mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 13:27:45 -07:00
Some cleanup, extracted XFB convert code into VideoCommon, added non-activated support to gl plugin. + a minor bugfix with no effects seen so far in gl plugin :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@209 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
1aedd4891c
commit
b4d7ce0197
@ -117,62 +117,21 @@ typedef union _LARGE_INTEGER
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#endif
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#if !defined (_MSC_VER) && !defined (HAVE_ALIGNED_MALLOC)
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// declare linux equivalents
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extern __forceinline void* gc_aligned_malloc(size_t size, size_t align)
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{
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char* p = (char*)malloc(size + align);
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int off = 2 + align - ((s64)(p + 2) % align);
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p += off;
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*(u16*)(p - 2) = off;
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return(p);
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}
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extern __forceinline void gc_aligned_free(void* pmem)
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{
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if (pmem != NULL)
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{
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char* p = (char*)pmem;
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free(p - (int)*(u16*)(p - 2));
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}
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}
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#define _aligned_malloc gc_aligned_malloc
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#define _aligned_free gc_aligned_free
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#endif
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#if defined (_M_IX86) && defined (_WIN32)
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#define HWCALL __cdecl
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#else
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#define HWCALL
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#endif
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// Hacks
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#ifndef SAFE_DELETE
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#define SAFE_DELETE(ptr) if (ptr){delete ptr; ptr = 0;}
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#endif
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// Common defines
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// TODO(ector,fires): turn into inline function?
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#undef min
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#undef max
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template<class T>
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T min(const T& a, const T& b) {return(a > b ? b : a);}
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inline T min(const T& a, const T& b) {return(a > b ? b : a);}
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template<class T>
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T max(const T& a, const T& b) {return(a > b ? a : b);}
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inline T max(const T& a, const T& b) {return(a > b ? a : b);}
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// Byte ordering
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@ -183,39 +142,25 @@ inline u8 swap8(u8 _data) {return(_data);}
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#ifdef _WIN32
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inline u16 swap16(u16 _data) {return(_byteswap_ushort(_data));}
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inline u32 swap32(u32 _data) {return(_byteswap_ulong(_data));}
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inline u64 swap64(u64 _data) {return(_byteswap_uint64(_data));}
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#elif __linux__
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}
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#include <byteswap.h>
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namespace Common
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{
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inline u16 swap16(u16 _data) {return(bswap_16(_data));}
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inline u32 swap32(u32 _data) {return(bswap_32(_data));}
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inline u64 swap64(u64 _data) {return(bswap_64(_data));}
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#else
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inline u16 swap16(u16 data) {return((data >> 8) | (data << 8));}
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inline u32 swap32(u32 data) {return((swap16(data) << 16) | swap16(data >> 16));}
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inline u64 swap64(u64 data) {return(((u64)swap32(data) << 32) | swap32(data >> 32));}
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#endif
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} // end of namespace Common
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// Utility functions
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@ -231,36 +176,35 @@ extern void __Log(int logNumber, const char* text, ...);
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class LogTypes
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{
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public:
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enum LOG_TYPE
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{
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MASTER_LOG,
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BOOT,
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PIXELENGINE,
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COMMANDPROCESSOR,
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VIDEOINTERFACE,
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SERIALINTERFACE,
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PERIPHERALINTERFACE,
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MEMMAP,
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DSPINTERFACE,
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STREAMINGINTERFACE,
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DVDINTERFACE,
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GPFIFO,
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EXPANSIONINTERFACE,
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AUDIO_INTERFACE,
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GEKKO,
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HLE,
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DSPHLE,
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VIDEO,
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AUDIO,
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DYNA_REC,
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OSREPORT,
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CONSOLE,
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WII_IOB,
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WII_IPC,
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WII_IPC_HLE,
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NUMBER_OF_LOGS
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};
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enum LOG_TYPE
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{
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MASTER_LOG,
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BOOT,
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PIXELENGINE,
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COMMANDPROCESSOR,
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VIDEOINTERFACE,
