Android: Use JNI for getting post-processsing shaders

The Java implementation of getting the list of post-processing
shaders only looked in the Sys folder and not the User folder.
This could be fixed in the Java implementation, but it's
simpler to just call the C++ implementation instead.
This commit is contained in:
JosJuice
2021-05-20 16:34:30 +02:00
parent ece3224715
commit b7ba126db0
7 changed files with 67 additions and 47 deletions

View File

@ -0,0 +1,35 @@
// Copyright 2021 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <string>
#include <vector>
#include <jni.h>
#include "VideoCommon/PostProcessing.cpp"
#include "jni/AndroidCommon/AndroidCommon.h"
extern "C" {
JNIEXPORT jobjectArray JNICALL
Java_org_dolphinemu_dolphinemu_features_settings_model_PostProcessing_getShaderList(JNIEnv* env,
jclass)
{
return VectorToJStringArray(env, VideoCommon::PostProcessing::GetShaderList());
}
JNIEXPORT jobjectArray JNICALL
Java_org_dolphinemu_dolphinemu_features_settings_model_PostProcessing_getAnaglyphShaderList(
JNIEnv* env, jclass)
{
return VectorToJStringArray(env, VideoCommon::PostProcessing::GetAnaglyphShaderList());
}
JNIEXPORT jobjectArray JNICALL
Java_org_dolphinemu_dolphinemu_features_settings_model_PostProcessing_getPassiveShaderList(
JNIEnv* env, jclass)
{
return VectorToJStringArray(env, VideoCommon::PostProcessing::GetPassiveShaderList());
}
}