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https://github.com/dolphin-emu/dolphin.git
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VideoCommon: Drop RepeatFrameDumpFrame helper.
This was needed with fixed framerate dumping. As we now synchronize the frames, the last one will just get padded.
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@ -768,7 +768,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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if (Fifo::WillSkipCurrentFrame() || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) ||
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!fbWidth || !fbHeight)
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{
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RepeatFrameDumpFrame();
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Core::Callback_VideoCopiedToXFB(false);
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return;
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}
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@ -778,7 +777,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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FramebufferManager::GetXFBSource(xfbAddr, fbStride, fbHeight, &xfbCount);
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if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
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{
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RepeatFrameDumpFrame();
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Core::Callback_VideoCopiedToXFB(false);
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return;
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}
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@ -711,7 +711,6 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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if (Fifo::WillSkipCurrentFrame() || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) ||
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!fb_width || !fb_height)
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{
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RepeatFrameDumpFrame();
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Core::Callback_VideoCopiedToXFB(false);
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return;
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}
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@ -721,7 +720,6 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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FramebufferManager::GetXFBSource(xfb_addr, fb_stride, fb_height, &xfb_count);
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if ((!xfb_source_list || xfb_count == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
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{
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RepeatFrameDumpFrame();
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Core::Callback_VideoCopiedToXFB(false);
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return;
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}
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@ -1353,7 +1353,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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if (Fifo::WillSkipCurrentFrame() || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) ||
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!fbWidth || !fbHeight)
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{
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RepeatFrameDumpFrame();
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Core::Callback_VideoCopiedToXFB(false);
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return;
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}
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@ -1363,7 +1362,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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FramebufferManager::GetXFBSource(xfbAddr, fbStride, fbHeight, &xfbCount);
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if (g_ActiveConfig.VirtualXFBEnabled() && (!xfbSourceList || xfbCount == 0))
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{
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RepeatFrameDumpFrame();
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Core::Callback_VideoCopiedToXFB(false);
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return;
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}
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@ -578,7 +578,6 @@ void Renderer::DumpFrameData(const u8* data, int w, int h, AVIDump::DumpFormat f
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m_last_framedump_format = format;
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// TODO: Refactor this. Right now it's needed for the implace flipping of the image.
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// It's also used to repeat the last frame.
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m_frame_data.assign(data, data + image_size);
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if (!m_last_frame_dumped)
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@ -606,16 +605,6 @@ void Renderer::DumpFrameData(const u8* data, int w, int h, AVIDump::DumpFormat f
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#endif
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}
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void Renderer::RepeatFrameDumpFrame()
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{
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#if defined(HAVE_LIBAV) || defined(_WIN32)
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if (SConfig::GetInstance().m_DumpFrames && m_AVI_dumping && !m_frame_data.empty())
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{
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AVIDump::AddFrame(m_frame_data.data(), m_last_framedump_width, m_last_framedump_height);
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}
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#endif
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}
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void Renderer::FlipImageData(u8* data, int w, int h, int pixel_width)
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{
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for (int y = 0; y < h / 2; ++y)
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@ -150,7 +150,6 @@ protected:
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bool IsFrameDumping();
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void DumpFrameData(const u8* data, int w, int h, AVIDump::DumpFormat format,
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bool swap_upside_down = false);
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void RepeatFrameDumpFrame();
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static volatile bool s_bScreenshot;
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static std::mutex s_criticalScreenshot;
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