mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
GameList: Convert columns to enum class
This commit is contained in:
parent
a2fa9aab5b
commit
b8bd877a41
@ -145,34 +145,42 @@ void GameList::MakeListView()
|
||||
connect(hor_header, &QHeaderView::sectionResized, this, &GameList::OnSectionResized);
|
||||
|
||||
if (!Settings::GetQSettings().contains(QStringLiteral("tableheader/state")))
|
||||
m_list->sortByColumn(GameListModel::COL_TITLE, Qt::AscendingOrder);
|
||||
m_list->sortByColumn(static_cast<int>(GameListModel::Column::COL_TITLE), Qt::AscendingOrder);
|
||||
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_PLATFORM, QHeaderView::Fixed);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_BANNER, QHeaderView::Fixed);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_TITLE, QHeaderView::Interactive);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_DESCRIPTION, QHeaderView::Interactive);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_MAKER, QHeaderView::Interactive);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_ID, QHeaderView::Fixed);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_COUNTRY, QHeaderView::Fixed);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_SIZE, QHeaderView::Fixed);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_FILE_NAME, QHeaderView::Interactive);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_FILE_PATH, QHeaderView::Interactive);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_FILE_FORMAT, QHeaderView::Fixed);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_BLOCK_SIZE, QHeaderView::Fixed);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_COMPRESSION, QHeaderView::Fixed);
|
||||
hor_header->setSectionResizeMode(GameListModel::COL_TAGS, QHeaderView::Interactive);
|
||||
const auto SetResizeMode = [&hor_header](const GameListModel::Column column,
|
||||
const QHeaderView::ResizeMode mode) {
|
||||
hor_header->setSectionResizeMode(static_cast<int>(column), mode);
|
||||
};
|
||||
{
|
||||
using Column = GameListModel::Column;
|
||||
using Mode = QHeaderView::ResizeMode;
|
||||
SetResizeMode(Column::COL_PLATFORM, Mode::Fixed);
|
||||
SetResizeMode(Column::COL_BANNER, Mode::Fixed);
|
||||
SetResizeMode(Column::COL_TITLE, Mode::Interactive);
|
||||
SetResizeMode(Column::COL_DESCRIPTION, Mode::Interactive);
|
||||
SetResizeMode(Column::COL_MAKER, Mode::Interactive);
|
||||
SetResizeMode(Column::COL_ID, Mode::Fixed);
|
||||
SetResizeMode(Column::COL_COUNTRY, Mode::Fixed);
|
||||
SetResizeMode(Column::COL_SIZE, Mode::Fixed);
|
||||
SetResizeMode(Column::COL_FILE_NAME, Mode::Interactive);
|
||||
SetResizeMode(Column::COL_FILE_PATH, Mode::Interactive);
|
||||
SetResizeMode(Column::COL_FILE_FORMAT, Mode::Fixed);
|
||||
SetResizeMode(Column::COL_BLOCK_SIZE, Mode::Fixed);
|
||||
SetResizeMode(Column::COL_COMPRESSION, Mode::Fixed);
|
||||
SetResizeMode(Column::COL_TAGS, Mode::Interactive);
|
||||
|
||||
// Cells have 3 pixels of padding, so the width of these needs to be image width + 6. Banners
|
||||
// are 96 pixels wide, platform and country icons are 32 pixels wide.
|
||||
m_list->setColumnWidth(static_cast<int>(Column::COL_BANNER), 102);
|
||||
m_list->setColumnWidth(static_cast<int>(Column::COL_PLATFORM), 38);
|
||||
m_list->setColumnWidth(static_cast<int>(Column::COL_COUNTRY), 38);
|
||||
m_list->setColumnWidth(static_cast<int>(Column::COL_SIZE), 85);
|
||||
m_list->setColumnWidth(static_cast<int>(Column::COL_ID), 70);
|
||||
}
|
||||
|
||||
// There's some odd platform-specific behavior with default minimum section size
|
||||
hor_header->setMinimumSectionSize(38);
|
||||
|
||||
// Cells have 3 pixels of padding, so the width of these needs to be image width + 6. Banners are
|
||||
// 96 pixels wide, platform and country icons are 32 pixels wide.
