Fix PixelShaderGen from the previous commit.

This commit is contained in:
Ryan Houdek 2013-10-06 21:54:09 -05:00
parent 26c38648ec
commit c054049712

View File

@ -658,12 +658,12 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
if (dstAlphaMode == DSTALPHA_ALPHA_PASS)
{
out.SetConstantsUsed(C_ALPHA, C_ALPHA);
out.Write("\tgl_FragColor = float4(prev.rgb, " I_ALPHA"[0].a);\n");
out.Write("\tocol0 = float4(prev.rgb, " I_ALPHA"[0].a);\n");
}
else
{
WriteFog<T>(out, uid_data);
out.Write("\tgl_FragColor = prev;\n");
out.Write("\tocol0 = prev;\n");
}
// Use dual-source color blending to perform dst alpha in a single pass
@ -674,7 +674,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
// Colors will be blended against the alpha from ocol1 and
// the alpha from ocol0 will be written to the framebuffer.
out.Write("\tocol1 = prev;\n");
out.Write("\tgl_FragColor.a = " I_ALPHA"[0].a;\n");
out.Write("\tocol0.a = " I_ALPHA"[0].a;\n");
}
out.Write("}\n");