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Merge pull request #595 from Armada651/pref_log
FPSCounter: Flush the logs every second and close them when the renderer is shut down.
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@ -38,8 +38,6 @@
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namespace DX11
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{
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static int s_fps = 0;
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static u32 s_LastAA = 0;
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static Television s_television;
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@ -181,8 +179,6 @@ Renderer::Renderer(void *&window_handle)
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{
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int x, y, w_temp, h_temp;
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FPSCounter::Initialize();
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Host_GetRenderWindowSize(x, y, w_temp, h_temp);
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D3D::Create((HWND)window_handle);
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@ -903,7 +899,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
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// Finish up the current frame, print some stats
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if (g_ActiveConfig.bShowFPS)
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{
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std::string fps = StringFromFormat("FPS: %d\n", s_fps);
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std::string fps = StringFromFormat("FPS: %d\n", m_fps_counter.m_fps);
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D3D::font.DrawTextScaled(0, 0, 20, 0.0f, 0xFF00FFFF, fps);
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}
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@ -952,10 +948,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
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FramebufferManagerBase::SetLastXfbHeight(h);
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}
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// update FPS counter
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if (XFBWrited)
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s_fps = FPSCounter::Update();
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// Flip/present backbuffer to frontbuffer here
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D3D::Present();
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