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Common: Move Matrix classes out of MathUtil into their own files and make their interface more friendly.
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@ -5,8 +5,6 @@
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#pragma once
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#include <algorithm>
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#include <array>
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#include <cstdlib>
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#include <vector>
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#include "Common/CommonTypes.h"
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@ -113,38 +111,3 @@ inline int IntLog2(u64 val)
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return result;
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#endif
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}
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// Tiny matrix/vector library.
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// Used for things like Free-Look in the gfx backend.
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class Matrix33
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{
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public:
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static void LoadIdentity(Matrix33& mtx);
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// set mtx to be a rotation matrix around the x axis
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static void RotateX(Matrix33& mtx, float rad);
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// set mtx to be a rotation matrix around the y axis
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static void RotateY(Matrix33& mtx, float rad);
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// set result = a x b
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static void Multiply(const Matrix33& a, const Matrix33& b, Matrix33& result);
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static void Multiply(const Matrix33& a, const float vec[3], float result[3]);
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float data[9];
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};
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class Matrix44
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{
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public:
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static void LoadIdentity(Matrix44& mtx);
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static void LoadMatrix33(Matrix44& mtx, const Matrix33& m33);
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static void Set(Matrix44& mtx, const float mtxArray[16]);
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static void Translate(Matrix44& mtx, const float vec[3]);
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static void Shear(Matrix44& mtx, const float a, const float b = 0);
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static void Multiply(const Matrix44& a, const Matrix44& b, Matrix44& result);
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float data[16];
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};
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