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Framedumps: Add finish() function to limit memory lifetime.
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@ -1470,6 +1470,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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DumpFrameData(image.data(), flipped_trc.GetWidth(), flipped_trc.GetHeight(),
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AVIDump::DumpFormat::FORMAT_RGBA, true);
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FinishFrameData();
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}
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// Finish up the current frame, print some stats
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