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SERIALINTERFACE,
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PERIPHERALINTERFACE,
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MEMMAP,
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DSPINTERFACE,
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STREAMINGINTERFACE,
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DVDINTERFACE,
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GPFIFO,
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EXPANSIONINTERFACE,
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AUDIO_INTERFACE,
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GEKKO,
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HLE,
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DSPHLE,
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VIDEO,
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AUDIO,
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DYNA_REC,
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OSREPORT,
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CONSOLE,
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WII_IOB,
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WII_IPC,
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WII_IPC_HLE,
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NUMBER_OF_LOGS
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};
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};
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typedef bool (*PanicAlertHandler)(const char* text, bool yes_no);
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@ -268,7 +212,6 @@ void RegisterPanicAlertHandler(PanicAlertHandler handler);
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void Host_UpdateLogDisplay();
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// Logging macros
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#ifdef LOGGING
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@ -297,7 +240,6 @@ void Host_UpdateLogDisplay();
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#endif
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#ifdef _WIN32
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#define _assert_(_a_) _dbg_assert_(MASTER_LOG, _a_)
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#define _assert_msg_(_t_, _a_, _fmt_, ...)\
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@ -5,6 +5,7 @@ files = ["BPMemory.cpp",
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"LookUpTables.cpp",
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"TextureDecoder.cpp",
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"XFMemory.cpp",
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"XFBConvert.cpp",
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]
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env_common = env.Copy(CXXFLAGS = " -fPIC ")
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59
Source/Core/VideoCommon/Src/XFBConvert.cpp
Normal file
59
Source/Core/VideoCommon/Src/XFBConvert.cpp
Normal file
@ -0,0 +1,59 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "XFBConvert.h"
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#include "Common.h"
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// TODO: Convert this thing into wicked fast SSE2.
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namespace {
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int bound(int i)
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{
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return (i>255)?255:((i<0)?0:i);
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}
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void yuv2rgb(int y, int u, int v, int &r, int &g, int &b)
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{
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b = bound((76283*(y - 16) + 132252*(u - 128))>>16);
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g = bound((76283*(y - 16) - 53281 *(v - 128) - 25624*(u - 128))>>16); //last one u?
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r = bound((76283*(y - 16) + 104595*(v - 128))>>16);
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}
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} // namespace
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void ConvertXFB(u32 *dst, const u8* _pXFB, int width, int height)
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{
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const unsigned char *src = _pXFB;
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++, src += 4)
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{
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int Y1 = src[0];
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int U = src[1];
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int Y2 = src[2];
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int V = src[3];
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int r, g, b;
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yuv2rgb(Y1,U,V, r,g,b);
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*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
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yuv2rgb(Y2,U,V, r,g,b);
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*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
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}
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}
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}
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25
Source/Core/VideoCommon/Src/XFBConvert.h
Normal file
25
Source/Core/VideoCommon/Src/XFBConvert.h
Normal file
@ -0,0 +1,25 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _XFB_CONVERT
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#define _XFB_CONVERT
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#include "Common.h"
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void ConvertXFB(u32 *dst, const u8* _pXFB, int width, int height);
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#endif
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@ -413,6 +413,10 @@
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RelativePath=".\Src\LookUpTables.h"
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>
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</File>
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<File
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RelativePath=".\Src\SConscript"
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>
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</File>
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<File
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RelativePath=".\Src\TextureDecoder.cpp"
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>
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@ -421,6 +425,14 @@
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RelativePath=".\Src\TextureDecoder.h"
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>
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</File>
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<File
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RelativePath=".\Src\XFBConvert.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\XFBConvert.h"
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>
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</File>
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<File
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RelativePath=".\Src\XFMemory.cpp"
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>
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@ -36,7 +36,7 @@ CDSPHandler::CDSPHandler()
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CDSPHandler::~CDSPHandler()
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{
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SAFE_DELETE(m_pUCode);
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delete m_pUCode;
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}
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@ -90,13 +90,13 @@ void CDSPHandler::SendMailToDSP(u32 _uMail)
