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https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
Fixed toolbar's disabled button color.
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15a3b30e27
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@ -618,12 +618,12 @@ void CCodeWindow::PopulateToolbar(wxToolBar* toolBar)
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h = m_Bitmaps[0].GetHeight();
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toolBar->SetToolBitmapSize(wxSize(w, h));
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toolBar->AddTool(IDM_STEP, _("Step"), m_Bitmaps[Toolbar_Step]);
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toolBar->AddTool(IDM_STEPOVER, _("Step Over"), m_Bitmaps[Toolbar_StepOver]);
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toolBar->AddTool(IDM_SKIP, _("Skip"), m_Bitmaps[Toolbar_Skip]);
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WxUtils::AddToolbarButton(toolBar, IDM_STEP, _("Step"), m_Bitmaps[Toolbar_Step], _("Step into the next instruction"));
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WxUtils::AddToolbarButton(toolBar, IDM_STEPOVER, _("Step Over"), m_Bitmaps[Toolbar_StepOver], _("Step over the next instruction"));
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WxUtils::AddToolbarButton(toolBar, IDM_SKIP, _("Skip"), m_Bitmaps[Toolbar_Skip], _("Skips the next instruction completely"));
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toolBar->AddSeparator();
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toolBar->AddTool(IDM_GOTOPC, _("Show PC"), m_Bitmaps[Toolbar_GotoPC]);
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toolBar->AddTool(IDM_SETPC, _("Set PC"), m_Bitmaps[Toolbar_SetPC]);
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WxUtils::AddToolbarButton(toolBar, IDM_GOTOPC, _("Show PC"), m_Bitmaps[Toolbar_GotoPC], _("Go to the current instruction"));
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WxUtils::AddToolbarButton(toolBar, IDM_SETPC, _("Set PC"), m_Bitmaps[Toolbar_SetPC], _("Set the current instruction"));
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toolBar->AddSeparator();
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toolBar->AddControl(new wxTextCtrl(toolBar, IDM_ADDRBOX, ""));
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@ -475,8 +475,8 @@ wxString CFrame::GetMenuLabel(int Id)
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break;
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case HK_SAVE_FIRST_STATE: Label = _("Save Oldest State"); break;
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case HK_UNDO_LOAD_STATE: Label = _("Undo Load State"); break;
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case HK_UNDO_SAVE_STATE: Label = _("Undo Save State"); break;
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case HK_UNDO_LOAD_STATE: Label = _("Undo Load State"); break;
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case HK_UNDO_SAVE_STATE: Label = _("Undo Save State"); break;
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default:
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Label = wxString::Format(_("Undefined %i"), Id);
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@ -508,20 +508,20 @@ void CFrame::PopulateToolbar(wxToolBar* ToolBar)
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ToolBar->SetToolBitmapSize(wxSize(w, h));
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ToolBar->AddTool(wxID_OPEN, _("Open"), m_Bitmaps[Toolbar_FileOpen], _("Open file..."));
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ToolBar->AddTool(wxID_REFRESH, _("Refresh"), m_Bitmaps[Toolbar_Refresh], _("Refresh game list"));
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ToolBar->AddTool(IDM_BROWSE, _("Browse"), m_Bitmaps[Toolbar_Browse], _("Browse for an ISO directory..."));
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WxUtils::AddToolbarButton(ToolBar, wxID_OPEN, _("Open"), m_Bitmaps[Toolbar_FileOpen], _("Open file..."));
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WxUtils::AddToolbarButton(ToolBar, wxID_REFRESH, _("Refresh"), m_Bitmaps[Toolbar_Refresh], _("Refresh game list"));
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WxUtils::AddToolbarButton(ToolBar, IDM_BROWSE, _("Browse"), m_Bitmaps[Toolbar_Browse], _("Browse for an ISO directory..."));
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ToolBar->AddSeparator();
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ToolBar->AddTool(IDM_PLAY, _("Play"), m_Bitmaps[Toolbar_Play], _("Play"));
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ToolBar->AddTool(IDM_STOP, _("Stop"), m_Bitmaps[Toolbar_Stop], _("Stop"));
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ToolBar->AddTool(IDM_TOGGLE_FULLSCREEN, _("FullScr"), m_Bitmaps[Toolbar_FullScreen], _("Toggle Fullscreen"));
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ToolBar->AddTool(IDM_SCREENSHOT, _("ScrShot"), m_Bitmaps[Toolbar_Screenshot], _("Take Screenshot"));
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WxUtils::AddToolbarButton(ToolBar, IDM_PLAY, _("Play"), m_Bitmaps[Toolbar_Play], _("Play"));
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WxUtils::AddToolbarButton(ToolBar, IDM_STOP, _("Stop"), m_Bitmaps[Toolbar_Stop], _("Stop"));
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WxUtils::AddToolbarButton(ToolBar, IDM_TOGGLE_FULLSCREEN, _("FullScr"), m_Bitmaps[Toolbar_FullScreen], _("Toggle Fullscreen"));
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WxUtils::AddToolbarButton(ToolBar, IDM_SCREENSHOT, _("ScrShot"), m_Bitmaps[Toolbar_Screenshot], _("Take Screenshot"));
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ToolBar->AddSeparator();
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ToolBar->AddTool(wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain], _("Configure..."));
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ToolBar->AddTool(IDM_CONFIG_GFX_BACKEND, _("Graphics"), m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings"));
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ToolBar->AddTool(IDM_CONFIG_DSP_EMULATOR, _("DSP"), m_Bitmaps[Toolbar_ConfigDSP], _("DSP settings"));
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ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _("GCPad"), m_Bitmaps[Toolbar_ConfigPAD], _("GameCube Pad settings"));
