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DolphinWX: Correct a compression condition
The volume type check didn't handle DOL/ELF files, and the blob type check didn't handle formats like CISO and relied on filename extensions.
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@ -1075,7 +1075,9 @@ void CGameListCtrl::CompressSelection(bool _compress)
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for (u32 i = 0; i < m_numberItem; i++)
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{
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const GameListItem* iso = GetSelectedISO();
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if (iso->GetPlatform() == DiscIO::IVolume::WII_WAD || iso->GetFileName().rfind(".wbfs") != std::string::npos)
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if (iso->GetPlatform() != DiscIO::IVolume::GAMECUBE_DISC && iso->GetPlatform() != DiscIO::IVolume::WII_DISC)
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continue;
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if (iso->GetBlobType() != DiscIO::BlobType::PLAIN && iso->GetBlobType() != DiscIO::BlobType::GCZ)
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continue;
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if (!iso->IsCompressed() && _compress)
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