|
||||
m_list->setColumnWidth(GameListModel::COL_BANNER, 102);
|
||||
m_list->setColumnWidth(GameListModel::COL_PLATFORM, 38);
|
||||
m_list->setColumnWidth(GameListModel::COL_COUNTRY, 38);
|
||||
m_list->setColumnWidth(GameListModel::COL_SIZE, 85);
|
||||
m_list->setColumnWidth(GameListModel::COL_ID, 70);
|
||||
|
||||
UpdateColumnVisibility();
|
||||
|
||||
m_list->verticalHeader()->hide();
|
||||
@ -192,26 +200,26 @@ GameList::~GameList()
|
||||
|
||||
void GameList::UpdateColumnVisibility()
|
||||
{
|
||||
m_list->setColumnHidden(GameListModel::COL_PLATFORM, !SConfig::GetInstance().m_showSystemColumn);
|
||||
m_list->setColumnHidden(GameListModel::COL_BANNER, !SConfig::GetInstance().m_showBannerColumn);
|
||||
m_list->setColumnHidden(GameListModel::COL_TITLE, !SConfig::GetInstance().m_showTitleColumn);
|
||||
m_list->setColumnHidden(GameListModel::COL_DESCRIPTION,
|
||||
!SConfig::GetInstance().m_showDescriptionColumn);
|
||||
m_list->setColumnHidden(GameListModel::COL_MAKER, !SConfig::GetInstance().m_showMakerColumn);
|
||||
m_list->setColumnHidden(GameListModel::COL_ID, !SConfig::GetInstance().m_showIDColumn);
|
||||
m_list->setColumnHidden(GameListModel::COL_COUNTRY, !SConfig::GetInstance().m_showRegionColumn);
|
||||
m_list->setColumnHidden(GameListModel::COL_SIZE, !SConfig::GetInstance().m_showSizeColumn);
|
||||
m_list->setColumnHidden(GameListModel::COL_FILE_NAME,
|
||||
!SConfig::GetInstance().m_showFileNameColumn);
|
||||
m_list->setColumnHidden(GameListModel::COL_FILE_PATH,
|
||||
!SConfig::GetInstance().m_showFilePathColumn);
|
||||
m_list->setColumnHidden(GameListModel::COL_FILE_FORMAT,
|
||||
!SConfig::GetInstance().m_showFileFormatColumn);
|
||||
m_list->setColumnHidden(GameListModel::COL_BLOCK_SIZE,
|
||||
!SConfig::GetInstance().m_showBlockSizeColumn);
|
||||
m_list->setColumnHidden(GameListModel::COL_COMPRESSION,
|
||||
!SConfig::GetInstance().m_showCompressionColumn);
|
||||
m_list->setColumnHidden(GameListModel::COL_TAGS, !SConfig::GetInstance().m_showTagsColumn);
|
||||
const auto& config = SConfig::GetInstance();
|
||||
const auto SetVisiblity = [this](const GameListModel::Column column, const bool is_visible) {
|
||||
m_list->setColumnHidden(static_cast<int>(column), !is_visible);
|
||||
};
|
||||
|
||||
using Column = GameListModel::Column;
|
||||
SetVisiblity(Column::COL_PLATFORM, config.m_showSystemColumn);
|
||||
SetVisiblity(Column::COL_BANNER, config.m_showBannerColumn);
|
||||
SetVisiblity(Column::COL_TITLE, config.m_showTitleColumn);
|
||||
SetVisiblity(Column::COL_DESCRIPTION, config.m_showDescriptionColumn);
|
||||
SetVisiblity(Column::COL_MAKER, config.m_showMakerColumn);
|
||||
SetVisiblity(Column::COL_ID, config.m_showIDColumn);
|
||||
SetVisiblity(Column::COL_COUNTRY, config.m_showRegionColumn);
|
||||
SetVisiblity(Column::COL_SIZE, config.m_showSizeColumn);
|
||||
SetVisiblity(Column::COL_FILE_NAME, config.m_showFileNameColumn);
|
||||
SetVisiblity(Column::COL_FILE_PATH, config.m_showFilePathColumn);
|
||||
SetVisiblity(Column::COL_FILE_FORMAT, config.m_showFileFormatColumn);
|
||||
SetVisiblity(Column::COL_BLOCK_SIZE, config.m_showBlockSizeColumn);
|
||||
SetVisiblity(Column::COL_COMPRESSION, config.m_showCompressionColumn);
|
||||
SetVisiblity(Column::COL_TAGS, config.m_showTagsColumn);
|
