING))
return;
// Or if we don't have file access
if (!FileAccess)
return;
if (!s_filesystem || ISOFile != SConfig::GetInstance().m_LastFilename)
{
FileAccess = false;
ReadFileSystem(SConfig::GetInstance().m_LastFilename);
ISOFile = SConfig::GetInstance().m_LastFilename;
INFO_LOG(FILEMON, "Opening '%s'", ISOFile.c_str());
return;
}
const std::string filename = s_filesystem->GetFileName(offset);
if (filename.empty())
return;
CheckFile(filename, s_filesystem->GetFileSize(filename));
}
void Close()
{
s_open_iso.reset();
s_filesystem.reset();
ISOFile = "";
CurrentFile = "";
FileAccess = true;
}
} // FileMon

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@ -1,18 +0,0 @@
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "Common/CommonTypes.h"
namespace FileMon
{
bool IsSoundFile(const std::string& filename);
void ReadFileSystem(const std::string& file);
void CheckFile(const std::string& file, u64 size);
void FindFilename(u64 offset);
void Close();
}

View File

@ -18,6 +18,9 @@ IFileSystem::~IFileSystem()
std::unique_ptr<IFileSystem> CreateFileSystem(const IVolume* volume)
{
if (!volume)
return nullptr;
std::unique_ptr<IFileSystem> filesystem = std::make_unique<CFileSystemGCWii>(volume);
if (!filesystem)

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@ -19,7 +19,6 @@
#include "Common/Logging/Log.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/FileMonitor.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeDirectory.h"
@ -130,8 +129,6 @@ bool CVolumeDirectory::Read(u64 offset, u64 length, u8* buffer, bool decrypt) co
u64 fileSize = file.GetSize();
FileMon::CheckFile(fileName, fileSize);
if (fileOffset < fileSize)
{
u64 fileBytes = std::min(fileSize - fileOffset, length);

View File

@ -17,7 +17,6 @@
#include "Common/StringUtil.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/FileMonitor.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeGC.h"
@ -38,8 +37,6 @@ bool CVolumeGC::Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const
if (decrypt)
PanicAlertT("Tried to decrypt data from a non-Wii volume");
FileMon::FindFilename(_Offset);
return m_pReader->Read(_Offset, _Length, _pBuffer);
}

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@ -22,7 +22,6 @@
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/FileMonitor.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
@ -59,8 +58,6 @@ bool CVolumeWiiCrypted::Read(u64 _ReadOffset, u64 _Length, u8* _pBuffer, bool de
if (!decrypt)
return m_pReader->Read(_ReadOffset, _Length, _pBuffer);
FileMon::FindFilename(_ReadOffset);
std::vector<u8> read_buffer(BLOCK_TOTAL_SIZE);
while (_Length > 0)
{