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ToolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _("Wiimote settings"));
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WxUtils::AddToolbarButton(ToolBar, wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain], _("Configure..."));
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WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_GFX_BACKEND, _("Graphics"), m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings"));
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WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_DSP_EMULATOR, _("DSP"), m_Bitmaps[Toolbar_ConfigDSP], _("DSP settings"));
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WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_PAD_PLUGIN, _("GCPad"), m_Bitmaps[Toolbar_ConfigPAD], _("GameCube Pad settings"));
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WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_WIIMOTE_PLUGIN, _("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _("Wiimote settings"));
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// after adding the buttons to the toolbar, must call Realize() to reflect
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// the changes
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@ -1628,11 +1628,11 @@ void CFrame::OnFrameSkip(wxCommandEvent& event)
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void CFrame::UpdateGUI()
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{
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// Save status
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bool Initialized = Core::IsRunning();
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bool Running = Core::GetState() == Core::CORE_RUN;
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bool Paused = Core::GetState() == Core::CORE_PAUSE;
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bool Stopping = Core::GetState() == Core::CORE_STOPPING;
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bool RunningWii = Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
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bool Initialized = Core::IsRunning();
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bool Running = Core::GetState() == Core::CORE_RUN;
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bool Paused = Core::GetState() == Core::CORE_PAUSE;
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bool Stopping = Core::GetState() == Core::CORE_STOPPING;
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bool RunningWii = Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
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bool RunningGamecube = Initialized && !SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
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// Make sure that we have a toolbar
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@ -10,6 +10,7 @@
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#include <wx/msgdlg.h>
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#include <wx/mstream.h>
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#include <wx/string.h>
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#include <wx/toolbar.h>
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#include <wx/utils.h>
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#include "DolphinWX/WxUtils.h"
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@ -75,6 +76,19 @@ wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length)
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return(wxBitmap(wxImage(is, wxBITMAP_TYPE_ANY, -1), -1));
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}
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wxBitmap CreateDisabledButtonBitmap(const wxBitmap& original)
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{
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wxImage image = original.ConvertToImage();
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return wxBitmap(image.ConvertToDisabled(240));
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}
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void AddToolbarButton(wxToolBar* toolbar, int toolID, const wxString& label, const wxBitmap& bitmap, const wxString& shortHelp)
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{
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// Must explicitly set the disabled button bitmap because wxWidgets
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// incorrectly desaturates it instead of lightening it.
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toolbar->AddTool(toolID, label, bitmap, WxUtils::CreateDisabledButtonBitmap(bitmap), wxITEM_NORMAL, shortHelp);
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}
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} // namespace
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std::string WxStrToStr(const wxString& str)
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@ -8,6 +8,7 @@
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#include <wx/string.h>
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class wxBitmap;
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class wxToolBar;
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// A shortcut to access the bitmaps
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#define wxGetBitmapFromMemory(name) WxUtils::_wxGetBitmapFromMemory(name, sizeof(name))
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@ -28,6 +29,12 @@ double GetCurrentBitmapLogicalScale();
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wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length);
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// From a wxBitmap, creates the corresponding disabled version for toolbar buttons
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wxBitmap CreateDisabledButtonBitmap(const wxBitmap& original);
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// Helper function to add a button to a toolbar
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void AddToolbarButton(wxToolBar* toolbar, int toolID, const wxString& label, const wxBitmap& bitmap, const wxString& shortHelp);
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} // namespace
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std::string WxStrToStr(const wxString& str);
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