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FPSCounter: Remove redundant destructor.
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@ -18,12 +18,6 @@ FPSCounter::FPSCounter()
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m_render_time.Update();
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}
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FPSCounter::~FPSCounter()
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{
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if (m_bench_file.is_open())
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m_bench_file.close();
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}
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void FPSCounter::LogRenderTimeToFile(u64 val)
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{
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if (!m_bench_file.is_open())
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@ -16,9 +16,6 @@ public:
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// Initializes the FPS counter.
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FPSCounter();
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// Shutdown the FPS counter by closing the logs.
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~FPSCounter();
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// Called when a frame is rendered. Returns the value to be displayed on
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// screen as the FPS counter (updated every second).
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int Update();
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