CommonFuncs: Convert ROUND_UP_POW2 macro to a function

Also move it to MathUtils where it belongs with the rest of the
power-of-two functions. This gets rid of pollution of the current scope
of any translation unit with b<value> macros that aren't intended to be
used directly.
This commit is contained in:
Lioncash
2018-05-10 19:06:19 -04:00
parent 3cca051850
commit ba01f6dba3
7 changed files with 29 additions and 23 deletions

View File

@ -7,8 +7,8 @@
#include <memory>
#include <vector>
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "VideoCommon/RenderState.h"
#include "VideoCommon/ShaderCache.h"
@ -37,10 +37,10 @@ private:
public:
static constexpr u32 MAXVBUFFERSIZE =
ROUND_UP_POW2(MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX);
MathUtil::NextPowerOf2(MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX);
// We may convert triangle-fans to triangle-lists, almost 3x as many indices.
static constexpr u32 MAXIBUFFERSIZE = ROUND_UP_POW2(MAX_PRIMITIVES_PER_COMMAND * 3);
static constexpr u32 MAXIBUFFERSIZE = MathUtil::NextPowerOf2(MAX_PRIMITIVES_PER_COMMAND * 3);
VertexManagerBase();
// needs to be virtual for DX11's dtor