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CommonFuncs: Convert ROUND_UP_POW2 macro to a function
Also move it to MathUtils where it belongs with the rest of the power-of-two functions. This gets rid of pollution of the current scope of any translation unit with b<value> macros that aren't intended to be used directly.
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@ -7,8 +7,8 @@
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#include <memory>
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#include <vector>
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "Common/MathUtil.h"
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#include "VideoCommon/RenderState.h"
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#include "VideoCommon/ShaderCache.h"
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@ -37,10 +37,10 @@ private:
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public:
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static constexpr u32 MAXVBUFFERSIZE =
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ROUND_UP_POW2(MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX);
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MathUtil::NextPowerOf2(MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX);
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// We may convert triangle-fans to triangle-lists, almost 3x as many indices.
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static constexpr u32 MAXIBUFFERSIZE = ROUND_UP_POW2(MAX_PRIMITIVES_PER_COMMAND * 3);
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static constexpr u32 MAXIBUFFERSIZE = MathUtil::NextPowerOf2(MAX_PRIMITIVES_PER_COMMAND * 3);
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VertexManagerBase();
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// needs to be virtual for DX11's dtor
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