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IUCode* CDSPHandler::GetUCode()
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{
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return(m_pUCode);
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return m_pUCode;
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}
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void CDSPHandler::SetUCode(u32 _crc)
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{
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SAFE_DELETE(m_pUCode);
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delete m_pUCode;
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m_MailHandler.Clear();
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m_pUCode = UCodeFactory(_crc, m_MailHandler);
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@ -33,22 +33,18 @@ class CDSPHandler
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IUCode* GetUCode();
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void SetUCode(u32 _crc);
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CMailHandler& AccessMailHandler() {return(m_MailHandler);}
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static CDSPHandler& GetInstance()
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{
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return(*m_pInstance);
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}
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static void Destroy()
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{
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SAFE_DELETE(m_pInstance);
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delete m_pInstance;
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}
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static CDSPHandler& CreateInstance()
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{
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if (m_pInstance == NULL)
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@ -59,7 +55,6 @@ class CDSPHandler
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return(*m_pInstance);
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}
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private:
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CDSPHandler();
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@ -1565,14 +1565,6 @@
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RelativePath=".\Src\Vec3.h"
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>
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</File>
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<File
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RelativePath=".\Src\XFB.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\XFB.h"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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@ -1,43 +0,0 @@
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#include "XFB.h"
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#include "Common.h"
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// __________________________________________________________________________________________________
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// Video_UpdateXFB
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//
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// TODO(ector): Write protect XFB. As soon as something pokes there,
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// switch to a mode where we actually display the XFB on top of the 3D.
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// If no writes have happened within 5 frames, revert to normal mode.
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int bound(int i)
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{
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return (i>255)?255:((i<0)?0:i);
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}
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void yuv2rgb(int y, int u, int v, int &r, int &g, int &b)
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{
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b = bound((76283*(y - 16) + 132252*(u - 128))>>16);
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g = bound((76283*(y - 16) - 53281 *(v - 128) - 25624*(u - 128))>>16); //last one u?
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r = bound((76283*(y - 16) + 104595*(v - 128))>>16);
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}
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void ConvertXFB(int *dst, const u8* _pXFB, int width, int height)
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{
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const unsigned char *src = _pXFB;
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for (int y=0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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int Y1 = *src++;
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int U = *src++;
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int Y2 = *src++;
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int V = *src++;
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int r,g,b;
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yuv2rgb(Y1,U,V,r,g,b);
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*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
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yuv2rgb(Y2,U,V,r,g,b);
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*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
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}
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}
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||||
}
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|
@ -1,7 +0,0 @@
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#ifndef _XFB_H
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#define _XFB_H
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#include "Common.h"
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void ConvertXFB(int *dst, const u8* _pXFB, int width, int height);
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#endif
|
@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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||||
<VisualStudioProject
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||||
ProjectType="Visual C++"
|
||||
Version="8,00"
|
||||
Version="8.00"
|
||||
Name="Plugin_VideoOGL"
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ProjectGUID="{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}"
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RootNamespace="Plugin_VideoOGL"
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@ -821,6 +821,14 @@
|
||||
RelativePath=".\Src\rasterfont.h"
|
||||
>
|
||||
</File>
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||||
<File
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||||
RelativePath=".\Src\TextureMngr.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\TextureMngr.h"
|
||||
>
|
||||
</File>
|
||||
<File
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||||
RelativePath=".\Src\VertexShader.cpp"
|
||||
>
|
||||
@ -1040,14 +1048,6 @@
|
||||
RelativePath=".\Src\Render.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\TextureMngr.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\TextureMngr.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\XFB.cpp"
|
||||
>
|
||||
|
@ -100,13 +100,7 @@ struct RECT
|
||||
|
||||
// several macros
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||||
// PLEASE DO NOT USE THE FOLLOWING SAFE*
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||||
// They only encourage sloppy coding, and hides bugs.
|
||||
#ifndef SAFE_DELETE_ARRAY
|
||||
#define SAFE_DELETE_ARRAY(x) if( (x) != NULL ) { delete[] (x); (x) = NULL; }
|
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#endif
|
||||
#ifndef SAFE_RELEASE
|
||||
#define SAFE_RELEASE(x) if( (x) != NULL ) { (x)->Release(); (x) = NULL; }
|
||||
#endif
|
||||
// They only encourage sloppy coding, and hide bugs.
