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Input: Allow per-game configuration to specify directories for input-profiles. If specified, the directories are searched recursively for inis
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@ -15,6 +15,7 @@
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/InputConfig.h"
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#include "InputCommon/InputProfile.h"
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InputConfig::InputConfig(const std::string& ini_name, const std::string& gui_name,
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const std::string& profile_name)
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@ -56,22 +57,21 @@ bool InputConfig::LoadConfig(bool isGC)
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std::string profile_setting;
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if (control_section->Get(type + "Profile" + num[i], &profile_setting))
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{
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// Setting can contain commas, which means there are multiple profiles specified
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// this is used for controller cycling
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const auto& profile_options = SplitString(profile_setting, ',');
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auto profiles = InputProfile::GetProfilesFromSetting(
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profile_setting, File::GetUserPath(D_CONFIG_IDX) + path);
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if (profiles.empty())
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{
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const std::string error =
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"No profiles found for game setting '" + profile_setting + "'";
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// TODO: PanicAlert shouldn't be used for this.
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PanicAlertT("%s", error.c_str());
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continue;
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}
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// Use the first profile by default
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profile[i] = profile_options[0];
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if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + path + profile[i] + ".ini"))
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{
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useProfile[i] = true;
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}
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else
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{
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// TODO: PanicAlert shouldn't be used for this.
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PanicAlertT("Selected controller profile does not exist");
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}
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profile[i] = profiles[0];
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useProfile[i] = true;
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}
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}
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}
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@ -25,11 +25,37 @@ namespace
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constexpr int display_message_ms = 3000;
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}
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std::vector<std::string> GetProfilesFromSetting(const std::string& setting, const std::string& root)
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{
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const auto& setting_choices = SplitString(setting, ',');
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std::vector<std::string> result;
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for (const std::string& setting_choice : setting_choices)
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{
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const std::string path = root + StripSpaces(setting_choice);
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if (File::IsDirectory(path))
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{
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const auto files_under_directory = Common::DoFileSearch({path}, {".ini"}, true);
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result.insert(result.end(), files_under_directory.begin(), files_under_directory.end());
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}
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else
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{
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const std::string file_path = path + ".ini";
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if (File::Exists(file_path))
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{
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result.push_back(file_path);
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}
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}
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}
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return result;
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}
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std::vector<std::string> ProfileCycler::GetProfilesForDevice(InputConfig* device_configuration)
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{
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const std::string device_profile_root_location(File::GetUserPath(D_CONFIG_IDX) + "Profiles/" +
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device_configuration->GetProfileName());
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return Common::DoFileSearch({device_profile_root_location}, {".ini"});
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return Common::DoFileSearch({device_profile_root_location}, {".ini"}, true);
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}
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std::string ProfileCycler::GetProfile(CycleDirection cycle_direction, int& profile_index,
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@ -66,29 +92,15 @@ void ProfileCycler::UpdateToProfile(const std::string& profile_filename,
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}
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}
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std::vector<std::string> ProfileCycler::GetProfilesFromSetting(const std::string& setting,
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InputConfig* device_configuration)
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{
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const auto& profiles = SplitString(setting, ',');
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const std::string device_profile_root_location(File::GetUserPath(D_CONFIG_IDX) + "Profiles/" +
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device_configuration->GetProfileName());
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std::vector<std::string> result(profiles.size());
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std::transform(profiles.begin(), profiles.end(), result.begin(),
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[&device_profile_root_location](const std::string& profile) {
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return device_profile_root_location + "/" + StripSpaces(profile) + ".ini";
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});
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return result;
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}
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std::vector<std::string>
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ProfileCycler::GetMatchingProfilesFromSetting(const std::string& setting,
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const std::vector<std::string>& profiles,
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InputConfig* device_configuration)
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{
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const auto& profiles_from_setting = GetProfilesFromSetting(setting, device_configuration);
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const std::string device_profile_root_location(File::GetUserPath(D_CONFIG_IDX) + "Profiles/" +
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device_configuration->GetProfileName() + "/");
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const auto& profiles_from_setting = GetProfilesFromSetting(setting, device_profile_root_location);
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if (profiles_from_setting.empty())
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{
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return {};
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@ -16,6 +16,9 @@ class EmulatedController;
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namespace InputProfile
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{
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std::vector<std::string> GetProfilesFromSetting(const std::string& setting,
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const std::string& root);
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enum class CycleDirection : int
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{
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Forward = 1,
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@ -36,8 +39,6 @@ private:
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void CycleProfileForGame(CycleDirection cycle_direction, InputConfig* device_configuration,
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int& profile_index, const std::string& setting, int controller_index);
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std::vector<std::string> GetProfilesForDevice(InputConfig* device_configuration);
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std::vector<std::string> GetProfilesFromSetting(const std::string& setting,
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InputConfig* device_configuration);
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std::string GetProfile(CycleDirection cycle_direction, int& profile_index,
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const std::vector<std::string>& profiles);
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std::vector<std::string> GetMatchingProfilesFromSetting(const std::string& setting,
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