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CommonFuncs: Convert ROUND_UP_POW2 macro to a function
Also move it to MathUtils where it belongs with the rest of the power-of-two functions. This gets rid of pollution of the current scope of any translation unit with b<value> macros that aren't intended to be used directly.
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@ -15,13 +15,6 @@ constexpr size_t ArraySize(T (&arr)[N])
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return N;
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}
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#define b2(x) ((x) | ((x) >> 1))
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#define b4(x) (b2(x) | (b2(x) >> 2))
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#define b8(x) (b4(x) | (b4(x) >> 4))
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#define b16(x) (b8(x) | (b8(x) >> 8))
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#define b32(x) (b16(x) | (b16(x) >> 16))
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#define ROUND_UP_POW2(x) (b32(x - 1) + 1)
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#ifndef _WIN32
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// go to debugger mode
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@ -29,6 +29,19 @@ constexpr bool IsPow2(T imm)
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return imm > 0 && (imm & (imm - 1)) == 0;
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}
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constexpr u32 NextPowerOf2(u32 value)
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{
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--value;
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value |= value >> 1;
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value |= value >> 2;
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value |= value >> 4;
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value |= value >> 8;
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value |= value >> 16;
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++value;
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return value;
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}
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template <class T>
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struct Rectangle
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{
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@ -7,8 +7,8 @@
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#include <memory>
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#include <string>
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "Common/MathUtil.h"
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#include "Common/Swap.h"
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#include "Core/PowerPC/PowerPC.h"
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@ -44,7 +44,7 @@ enum
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// Note: Writing to lowmem is done by IPL. If using retail IPL, it will
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// always be set to 24MB.
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REALRAM_SIZE = 0x01800000,
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RAM_SIZE = ROUND_UP_POW2(REALRAM_SIZE),
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RAM_SIZE = MathUtil::NextPowerOf2(REALRAM_SIZE),
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RAM_MASK = RAM_SIZE - 1,
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FAKEVMEM_SIZE = 0x02000000,
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FAKEVMEM_MASK = FAKEVMEM_SIZE - 1,
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@ -5,8 +5,8 @@
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#include "VideoBackends/OGL/StreamBuffer.h"
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#include "Common/Align.h"
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#include "Common/CommonFuncs.h"
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#include "Common/GL/GLUtil.h"
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#include "Common/MathUtil.h"
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#include "Common/MemoryUtil.h"
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#include "VideoBackends/OGL/Render.h"
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@ -25,8 +25,8 @@ static u32 GenBuffer()
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}
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StreamBuffer::StreamBuffer(u32 type, u32 size)
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: m_buffer(GenBuffer()), m_buffertype(type), m_size(ROUND_UP_POW2(size)),
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m_bit_per_slot(IntLog2(ROUND_UP_POW2(size) / SYNC_POINTS))
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: m_buffer(GenBuffer()), m_buffertype(type), m_size(MathUtil::NextPowerOf2(size)),
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m_bit_per_slot(IntLog2(MathUtil::NextPowerOf2(size) / SYNC_POINTS))
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{
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m_iterator = 0;
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m_used_iterator = 0;
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@ -7,8 +7,8 @@
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#include <memory>
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#include <vector>
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "Common/MathUtil.h"
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#include "VideoCommon/RenderState.h"
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#include "VideoCommon/ShaderCache.h"
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@ -37,10 +37,10 @@ private:
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public:
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static constexpr u32 MAXVBUFFERSIZE =
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ROUND_UP_POW2(MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX);
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MathUtil::NextPowerOf2(MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX);
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// We may convert triangle-fans to triangle-lists, almost 3x as many indices.
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static constexpr u32 MAXIBUFFERSIZE = ROUND_UP_POW2(MAX_PRIMITIVES_PER_COMMAND * 3);
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static constexpr u32 MAXIBUFFERSIZE = MathUtil::NextPowerOf2(MAX_PRIMITIVES_PER_COMMAND * 3);
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VertexManagerBase();
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// needs to be virtual for DX11's dtor
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@ -18,14 +18,6 @@ TEST(CommonFuncs, ArraySizeFunction)
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(void)test2;
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}
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TEST(CommonFuncs, RoundUpPow2Macro)
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{
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EXPECT_EQ(4, ROUND_UP_POW2(3));
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EXPECT_EQ(4, ROUND_UP_POW2(4));
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EXPECT_EQ(8, ROUND_UP_POW2(6));
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EXPECT_EQ(0x40000000, ROUND_UP_POW2(0x23456789));
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}
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TEST(CommonFuncs, CrashMacro)
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{
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EXPECT_DEATH({ Crash(); }, "");
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@ -30,3 +30,11 @@ TEST(MathUtil, IntLog2)
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EXPECT_EQ(3, IntLog2(15));
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EXPECT_EQ(63, IntLog2(0xFFFFFFFFFFFFFFFFull));
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}
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TEST(MathUtil, NextPowerOf2)
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{
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EXPECT_EQ(4, MathUtil::NextPowerOf2(3));
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EXPECT_EQ(4, MathUtil::NextPowerOf2(4));
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EXPECT_EQ(8, MathUtil::NextPowerOf2(6));
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EXPECT_EQ(0x40000000, MathUtil::NextPowerOf2(0x23456789));
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}
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