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Merge pull request #10683 from Pokechu22/gamelist-home-end
GameList: Have home/end keys move to first/last row
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commit
b6ad5c5902
@ -70,6 +70,28 @@
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#include "UICommon/GameFile.h"
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namespace
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{
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class GameListTableView : public QTableView
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{
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public:
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explicit GameListTableView(QWidget* parent = nullptr) : QTableView(parent) {}
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protected:
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QModelIndex moveCursor(CursorAction cursorAction, Qt::KeyboardModifiers modifiers) override
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{
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// QTableView::moveCursor handles home by moving to the first column and end by moving to the
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// last column, unless control is held in which case it ALSO moves to the first/last row.
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// Columns are irrelevant for the game list, so treat the home/end press as if control were
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// held.
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if (cursorAction == CursorAction::MoveHome || cursorAction == CursorAction::MoveEnd)
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return QTableView::moveCursor(cursorAction, modifiers | Qt::ControlModifier);
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else
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return QTableView::moveCursor(cursorAction, modifiers);
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}
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};
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} // namespace
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GameList::GameList(QWidget* parent) : QStackedWidget(parent), m_model(this)
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{
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m_list_proxy = new ListProxyModel(this);
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@ -129,7 +151,7 @@ void GameList::PurgeCache()
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void GameList::MakeListView()
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{
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m_list = new QTableView(this);
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m_list = new GameListTableView(this);
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m_list->setModel(m_list_proxy);
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m_list->setTabKeyNavigation(false);
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@ -144,12 +166,6 @@ void GameList::MakeListView()
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// Have 1 pixel of padding above and below the 32 pixel banners.
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m_list->verticalHeader()->setDefaultSectionSize(32 + 2);
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connect(m_list, &QTableView::customContextMenuRequested, this, &GameList::ShowContextMenu);
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connect(m_list->selectionModel(), &QItemSelectionModel::selectionChanged,
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[this](const QItemSelection&, const QItemSelection&) {
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emit SelectionChanged(GetSelectedGame());
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});
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QHeaderView* hor_header = m_list->horizontalHeader();
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hor_header->restoreState(
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@ -208,6 +224,20 @@ void GameList::MakeListView()
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hor_header->setSectionsMovable(true);
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hor_header->setHighlightSections(false);
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// Work around a Qt bug where clicking in the background (below the last game) as the first
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// action and then pressing a key (e.g. page down or end) selects the first entry in the list
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// instead of performing that key's action. This workaround does not work if there are no games
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// when the view first appears, but then games are added (e.g. due to no game folders being
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// present, and then the user adding one), but that is an infrequent situation.
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m_list->selectRow(0);
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m_list->clearSelection();
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connect(m_list, &QTableView::customContextMenuRequested, this, &GameList::ShowContextMenu);
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connect(m_list->selectionModel(), &QItemSelectionModel::selectionChanged,
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[this](const QItemSelection&, const QItemSelection&) {
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emit SelectionChanged(GetSelectedGame());
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});
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}
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GameList::~GameList()
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@ -301,6 +331,15 @@ void GameList::MakeGridView()
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m_grid->setUniformItemSizes(true);
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m_grid->setContextMenuPolicy(Qt::CustomContextMenu);
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m_grid->setFrameStyle(QFrame::NoFrame);
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// Work around a Qt bug where clicking in the background (below the last game) as the first action
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// and then pressing a key (e.g. page down or end) selects the first entry in the list instead of
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// performing that key's action. This workaround does not work if there are no games when the
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// view first appears, but then games are added (e.g. due to no game folders being present,
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// and then the user adding one), but that is an infrequent situation.
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m_grid->setCurrentIndex(m_grid->indexAt(QPoint(0, 0)));
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m_grid->clearSelection();
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connect(m_grid, &QTableView::customContextMenuRequested, this, &GameList::ShowContextMenu);
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connect(m_grid->selectionModel(), &QItemSelectionModel::selectionChanged,
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[this](const QItemSelection&, const QItemSelection&) {
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