|
||||
#define SAFE_RELEASE_CGPROG(x) { if( (x) != NULL ) { cgDestroyProgram(x); x = NULL; } }
|
||||
#define SAFE_RELEASE_PROG(x) { if( (x) != 0 ) { glDeleteProgramsARB(1, &(x)); x = 0; } }
|
||||
#define SAFE_RELEASE_TEX(x) { if( (x) != 0 ) { glDeleteTextures(1, &(x)); x = 0; } }
|
||||
@ -269,8 +263,6 @@ unsigned char memcmp_mmx(const void* src1, const void* src2, int cmpsize);
|
||||
#define memcmp_gc memcmp
|
||||
#endif
|
||||
|
||||
//#define RAM_MASK 0x1FFFFFF
|
||||
|
||||
#include "main.h"
|
||||
|
||||
inline u8 *Memory_GetPtr(u32 _uAddress)
|
||||
|
@ -27,6 +27,7 @@
|
||||
#include "VertexShader.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "XFB.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "OS\Win32.h"
|
||||
@ -52,6 +53,7 @@ static bool s_bOutputCgErrors = true;
|
||||
static int nZBufferRender = 0; // if > 0, then using zbuffer render
|
||||
static u32 s_uFramebuffer = 0;
|
||||
static u32 s_RenderTargets[1] = {0}, s_DepthTarget = 0, s_ZBufferTarget = 0;
|
||||
|
||||
static bool s_bATIDrawBuffers = false, s_bHaveStencilBuffer = false;
|
||||
static Renderer::RenderMode s_RenderMode = Renderer::RM_Normal;
|
||||
static int s_nCurTarget = 0;
|
||||
@ -273,26 +275,29 @@ bool Renderer::Create2()
|
||||
if (!Initialize())
|
||||
return false;
|
||||
|
||||
XFB_Init();
|
||||
return glGetError() == GL_NO_ERROR && bSuccess;
|
||||
}
|
||||
|
||||
void Renderer::Shutdown(void)
|
||||
{
|
||||
SAFE_DELETE(s_pfont);
|
||||
delete s_pfont;
|
||||
s_pfont = 0;
|
||||
|
||||
if( g_cgcontext != 0 ) {
|
||||
XFB_Shutdown();
|
||||
|
||||
if (g_cgcontext != 0) {
|
||||
cgDestroyContext(g_cgcontext);
|
||||
g_cgcontext = 0;
|
||||
}
|
||||
|
||||
if( s_RenderTargets[0] ) {
|
||||
if (s_RenderTargets[0]) {
|
||||
glDeleteTextures(ARRAYSIZE(s_RenderTargets), (GLuint *)s_RenderTargets);
|
||||
memset(s_RenderTargets, 0, sizeof(s_RenderTargets));
|
||||
}
|
||||
if( s_DepthTarget ) {
|
||||
if (s_DepthTarget) {
|
||||
glDeleteRenderbuffersEXT(1, (GLuint *)&s_DepthTarget); s_DepthTarget = 0;
|
||||
}
|
||||
|
||||
if (s_uFramebuffer != 0) {
|
||||
glDeleteFramebuffersEXT( 1, (GLuint *)&s_uFramebuffer);
|
||||
s_uFramebuffer = 0;
|
||||
@ -550,7 +555,7 @@ void Renderer::FlushZBufferAlphaToTarget()
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex2f(-1,-1);
|
||||
glTexCoord2f(0, (float)(GetTargetHeight()<<g_AAy)); glVertex2f(-1,1);
|
||||
glTexCoord2f((float)(GetTargetWidth()<<g_AAx), (float)(GetTargetWidth()<<g_AAy)); glVertex2f(1,1);
|
||||
glTexCoord2f((float)(GetTargetWidth()<<g_AAx), (float)(GetTargetHeight()<<g_AAy)); glVertex2f(1,1);
|
||||
glTexCoord2f((float)(GetTargetWidth()<<g_AAx), 0); glVertex2f(1,-1);
|
||||
glEnd();
|
||||
|
||||
|
@ -15,48 +15,56 @@
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
// Preliminary non-working code.
