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Input: Allow per-game configuration to specify directories for input-profiles. If specified, the directories are searched recursively for inis
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@ -16,6 +16,9 @@ class EmulatedController;
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namespace InputProfile
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{
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std::vector<std::string> GetProfilesFromSetting(const std::string& setting,
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const std::string& root);
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enum class CycleDirection : int
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{
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Forward = 1,
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@ -36,8 +39,6 @@ private:
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void CycleProfileForGame(CycleDirection cycle_direction, InputConfig* device_configuration,
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int& profile_index, const std::string& setting, int controller_index);
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std::vector<std::string> GetProfilesForDevice(InputConfig* device_configuration);
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std::vector<std::string> GetProfilesFromSetting(const std::string& setting,
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InputConfig* device_configuration);
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std::string GetProfile(CycleDirection cycle_direction, int& profile_index,
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const std::vector<std::string>& profiles);
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std::vector<std::string> GetMatchingProfilesFromSetting(const std::string& setting,
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