mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Some cleanup, extracted XFB convert code into VideoCommon, added non-activated support to gl plugin. + a minor bugfix with no effects seen so far in gl plugin :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@209 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -15,48 +15,56 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// Preliminary non-working code.
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#include "Common.h"
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#include "Globals.h"
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#include "Render.h"
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#include "TextureMngr.h"
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#include "XFBConvert.h"
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// __________________________________________________________________________________________________
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// Video_UpdateXFB
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//
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enum {
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XFB_WIDTH = 640,
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XFB_HEIGHT = 480,
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};
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// TODO(ector): Write protect XFB. As soon as something pokes there,
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// switch to a mode where we actually display the XFB on top of the 3D.
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// If no writes have happened within 5 frames, revert to normal mode.
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static GLuint xfb_texture;
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static u8 *xfb_buffer;
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// Also, write a crazy SSE2 optimized version of this :P
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int bound(int i)
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void XFB_Init()
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{
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return (i>255)?255:((i<0)?0:i);
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xfb_buffer = new u8[XFB_WIDTH * XFB_HEIGHT * 4];
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memset(xfb_buffer, 0, XFB_WIDTH * XFB_HEIGHT * 4);
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glGenTextures(1, &xfb_texture);
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glBindTexture(GL_TEXTURE_RECTANGLE_NV, xfb_texture);
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glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, 4, XFB_WIDTH, XFB_HEIGHT, 0, GL_BGRA, GL_UNSIGNED_BYTE, xfb_buffer);
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}
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void yuv2rgb(int y, int u, int v, int &r, int &g, int &b)
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void XFB_Draw(u8 *xfb_in_ram)
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{
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b = bound((76283*(y - 16) + 132252*(u - 128))>>16);
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g = bound((76283*(y - 16) - 53281 *(v - 128) - 25624*(u - 128))>>16); //last one u?
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r = bound((76283*(y - 16) + 104595*(v - 128))>>16);
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Renderer::ResetGLState();
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ConvertXFB((u32 *)xfb_buffer, xfb_in_ram, XFB_WIDTH, XFB_HEIGHT);
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glBindTexture(GL_TEXTURE_RECTANGLE_NV, xfb_texture);
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glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, 4, XFB_WIDTH, XFB_HEIGHT, 0, GL_BGRA, GL_UNSIGNED_BYTE, xfb_buffer);
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TextureMngr::EnableTexRECT(0);
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for (int i = 1; i < 8; ++i)
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TextureMngr::DisableStage(i);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0); glVertex2f(-1,-1);
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glTexCoord2f(0, XFB_WIDTH); glVertex2f(-1,1);
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glTexCoord2f(XFB_WIDTH, XFB_HEIGHT); glVertex2f(1,1);
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glTexCoord2f(XFB_WIDTH, 0); glVertex2f(1,-1);
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glEnd();
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Renderer::RestoreGLState();
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}
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void ConvertXFB(int *dst, const u8* _pXFB, int width, int height)
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void XFB_Shutdown()
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{
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const unsigned char *src = _pXFB;
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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int Y1 = *src++;
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int U = *src++;
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int Y2 = *src++;
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int V = *src++;
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int r,g,b;
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yuv2rgb(Y1, U, V, r, g, b);
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*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
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yuv2rgb(Y2, U, V, r, g, b);
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*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
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}
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}
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glDeleteTextures(1, &xfb_texture);
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xfb_texture = 0;
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delete [] xfb_buffer;
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xfb_buffer = 0;
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}
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