|
||||
|
||||
#include "Common.h"
|
||||
#include "Globals.h"
|
||||
#include "Render.h"
|
||||
#include "TextureMngr.h"
|
||||
#include "XFBConvert.h"
|
||||
|
||||
// __________________________________________________________________________________________________
|
||||
// Video_UpdateXFB
|
||||
//
|
||||
enum {
|
||||
XFB_WIDTH = 640,
|
||||
XFB_HEIGHT = 480,
|
||||
};
|
||||
|
||||
// TODO(ector): Write protect XFB. As soon as something pokes there,
|
||||
// switch to a mode where we actually display the XFB on top of the 3D.
|
||||
// If no writes have happened within 5 frames, revert to normal mode.
|
||||
static GLuint xfb_texture;
|
||||
static u8 *xfb_buffer;
|
||||
|
||||
// Also, write a crazy SSE2 optimized version of this :P
|
||||
|
||||
int bound(int i)
|
||||
void XFB_Init()
|
||||
{
|
||||
return (i>255)?255:((i<0)?0:i);
|
||||
xfb_buffer = new u8[XFB_WIDTH * XFB_HEIGHT * 4];
|
||||
memset(xfb_buffer, 0, XFB_WIDTH * XFB_HEIGHT * 4);
|
||||
glGenTextures(1, &xfb_texture);
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_NV, xfb_texture);
|
||||
glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, 4, XFB_WIDTH, XFB_HEIGHT, 0, GL_BGRA, GL_UNSIGNED_BYTE, xfb_buffer);
|
||||
}
|
||||
|
||||
void yuv2rgb(int y, int u, int v, int &r, int &g, int &b)
|
||||
void XFB_Draw(u8 *xfb_in_ram)
|
||||
{
|
||||
b = bound((76283*(y - 16) + 132252*(u - 128))>>16);
|
||||
g = bound((76283*(y - 16) - 53281 *(v - 128) - 25624*(u - 128))>>16); //last one u?
|
||||
r = bound((76283*(y - 16) + 104595*(v - 128))>>16);
|
||||
Renderer::ResetGLState();
|
||||
ConvertXFB((u32 *)xfb_buffer, xfb_in_ram, XFB_WIDTH, XFB_HEIGHT);
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_NV, xfb_texture);
|
||||
glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, 4, XFB_WIDTH, XFB_HEIGHT, 0, GL_BGRA, GL_UNSIGNED_BYTE, xfb_buffer);
|
||||
TextureMngr::EnableTexRECT(0);
|
||||
for (int i = 1; i < 8; ++i)
|
||||
TextureMngr::DisableStage(i);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex2f(-1,-1);
|
||||
glTexCoord2f(0, XFB_WIDTH); glVertex2f(-1,1);
|
||||
glTexCoord2f(XFB_WIDTH, XFB_HEIGHT); glVertex2f(1,1);
|
||||
glTexCoord2f(XFB_WIDTH, 0); glVertex2f(1,-1);
|
||||
glEnd();
|
||||
|
||||
Renderer::RestoreGLState();
|
||||
}
|
||||
|
||||
void ConvertXFB(int *dst, const u8* _pXFB, int width, int height)
|
||||
void XFB_Shutdown()
|
||||
{
|
||||
const unsigned char *src = _pXFB;
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
int Y1 = *src++;
|
||||
int U = *src++;
|
||||
int Y2 = *src++;
|
||||
int V = *src++;
|
||||
|
||||
int r,g,b;
|
||||
yuv2rgb(Y1, U, V, r, g, b);
|
||||
*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
|
||||
yuv2rgb(Y2, U, V, r, g, b);
|
||||
*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
|
||||
}
|
||||
}
|
||||
glDeleteTextures(1, &xfb_texture);
|
||||
xfb_texture = 0;
|
||||
delete [] xfb_buffer;
|
||||
xfb_buffer = 0;
|
||||
}
|
||||
|
@ -18,5 +18,8 @@
|
||||
#ifndef _XFB_H
|
||||
#define _XFB_H
|
||||
|
||||
void XFB_Init();
|
||||
void XFB_Draw(u8 *xfb_in_ram);
|
||||
void XFB_Shutdown();
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user