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VideoBackends:Metal: Use base vertex
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@ -26,5 +26,9 @@ protected:
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void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex,
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u32* out_base_index) override;
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void UploadUniforms() override;
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private:
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u32 m_vertex_offset;
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u32 m_base_vertex;
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};
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} // namespace Metal
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