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Core: Pass sensor bar state into the Wiimote input calculation functions instead of having it access a global.
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115ad82581
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@ -38,8 +38,15 @@ public:
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virtual u8 GetWiimoteDeviceIndex() const = 0;
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virtual void SetWiimoteDeviceIndex(u8 index) = 0;
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enum class SensorBarState : bool
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{
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Disabled,
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Enabled
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};
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// Called every ~200hz after HID channels are established.
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virtual void PrepareInput(WiimoteEmu::DesiredWiimoteState* target_state) = 0;
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virtual void PrepareInput(WiimoteEmu::DesiredWiimoteState* target_state,
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SensorBarState sensor_bar_state) = 0;
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virtual void Update(const WiimoteEmu::DesiredWiimoteState& target_state) = 0;
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void SetInterruptCallback(InterruptCallbackType callback) { m_callback = std::move(callback); }
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@ -11,7 +11,6 @@
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#include "Common/MathUtil.h"
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#include "Common/Matrix.h"
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#include "Core/HW/WII_IPC.h"
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#include "Core/HW/WiimoteCommon/WiimoteReport.h"
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namespace WiimoteEmu
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@ -111,10 +110,6 @@ void CameraLogic::Update(const std::array<CameraPoint, NUM_POINTS>& camera_point
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if (m_reg_data.enable_object_tracking != OBJECT_TRACKING_ENABLE)
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return;
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// If the sensor bar is off the camera will see no LEDs and return 0xFFs.
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if (!IOS::g_gpio_out[IOS::GPIO::SENSOR_BAR])
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return;
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switch (m_reg_data.mode)
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{
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case IR_MODE_BASIC:
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@ -446,7 +446,8 @@ void Wiimote::UpdateButtonsStatus(const DesiredWiimoteState& target_state)
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m_status.buttons.hex = target_state.buttons.hex & ButtonData::BUTTON_MASK;
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}
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void Wiimote::BuildDesiredWiimoteState(DesiredWiimoteState* target_state)
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void Wiimote::BuildDesiredWiimoteState(DesiredWiimoteState* target_state,
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SensorBarState sensor_bar_state)
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{
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// Hotkey / settings modifier
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// Data is later accessed in IsSideways and IsUpright
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@ -468,10 +469,18 @@ void Wiimote::BuildDesiredWiimoteState(DesiredWiimoteState* target_state)
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ConvertAccelData(GetTotalAcceleration(), ACCEL_ZERO_G << 2, ACCEL_ONE_G << 2);
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// Calculate IR camera state.
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target_state->camera_points = CameraLogic::GetCameraPoints(
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GetTotalTransformation(),
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Common::Vec2(m_fov_x_setting.GetValue(), m_fov_y_setting.GetValue()) / 360 *
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float(MathUtil::TAU));
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if (sensor_bar_state == SensorBarState::Enabled)
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{
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target_state->camera_points = CameraLogic::GetCameraPoints(
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GetTotalTransformation(),
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Common::Vec2(m_fov_x_setting.GetValue(), m_fov_y_setting.GetValue()) / 360 *
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float(MathUtil::TAU));
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}
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else
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{
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// If the sensor bar is off the camera will see no LEDs and return 0xFFs.
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target_state->camera_points = DesiredWiimoteState::DEFAULT_CAMERA;
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}
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// Calculate MotionPlus state.
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if (m_motion_plus_setting.GetValue())
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@ -498,10 +507,11 @@ void Wiimote::SetWiimoteDeviceIndex(u8 index)
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}
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// This is called every ::Wiimote::UPDATE_FREQ (200hz)
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void Wiimote::PrepareInput(WiimoteEmu::DesiredWiimoteState* target_state)
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void Wiimote::PrepareInput(WiimoteEmu::DesiredWiimoteState* target_state,
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SensorBarState sensor_bar_state)
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{
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const auto lock = GetStateLock();
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BuildDesiredWiimoteState(target_state);
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BuildDesiredWiimoteState(target_state, sensor_bar_state);
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}
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void Wiimote::Update(const WiimoteEmu::DesiredWiimoteState& target_state)
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@ -156,7 +156,8 @@ public:
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u8 GetWiimoteDeviceIndex() const override;
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void SetWiimoteDeviceIndex(u8 index) override;
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void PrepareInput(WiimoteEmu::DesiredWiimoteState* target_state) override;
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void PrepareInput(WiimoteEmu::DesiredWiimoteState* target_state,
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SensorBarState sensor_bar_state) override;
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void Update(const WiimoteEmu::DesiredWiimoteState& target_state) override;
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void EventLinked() override;
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void EventUnlinked() override;
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@ -187,7 +188,7 @@ private:
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void StepDynamics();
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void UpdateButtonsStatus(const DesiredWiimoteState& target_state);
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void BuildDesiredWiimoteState(DesiredWiimoteState* target_state);
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void BuildDesiredWiimoteState(DesiredWiimoteState* target_state, SensorBarState sensor_bar_state);
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// Returns simulated accelerometer data in m/s^2.
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Common::Vec3 GetAcceleration(Common::Vec3 extra_acceleration) const;
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@ -465,7 +465,8 @@ void Wiimote::SetWiimoteDeviceIndex(u8 index)
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m_bt_device_index = index;
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}
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void Wiimote::PrepareInput(WiimoteEmu::DesiredWiimoteState* target_state)
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void Wiimote::PrepareInput(WiimoteEmu::DesiredWiimoteState* target_state,
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SensorBarState sensor_bar_state)
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{
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// Nothing to do here on real Wiimotes.
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}
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@ -67,7 +67,8 @@ public:
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u8 GetWiimoteDeviceIndex() const override;
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void SetWiimoteDeviceIndex(u8 index) override;
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void PrepareInput(WiimoteEmu::DesiredWiimoteState* target_state) override;
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void PrepareInput(WiimoteEmu::DesiredWiimoteState* target_state,
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SensorBarState sensor_bar_state) override;
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void Update(const WiimoteEmu::DesiredWiimoteState& target_state) override;
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void EventLinked() override;
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void EventUnlinked() override;
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@ -18,6 +18,7 @@
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#include "Common/StringUtil.h"
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#include "Common/Swap.h"
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#include "Core/Core.h"
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#include "Core/HW/WII_IPC.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/HW/WiimoteCommon/WiimoteConstants.h"
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#include "Core/HW/WiimoteCommon/WiimoteHid.h"
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@ -367,7 +368,10 @@ WiimoteDevice::PrepareInput(WiimoteEmu::DesiredWiimoteState* wiimote_state)
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const auto* channel = FindChannelWithPSM(L2CAP_PSM_HID_INTR);
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if (channel && channel->IsComplete())
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{
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m_hid_source->PrepareInput(wiimote_state);
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m_hid_source->PrepareInput(wiimote_state,
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IOS::g_gpio_out[IOS::GPIO::SENSOR_BAR] ?
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WiimoteCommon::HIDWiimote::SensorBarState::Enabled :
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WiimoteCommon::HIDWiimote::SensorBarState::Disabled);
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return NextUpdateInputCall::Update;
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}
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return NextUpdateInputCall::None;
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