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https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
added HAVE_SFML so the code compiles without it
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3221 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -82,6 +82,7 @@
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// Since they are always around on windows
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#define HAVE_WIIUSE 1
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#define HAVE_WX 1
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#define HAVE_SFML 1
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// #define HAVE_OPENAL 1
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namespace
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@ -127,6 +127,8 @@ CSIDevice_GCController::GetData(u32& _Hi, u32& _Low)
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memset(&PadStatus, 0, sizeof(PadStatus));
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Common::PluginPAD* pad = CPluginManager::GetInstance().GetPad(ISIDevice::m_iDeviceNumber);
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pad->PAD_GetStatus(ISIDevice::m_iDeviceNumber, &PadStatus);
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#if defined(HAVE_SFML) && HAVE_SFML
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int NetPlay = GetNetInput(ISIDevice::m_iDeviceNumber, PadStatus, netValues);
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if (NetPlay != 2)
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@ -140,7 +142,7 @@ CSIDevice_GCController::GetData(u32& _Hi, u32& _Low)
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else
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return false;
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}
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#endif
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_Hi = (u32)((u8)PadStatus.stickY);
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_Hi |= (u32)((u8)PadStatus.stickX << 8);
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_Hi |= (u32)((u16)PadStatus.button << 16);
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@ -16,9 +16,6 @@
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////
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// Includes
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// ¯¯¯¯¯¯¯¯¯¯
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#ifndef __FRAME_H_
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#define __FRAME_H_
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@ -26,12 +23,11 @@
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#include <wx/busyinfo.h>
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#include <wx/mstream.h>
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#include <wx/listctrl.h>
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////////////////////////////////
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#include "CDUtils.h"
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#include "LogWindow.h"
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//////////////////////////////////////////////////////////////////////////
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// A shortcut to access the bitmaps
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// ¯¯¯¯¯¯¯¯¯¯
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#define wxGetBitmapFromMemory(name) _wxGetBitmapFromMemory(name, sizeof(name))
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inline wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length)
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{
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@ -17,24 +17,21 @@
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//////////////////////////////////////////////////////////////////////////////////////////
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// Windows
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/* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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CFrame is the main parent window. Inside CFrame there is m_Panel which is the parent for
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the rendering window (when we render to the main window). In Windows the rendering window is
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created by giving CreateWindow() m_Panel->GetHandle() as parent window and creating a new
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child window to m_Panel. The new child window handle that is returned by CreateWindow() can
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be accessed from Core::GetWindowHandle().
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///////////////////////////////////////////////*/
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/*
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CFrame is the main parent window. Inside CFrame there is m_Panel which is the
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parent for the rendering window (when we render to the main window). In Windows
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the rendering window is created by giving CreateWindow() m_Panel->GetHandle()
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as parent window and creating a new child window to m_Panel. The new child
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window handle that is returned by CreateWindow() can be accessed from
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Core::GetWindowHandle().
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*/
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// ----------------------------------------------------------------------------
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// Includes
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// ----------------------------------------------------------------------------
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#if defined(HAVE_SFML) && HAVE_SFML
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#include "NetWindow.h"
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#endif
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#include "Globals.h" // Local
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#include "Frame.h"
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@ -654,9 +651,13 @@ void CFrame::OnHelp(wxCommandEvent& event)
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// NetPlay stuff
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void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
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{
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#if defined(HAVE_SFML) && HAVE_SFML
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new NetPlay(this, m_GameListCtrl->GetGamePaths(), m_GameListCtrl->GetGameNames());
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#endif
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}
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// Miscellaneous menu
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void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
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{
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@ -43,7 +43,13 @@ if wxenv['HAVE_WX']:
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],
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libs = [ 'debwx' ] + libs
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if wxenv['HAVE_SFML']:
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files += [
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'NetEvent.cpp',
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'NetFunctions.cpp',
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'NetSockets.cpp',
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'NetWindow.cpp',
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]
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if wxenv['HAVE_COCOA']:
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files += [ 'cocoaApp.m', ]
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