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Merge pull request #13165 from jordan-woyak/FullAnalogSurface-rename
InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs.
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commit
b8823457c1
@ -693,7 +693,7 @@ private:
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negative = new AndroidAxis(source, axis, true);
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if (positive && negative)
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AddAnalogInputs(positive, negative);
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AddFullAnalogSurfaceInputs(positive, negative);
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else if (positive || negative)
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AddInput(positive ? positive : negative);
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}
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@ -130,38 +130,50 @@ bool Device::Control::IsHidden() const
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return false;
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}
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ControlState Device::FullAnalogSurface::GetState() const
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class FullAnalogSurface final : public Device::Input
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{
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return (1 + std::max(0.0, m_high.GetState()) - std::max(0.0, m_low.GetState())) / 2;
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}
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public:
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FullAnalogSurface(Input* low, Input* high) : m_low(*low), m_high(*high) {}
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std::string Device::FullAnalogSurface::GetName() const
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ControlState GetState() const override
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{
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return (1 + std::max(0.0, m_high.GetState()) - std::max(0.0, m_low.GetState())) / 2;
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}
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std::string GetName() const override
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{
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// E.g. "Full Axis X+"
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return "Full " + m_high.GetName();
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}
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bool IsDetectable() const override { return m_low.IsDetectable() && m_high.IsDetectable(); }
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bool IsHidden() const override { return m_low.IsHidden() && m_high.IsHidden(); }
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bool IsMatchingName(std::string_view name) const override
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{
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if (Control::IsMatchingName(name))
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return true;
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// Old naming scheme was "Axis X-+" which is too visually similar to "Axis X+".
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// This has caused countless problems for users with mysterious misconfigurations.
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// We match this old name to support old configurations.
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const auto old_name = m_low.GetName() + *m_high.GetName().rbegin();
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return old_name == name;
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}
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private:
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Input& m_low;
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Input& m_high;
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};
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void Device::AddFullAnalogSurfaceInputs(Input* low, Input* high)
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{
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// E.g. "Full Axis X+"
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return "Full " + m_high.GetName();
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}
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bool Device::FullAnalogSurface::IsDetectable() const
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{
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return m_low.IsDetectable() && m_high.IsDetectable();
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}
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bool Device::FullAnalogSurface::IsHidden() const
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{
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return m_low.IsHidden() && m_high.IsHidden();
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}
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bool Device::FullAnalogSurface::IsMatchingName(std::string_view name) const
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{
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if (Control::IsMatchingName(name))
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return true;
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// Old naming scheme was "Axis X-+" which is too visually similar to "Axis X+".
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// This has caused countless problems for users with mysterious misconfigurations.
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// We match this old name to support old configurations.
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const auto old_name = m_low.GetName() + *m_high.GetName().rbegin();
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return old_name == name;
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AddInput(low);
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AddInput(high);
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AddInput(new FullAnalogSurface(low, high));
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AddInput(new FullAnalogSurface(high, low));
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}
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void Device::AddCombinedInput(std::string name, const std::pair<std::string, std::string>& inputs)
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@ -163,28 +163,14 @@ protected:
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void AddInput(Input* const i);
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void AddOutput(Output* const o);
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class FullAnalogSurface final : public Input
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{
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public:
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FullAnalogSurface(Input* low, Input* high) : m_low(*low), m_high(*high) {}
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ControlState GetState() const override;
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std::string GetName() const override;
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bool IsDetectable() const override;
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bool IsHidden() const override;
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bool IsMatchingName(std::string_view name) const override;
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private:
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Input& m_low;
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Input& m_high;
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};
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void AddAnalogInputs(Input* low, Input* high)
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{
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AddInput(low);
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AddInput(high);
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AddInput(new FullAnalogSurface(low, high));
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AddInput(new FullAnalogSurface(high, low));
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}
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// Pass Inputs for center-neutral (- and +) directions of some axis.
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// This function adds those Inputs and also a FullAnalogSurface Input for each direction.
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// This is only needed when it's not known if the particular axis is neutral in the center
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// or neutral on one of the extremes.
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// Some e.g. DInput devices expose a trigger across the full analog surface
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// but we have no way of knowing this until the user actually maps the Input,
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// so both center-neutral and full-surface Inputs need to be created in that case.
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void AddFullAnalogSurfaceInputs(Input* low, Input* high);
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void AddCombinedInput(std::string name, const std::pair<std::string, std::string>& inputs);
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@ -167,8 +167,8 @@ Joystick::Joystick(const LPDIRECTINPUTDEVICE8 device) : m_device(device)
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const LONG& ax = (&m_state_in.lX)[offset];
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// each axis gets a negative and a positive input instance associated with it
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AddAnalogInputs(new Axis(offset, ax, base, range.lMin - base),
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new Axis(offset, ax, base, range.lMax - base));
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AddFullAnalogSurfaceInputs(new Axis(offset, ax, base, range.lMin - base),
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new Axis(offset, ax, base, range.lMax - base));
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}
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}
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@ -129,7 +129,7 @@ void PipeDevice::AddAxis(const std::string& name, double value)
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ax_lo->SetState(value);
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m_axes[name + " +"] = ax_hi;
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m_axes[name + " -"] = ax_lo;
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AddAnalogInputs(ax_lo, ax_hi);
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AddFullAnalogSurfaceInputs(ax_lo, ax_hi);
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}
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void PipeDevice::SetAxis(const std::string& entry, double value)
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@ -710,8 +710,8 @@ GameController::GameController(SDL_GameController* const gamecontroller,
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const bool is_registered = registered_axes.contains(i);
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// each axis gets a negative and a positive input instance associated with it
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AddAnalogInputs(new LegacyAxis(m_joystick, i, -32768, is_registered),
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new LegacyAxis(m_joystick, i, 32767, is_registered));
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AddFullAnalogSurfaceInputs(new LegacyAxis(m_joystick, i, -32768, is_registered),
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new LegacyAxis(m_joystick, i, 32767, is_registered));
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}
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// Hats
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@ -125,9 +125,8 @@ public:
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u32 i = 0;
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for (auto& axis : m_axes)
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{
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// AddAnalogInputs adds additional "FullAnalogSurface" Inputs.
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AddAnalogInputs(new IndexedAxis(&axis, 0.5, +0.5, i),
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new IndexedAxis(&axis, 0.5, -0.5, i));
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AddFullAnalogSurfaceInputs(new IndexedAxis(&axis, 0.5, +0.5, i),
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new IndexedAxis(&axis, 0.5, -0.5, i));
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++i;
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}
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}
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@ -572,7 +572,8 @@ bool evdevDevice::AddNode(std::string devnode, int fd, libevdev* dev)
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{
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if (libevdev_has_event_code(dev, EV_ABS, axis))
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{
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AddAnalogInputs(new Axis(num_axis, axis, false, dev), new Axis(num_axis, axis, true, dev));
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AddFullAnalogSurfaceInputs(new Axis(num_axis, axis, false, dev),
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new Axis(num_axis, axis, true, dev));
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++num_axis;
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}
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}
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