Framedumps: Add finish() function to limit memory lifetime.

This commit is contained in:
degasus
2016-10-08 00:04:25 +02:00
parent ebc617882b
commit b5a91e1dfa
6 changed files with 9 additions and 0 deletions

View File

@ -891,6 +891,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
formatBufferDump((u8*)map.pData, image.data(), source_width, source_height, map.RowPitch);
DumpFrameData(image.data(), source_width, source_height, AVIDump::DumpFormat::FORMAT_BGR, true);
FinishFrameData();
D3D::context->Unmap(s_screenshot_texture, 0);
}