Merge pull request #595 from Armada651/pref_log

FPSCounter: Flush the logs every second and close them when the renderer is shut down.
This commit is contained in:
Dolphin Bot
2014-07-18 12:59:04 +02:00
6 changed files with 51 additions and 56 deletions

View File

@ -85,7 +85,6 @@ VideoConfig g_ogl_config;
// Declarations and definitions
// ----------------------------
static int s_fps = 0;
static GLuint s_ShowEFBCopyRegions_VBO = 0;
static GLuint s_ShowEFBCopyRegions_VAO = 0;
static SHADER s_ShowEFBCopyRegions;
@ -339,10 +338,8 @@ Renderer::Renderer()
OSDInternalW = 0;
OSDInternalH = 0;
s_fps=0;
s_ShowEFBCopyRegions_VBO = 0;
s_blendMode = 0;
FPSCounter::Initialize();
bool bSuccess = true;
@ -688,7 +685,7 @@ void Renderer::DrawDebugInfo()
std::string debug_info;
if (g_ActiveConfig.bShowFPS)
debug_info += StringFromFormat("FPS: %d\n", s_fps);
debug_info += StringFromFormat("FPS: %d\n", m_fps_counter.m_fps);
if (SConfig::GetInstance().m_ShowLag)
debug_info += StringFromFormat("Lag: %" PRIu64 "\n", Movie::g_currentLagCount);
@ -1585,8 +1582,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
}
}
if (XFBWrited)
s_fps = FPSCounter::Update();
// ---------------------------------------------------------------------
if (!DriverDetails::HasBug(DriverDetails::BUG_BROKENSWAP))
{