||||
}
|
||||
|
||||
void GameList::MakeEmptyView()
|
||||
@ -881,23 +889,24 @@ void GameList::keyPressEvent(QKeyEvent* event)
|
||||
|
||||
void GameList::OnColumnVisibilityToggled(const QString& row, bool visible)
|
||||
{
|
||||
static const QMap<QString, int> rowname_to_col_index = {
|
||||
{tr("Platform"), GameListModel::COL_PLATFORM},
|
||||
{tr("Banner"), GameListModel::COL_BANNER},
|
||||
{tr("Title"), GameListModel::COL_TITLE},
|
||||
{tr("Description"), GameListModel::COL_DESCRIPTION},
|
||||
{tr("Maker"), GameListModel::COL_MAKER},
|
||||
{tr("File Name"), GameListModel::COL_FILE_NAME},
|
||||
{tr("File Path"), GameListModel::COL_FILE_PATH},
|
||||
{tr("Game ID"), GameListModel::COL_ID},
|
||||
{tr("Region"), GameListModel::COL_COUNTRY},
|
||||
{tr("File Size"), GameListModel::COL_SIZE},
|
||||
{tr("File Format"), GameListModel::COL_FILE_FORMAT},
|
||||
{tr("Block Size"), GameListModel::COL_BLOCK_SIZE},
|
||||
{tr("Compression"), GameListModel::COL_COMPRESSION},
|
||||
{tr("Tags"), GameListModel::COL_TAGS}};
|
||||
using Column = GameListModel::Column;
|
||||
static const QMap<QString, Column> rowname_to_column = {
|
||||
{tr("Platform"), Column::COL_PLATFORM},
|
||||
{tr("Banner"), Column::COL_BANNER},
|
||||
{tr("Title"), Column::COL_TITLE},
|
||||
{tr("Description"), Column::COL_DESCRIPTION},
|
||||
{tr("Maker"), Column::COL_MAKER},
|
||||
{tr("File Name"), Column::COL_FILE_NAME},
|
||||
{tr("File Path"), Column::COL_FILE_PATH},
|
||||
{tr("Game ID"), Column::COL_ID},
|
||||
{tr("Region"), Column::COL_COUNTRY},
|
||||
{tr("File Size"), Column::COL_SIZE},
|
||||
{tr("File Format"), Column::COL_FILE_FORMAT},
|
||||
{tr("Block Size"), Column::COL_BLOCK_SIZE},
|
||||
{tr("Compression"), Column::COL_COMPRESSION},
|
||||
{tr("Tags"), Column::COL_TAGS}};
|
||||
|
||||
m_list->setColumnHidden(rowname_to_col_index[row], !visible);
|
||||
m_list->setColumnHidden(static_cast<int>(rowname_to_column[row]), !visible);
|
||||
}
|
||||
|
||||
void GameList::OnGameListVisibilityChanged()
|
||||
@ -973,7 +982,7 @@ void GameList::OnHeaderViewChanged()
|
||||
std::vector<int> candidate_columns;
|
||||
|
||||
// Iterate through all columns
|
||||
for (int i = 0; i < GameListModel::NUM_COLS; i++)
|
||||
for (int i = 0; i < static_cast<int>(GameListModel::Column::NUM_COLS); i++)
|
||||
{
|
||||
if (m_list->isColumnHidden(i))
|
||||
continue;
|
||||
|
@ -59,21 +59,21 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
|
||||
|
||||
const UICommon::GameFile& game = *m_games[index.row()];
|
||||
|
||||
switch (index.column())
|
||||
switch (static_cast<Column>(index.column()))
|
||||
{
|
||||
case COL_PLATFORM:
|
||||
case Column::COL_PLATFORM:
|
||||
if (role == Qt::DecorationRole)
|
||||
return Resources::GetPlatform(game.GetPlatform());
|
||||
if (role == SORT_ROLE)
|
||||
return static_cast<int>(game.GetPlatform());
|
||||
break;
|
||||
case COL_COUNTRY:
|
||||
case Column::COL_COUNTRY:
|
||||
if (role == Qt::DecorationRole)
|
||||
return Resources::GetCountry(game.GetCountry());
|
||||
if (role == SORT_ROLE)
|
||||
return static_cast<int>(game.GetCountry());
|
||||
break;
|
||||
case COL_BANNER:
|
||||
case Column::COL_BANNER:
|
||||
if (role == Qt::DecorationRole)
|
||||
{
|
||||
// GameCube banners are 96x32, but Wii banners are 192x64.
