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Framedumps: Add finish() function to limit memory lifetime.
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@ -869,6 +869,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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source_height, dst_location.PlacedFootprint.Footprint.RowPitch);
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DumpFrameData(image.data(), source_width, source_height, AVIDump::DumpFormat::FORMAT_BGR, true);
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FinishFrameData();
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D3D12_RANGE write_range = {};
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s_screenshot_texture->Unmap(0, &write_range);
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