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IOS/USBHost: Skip starting threads when determinism is enabled
The threads can't actually be started when determinism is enabled, as the behavior would not be deterministic, but Open() still tries to start the threads and wait, resulting in a deadlock when booting certain games and homebrew in NetPlay.
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@ -35,7 +35,7 @@ USBHost::~USBHost() = default;
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IPCCommandResult USBHost::Open(const OpenRequest& request)
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{
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if (!m_has_initialised)
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if (!m_has_initialised && !Core::WantsDeterminism())
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{
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StartThreads();
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// Force a device scan to complete, because some games (including Your Shape) only care
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