|
||||
@ -88,7 +88,7 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
|
||||
return banner;
|
||||
}
|
||||
break;
|
||||
case COL_TITLE:
|
||||
case Column::COL_TITLE:
|
||||
if (role == Qt::DisplayRole || role == SORT_ROLE)
|
||||
{
|
||||
QString name = QString::fromStdString(game.GetName(m_title_database));
|
||||
@ -124,11 +124,11 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
|
||||
return name;
|
||||
}
|
||||
break;
|
||||
case COL_ID:
|
||||
case Column::COL_ID:
|
||||
if (role == Qt::DisplayRole || role == SORT_ROLE)
|
||||
return QString::fromStdString(game.GetGameID());
|
||||
break;
|
||||
case COL_DESCRIPTION:
|
||||
case Column::COL_DESCRIPTION:
|
||||
if (role == Qt::DisplayRole || role == SORT_ROLE)
|
||||
{
|
||||
return QString::fromStdString(
|
||||
@ -136,18 +136,18 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
|
||||
.replace(QLatin1Char('\n'), QLatin1Char(' '));
|
||||
}
|
||||
break;
|
||||
case COL_MAKER:
|
||||
case Column::COL_MAKER:
|
||||
if (role == Qt::DisplayRole || role == SORT_ROLE)
|
||||
{
|
||||
return QString::fromStdString(
|
||||
game.GetMaker(UICommon::GameFile::Variant::LongAndPossiblyCustom));
|
||||
}
|
||||
break;
|
||||
case COL_FILE_NAME:
|
||||
case Column::COL_FILE_NAME:
|
||||
if (role == Qt::DisplayRole || role == SORT_ROLE)
|
||||
return QString::fromStdString(game.GetFileName());
|
||||
break;
|
||||
case COL_FILE_PATH:
|
||||
case Column::COL_FILE_PATH:
|
||||
if (role == Qt::DisplayRole || role == SORT_ROLE)
|
||||
{
|
||||
QString file_path = QDir::toNativeSeparators(
|
||||
@ -157,7 +157,7 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
|
||||
return file_path;
|
||||
}
|
||||
break;
|
||||
case COL_SIZE:
|
||||
case Column::COL_SIZE:
|
||||
if (role == Qt::DisplayRole)
|
||||
{
|
||||
std::string str = UICommon::FormatSize(game.GetFileSize());
|
||||
@ -171,24 +171,24 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
|
||||
if (role == SORT_ROLE)
|
||||
return static_cast<quint64>(game.GetFileSize());
|
||||
break;
|
||||
case COL_FILE_FORMAT:
|
||||
case Column::COL_FILE_FORMAT:
|
||||
if (role == Qt::DisplayRole || role == SORT_ROLE)
|
||||
return QString::fromStdString(game.GetFileFormatName());
|
||||
break;
|
||||
case COL_BLOCK_SIZE:
|
||||
case Column::COL_BLOCK_SIZE:
|
||||
if (role == Qt::DisplayRole)
|
||||
return QString::fromStdString(UICommon::FormatSize(game.GetBlockSize()));
|
||||
if (role == SORT_ROLE)
|
||||
return static_cast<quint64>(game.GetBlockSize());
|
||||
break;
|
||||
case COL_COMPRESSION:
|
||||
case Column::COL_COMPRESSION:
|
||||
if (role == Qt::DisplayRole || role == SORT_ROLE)
|
||||
{
|
||||
const QString compression = QString::fromStdString(game.GetCompressionMethod());
|
||||
return compression.isEmpty() ? tr("No Compression") : compression;
|
||||
}
|
||||
break;
|
||||
case COL_TAGS:
|
||||
case Column::COL_TAGS:
|
||||
if (role == Qt::DisplayRole || role == SORT_ROLE)
|
||||
{
|
||||
auto tags = GetGameTags(game.GetFilePath());
|
||||
@ -206,31 +206,31 @@ QVariant GameListModel::headerData(int section, Qt::Orientation orientation, int
|
||||
if (orientation == Qt::Vertical || role != Qt::DisplayRole)
|
||||
return QVariant();
|
||||
|
||||
switch (section)
|
||||
switch (static_cast<Column>(section))
|
||||
{
|
||||
case COL_TITLE:
|
||||
case Column::COL_TITLE:
|
||||
return tr("Title");
|
||||
case COL_ID:
|
||||
case Column::COL_ID:
|
||||
return tr("ID");
|
||||
case COL_BANNER:
|
||||
case Column::COL_BANNER:
|
||||
return tr("Banner");
|
||||
case COL_DESCRIPTION:
|
||||
case Column::COL_DESCRIPTION:
|
||||
