mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Some cleanup, extracted XFB convert code into VideoCommon, added non-activated support to gl plugin. + a minor bugfix with no effects seen so far in gl plugin :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@209 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -36,7 +36,7 @@ CDSPHandler::CDSPHandler()
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CDSPHandler::~CDSPHandler()
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{
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SAFE_DELETE(m_pUCode);
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delete m_pUCode;
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}
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@ -90,13 +90,13 @@ void CDSPHandler::SendMailToDSP(u32 _uMail)
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IUCode* CDSPHandler::GetUCode()
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{
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return(m_pUCode);
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return m_pUCode;
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}
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void CDSPHandler::SetUCode(u32 _crc)
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{
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SAFE_DELETE(m_pUCode);
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delete m_pUCode;
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m_MailHandler.Clear();
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m_pUCode = UCodeFactory(_crc, m_MailHandler);
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@ -33,22 +33,18 @@ class CDSPHandler
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IUCode* GetUCode();
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void SetUCode(u32 _crc);
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CMailHandler& AccessMailHandler() {return(m_MailHandler);}
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static CDSPHandler& GetInstance()
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{
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return(*m_pInstance);
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}
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static void Destroy()
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{
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SAFE_DELETE(m_pInstance);
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delete m_pInstance;
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}
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static CDSPHandler& CreateInstance()
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{
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if (m_pInstance == NULL)
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@ -59,7 +55,6 @@ class CDSPHandler
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return(*m_pInstance);
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}
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private:
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CDSPHandler();
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@ -1565,14 +1565,6 @@
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RelativePath=".\Src\Vec3.h"
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>
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</File>
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<File
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RelativePath=".\Src\XFB.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\XFB.h"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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@ -1,43 +0,0 @@
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#include "XFB.h"
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#include "Common.h"
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// __________________________________________________________________________________________________
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// Video_UpdateXFB
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//
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// TODO(ector): Write protect XFB. As soon as something pokes there,
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// switch to a mode where we actually display the XFB on top of the 3D.
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// If no writes have happened within 5 frames, revert to normal mode.
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int bound(int i)
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{
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return (i>255)?255:((i<0)?0:i);
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}
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void yuv2rgb(int y, int u, int v, int &r, int &g, int &b)
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{
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b = bound((76283*(y - 16) + 132252*(u - 128))>>16);
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g = bound((76283*(y - 16) - 53281 *(v - 128) - 25624*(u - 128))>>16); //last one u?
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r = bound((76283*(y - 16) + 104595*(v - 128))>>16);
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}
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void ConvertXFB(int *dst, const u8* _pXFB, int width, int height)
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{
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const unsigned char *src = _pXFB;
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for (int y=0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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int Y1 = *src++;
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int U = *src++;
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int Y2 = *src++;
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int V = *src++;
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int r,g,b;
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yuv2rgb(Y1,U,V,r,g,b);
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*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
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yuv2rgb(Y2,U,V,r,g,b);
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*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
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}
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}
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}
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@ -1,7 +0,0 @@
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#ifndef _XFB_H
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#define _XFB_H
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#include "Common.h"
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void ConvertXFB(int *dst, const u8* _pXFB, int width, int height);
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#endif
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8,00"
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Version="8.00"
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Name="Plugin_VideoOGL"
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ProjectGUID="{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}"
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RootNamespace="Plugin_VideoOGL"
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@ -821,6 +821,14 @@
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RelativePath=".\Src\rasterfont.h"
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>
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</File>
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<File
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RelativePath=".\Src\TextureMngr.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\TextureMngr.h"
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>
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</File>
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<File
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RelativePath=".\Src\VertexShader.cpp"
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>
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@ -1040,14 +1048,6 @@
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RelativePath=".\Src\Render.h"
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>
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</File>
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<File
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RelativePath=".\Src\TextureMngr.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\TextureMngr.h"
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>
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</File>
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<File
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RelativePath=".\Src\XFB.cpp"
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>
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@ -100,13 +100,7 @@ struct RECT
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// several macros
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// PLEASE DO NOT USE THE FOLLOWING SAFE*
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// They only encourage sloppy coding, and hides bugs.
