Framedumps: Add finish() function to limit memory lifetime.

This commit is contained in:
degasus
2016-10-08 00:04:25 +02:00
parent ebc617882b
commit b5a91e1dfa
6 changed files with 9 additions and 0 deletions

View File

@ -869,6 +869,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
source_height, dst_location.PlacedFootprint.Footprint.RowPitch);
DumpFrameData(image.data(), source_width, source_height, AVIDump::DumpFormat::FORMAT_BGR, true);
FinishFrameData();
D3D12_RANGE write_range = {};
s_screenshot_texture->Unmap(0, &write_range);