return tr("Description");
|
||||
case COL_MAKER:
|
||||
case Column::COL_MAKER:
|
||||
return tr("Maker");
|
||||
case COL_FILE_NAME:
|
||||
case Column::COL_FILE_NAME:
|
||||
return tr("File Name");
|
||||
case COL_FILE_PATH:
|
||||
case Column::COL_FILE_PATH:
|
||||
return tr("File Path");
|
||||
case COL_SIZE:
|
||||
case Column::COL_SIZE:
|
||||
return tr("Size");
|
||||
case COL_FILE_FORMAT:
|
||||
case Column::COL_FILE_FORMAT:
|
||||
return tr("File Format");
|
||||
case COL_BLOCK_SIZE:
|
||||
case Column::COL_BLOCK_SIZE:
|
||||
return tr("Block Size");
|
||||
case COL_COMPRESSION:
|
||||
case Column::COL_COMPRESSION:
|
||||
return tr("Compression");
|
||||
case COL_TAGS:
|
||||
case Column::COL_TAGS:
|
||||
return tr("Tags");
|
||||
}
|
||||
return QVariant();
|
||||
@ -247,7 +247,7 @@ int GameListModel::columnCount(const QModelIndex& parent) const
|
||||
{
|
||||
if (parent.isValid())
|
||||
return 0;
|
||||
return NUM_COLS;
|
||||
return static_cast<int>(Column::NUM_COLS);
|
||||
}
|
||||
|
||||
bool GameListModel::ShouldDisplayGameListItem(int index) const
|
||||
|
@ -44,7 +44,7 @@ public:
|
||||
// Using a custom sort role as it sometimes differs slightly from the default Qt::DisplayRole.
|
||||
static constexpr int SORT_ROLE = Qt::UserRole;
|
||||
|
||||
enum
|
||||
enum class Column
|
||||
{
|
||||
COL_PLATFORM = 0,
|
||||
COL_BANNER,
|
||||
|
@ -20,7 +20,7 @@ const QSize LARGE_BANNER_SIZE(144, 48);
|
||||
GridProxyModel::GridProxyModel(QObject* parent) : QSortFilterProxyModel(parent)
|
||||
{
|
||||
setSortCaseSensitivity(Qt::CaseInsensitive);
|
||||
sort(GameListModel::COL_TITLE);
|
||||
sort(static_cast<int>(GameListModel::Column::COL_TITLE));
|
||||
}
|
||||
|
||||
QVariant GridProxyModel::data(const QModelIndex& i, int role) const
|
||||
@ -28,8 +28,10 @@ QVariant GridProxyModel::data(const QModelIndex& i, int role) const
|
||||
QModelIndex source_index = mapToSource(i);
|
||||
if (role == Qt::DisplayRole)
|
||||
{
|
||||
return sourceModel()->data(sourceModel()->index(source_index.row(), GameListModel::COL_TITLE),
|
||||
Qt::DisplayRole);
|
||||
return sourceModel()->data(
|
||||
sourceModel()->index(source_index.row(),
|
||||
static_cast<int>(GameListModel::Column::COL_TITLE)),
|
||||
Qt::DisplayRole);
|
||||
}
|
||||
else if (role == Qt::DecorationRole)
|
||||
{
|
||||
@ -43,7 +45,8 @@ QVariant GridProxyModel::data(const QModelIndex& i, int role) const
|
||||
if (buffer.empty() || !Config::Get(Config::MAIN_USE_GAME_COVERS))
|
||||
{
|
||||
QPixmap banner = model
|
||||
->data(model->index(source_index.row(), GameListModel::COL_BANNER),
|
||||
->data(model->index(source_index.row(),
|
||||
static_cast<int>(GameListModel::Column::COL_BANNER)),
|
||||
Qt::DecorationRole)
|
||||
.value<QPixmap>();
|
||||
|
||||
|
@ -23,9 +23,15 @@ bool ListProxyModel::lessThan(const QModelIndex& left, const QModelIndex& right)
|
||||
|
||||
// If two items are otherwise equal, compare them by their title
|
||||
const auto right_title =
|
||||
sourceModel()->index(right.row(), GameListModel::COL_TITLE).data().toString();
|
||||
sourceModel()
|
||||
->index(right.row(), static_cast<int>(GameListModel::Column::COL_TITLE))
|
||||
.data()
|
||||
.toString();
|
||||
const auto left_title =
|
||||
sourceModel()->index(left.row(), GameListModel::COL_TITLE).data().toString();
|
||||
sourceModel()
|
||||
->index(left.row(), static_cast<int>(GameListModel::Column::COL_TITLE))
|
||||
.data()
|
||||
.toString();
|
||||
|
||||
if (sortOrder() == Qt::AscendingOrder)
|
||||
return left_title < right_title;
|
||||
|
Loading…
Reference in New Issue
Block a user