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#ifndef SAFE_DELETE_ARRAY
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#define SAFE_DELETE_ARRAY(x) if( (x) != NULL ) { delete[] (x); (x) = NULL; }
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#endif
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#ifndef SAFE_RELEASE
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#define SAFE_RELEASE(x) if( (x) != NULL ) { (x)->Release(); (x) = NULL; }
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#endif
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// They only encourage sloppy coding, and hide bugs.
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#define SAFE_RELEASE_CGPROG(x) { if( (x) != NULL ) { cgDestroyProgram(x); x = NULL; } }
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#define SAFE_RELEASE_PROG(x) { if( (x) != 0 ) { glDeleteProgramsARB(1, &(x)); x = 0; } }
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#define SAFE_RELEASE_TEX(x) { if( (x) != 0 ) { glDeleteTextures(1, &(x)); x = 0; } }
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@ -269,8 +263,6 @@ unsigned char memcmp_mmx(const void* src1, const void* src2, int cmpsize);
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#define memcmp_gc memcmp
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#endif
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//#define RAM_MASK 0x1FFFFFF
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#include "main.h"
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inline u8 *Memory_GetPtr(u32 _uAddress)
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@ -27,6 +27,7 @@
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#include "VertexShader.h"
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#include "PixelShaderManager.h"
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#include "VertexLoader.h"
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#include "XFB.h"
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#ifdef _WIN32
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#include "OS\Win32.h"
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@ -52,6 +53,7 @@ static bool s_bOutputCgErrors = true;
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static int nZBufferRender = 0; // if > 0, then using zbuffer render
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static u32 s_uFramebuffer = 0;
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static u32 s_RenderTargets[1] = {0}, s_DepthTarget = 0, s_ZBufferTarget = 0;
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static bool s_bATIDrawBuffers = false, s_bHaveStencilBuffer = false;
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static Renderer::RenderMode s_RenderMode = Renderer::RM_Normal;
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static int s_nCurTarget = 0;
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@ -273,26 +275,29 @@ bool Renderer::Create2()
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if (!Initialize())
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return false;
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XFB_Init();
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return glGetError() == GL_NO_ERROR && bSuccess;
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}
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void Renderer::Shutdown(void)
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{
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SAFE_DELETE(s_pfont);
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delete s_pfont;
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s_pfont = 0;
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if( g_cgcontext != 0 ) {
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XFB_Shutdown();
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if (g_cgcontext != 0) {
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cgDestroyContext(g_cgcontext);
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g_cgcontext = 0;
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}
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if( s_RenderTargets[0] ) {
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if (s_RenderTargets[0]) {
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glDeleteTextures(ARRAYSIZE(s_RenderTargets), (GLuint *)s_RenderTargets);
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memset(s_RenderTargets, 0, sizeof(s_RenderTargets));
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}
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if( s_DepthTarget ) {
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if (s_DepthTarget) {
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glDeleteRenderbuffersEXT(1, (GLuint *)&s_DepthTarget); s_DepthTarget = 0;
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}
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if (s_uFramebuffer != 0) {
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glDeleteFramebuffersEXT( 1, (GLuint *)&s_uFramebuffer);
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s_uFramebuffer = 0;
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@ -550,7 +555,7 @@ void Renderer::FlushZBufferAlphaToTarget()
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0); glVertex2f(-1,-1);
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glTexCoord2f(0, (float)(GetTargetHeight()<<g_AAy)); glVertex2f(-1,1);
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glTexCoord2f((float)(GetTargetWidth()<<g_AAx), (float)(GetTargetWidth()<<g_AAy)); glVertex2f(1,1);
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glTexCoord2f((float)(GetTargetWidth()<<g_AAx), (float)(GetTargetHeight()<<g_AAy)); glVertex2f(1,1);
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glTexCoord2f((float)(GetTargetWidth()<<g_AAx), 0); glVertex2f(1,-1);
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glEnd();
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@ -15,48 +15,56 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// Preliminary non-working code.
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#include "Common.h"
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#include "Globals.h"
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#include "Render.h"
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#include "TextureMngr.h"
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#include "XFBConvert.h"
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// __________________________________________________________________________________________________
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// Video_UpdateXFB
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//
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enum {
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XFB_WIDTH = 640,
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XFB_HEIGHT = 480,
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};
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// TODO(ector): Write protect XFB. As soon as something pokes there,
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// switch to a mode where we actually display the XFB on top of the 3D.
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// If no writes have happened within 5 frames, revert to normal mode.
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static GLuint xfb_texture;
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static u8 *xfb_buffer;
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// Also, write a crazy SSE2 optimized version of this :P
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int bound(int i)
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void XFB_Init()
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{
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return (i>255)?255:((i<0)?0:i);
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xfb_buffer = new u8[XFB_WIDTH * XFB_HEIGHT * 4];
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memset(xfb_buffer, 0, XFB_WIDTH * XFB_HEIGHT * 4);
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glGenTextures(1, &xfb_texture);
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glBindTexture(GL_TEXTURE_RECTANGLE_NV, xfb_texture);
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glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, 4, XFB_WIDTH, XFB_HEIGHT, 0, GL_BGRA, GL_UNSIGNED_BYTE, xfb_buffer);
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}
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void yuv2rgb(int y, int u, int v, int &r, int &g, int &b)
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void XFB_Draw(u8 *xfb_in_ram)
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{
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b = bound((76283*(y - 16) + 132252*(u - 128))>>16);
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g = bound((76283*(y - 16) - 53281 *(v - 128) - 25624*(u - 128))>>16); //last one u?
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r = bound((76283*(y - 16) + 104595*(v - 128))>>16);
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Renderer::ResetGLState();
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ConvertXFB((u32 *)xfb_buffer, xfb_in_ram, XFB_WIDTH, XFB_HEIGHT);
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glBindTexture(GL_TEXTURE_RECTANGLE_NV, xfb_texture);
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glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, 4, XFB_WIDTH, XFB_HEIGHT, 0, GL_BGRA, GL_UNSIGNED_BYTE, xfb_buffer);
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TextureMngr::EnableTexRECT(0);
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for (int i = 1; i < 8; ++i)
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TextureMngr::DisableStage(i);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0); glVertex2f(-1,-1);
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glTexCoord2f(0, XFB_WIDTH); glVertex2f(-1,1);
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glTexCoord2f(XFB_WIDTH, XFB_HEIGHT); glVertex2f(1,1);
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glTexCoord2f(XFB_WIDTH, 0); glVertex2f(1,-1);
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glEnd();
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Renderer::RestoreGLState();
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}
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void ConvertXFB(int *dst, const u8* _pXFB, int width, int height)
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void XFB_Shutdown()
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{
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const unsigned char *src = _pXFB;
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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int Y1 = *src++;
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int U = *src++;
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int Y2 = *src++;
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int V = *src++;
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int r,g,b;
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yuv2rgb(Y1, U, V, r, g, b);
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*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
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yuv2rgb(Y2, U, V, r, g, b);
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*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
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}
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}
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glDeleteTextures(1, &xfb_texture);
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xfb_texture = 0;
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delete [] xfb_buffer;
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xfb_buffer = 0;
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}
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@ -18,5 +18,8 @@
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#ifndef _XFB_H
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#define _XFB_H
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void XFB_Init();
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void XFB_Draw(u8 *xfb_in_ram);
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void XFB_Shutdown();
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#endif
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