VideoBackends:Metal: Use base vertex

This commit is contained in:
TellowKrinkle
2022-06-20 20:24:36 -05:00
parent 5742ccf8de
commit c0fd128171
4 changed files with 41 additions and 44 deletions

View File

@ -54,31 +54,36 @@ bool Metal::VertexManager::UploadTexelBuffer(const void* data, u32 data_size,
void Metal::VertexManager::ResetBuffer(u32 vertex_stride)
{
const u32 max_vertex_size = 65535 * vertex_stride;
void* vertex = g_state_tracker->Preallocate(StateTracker::UploadBuffer::Vertex, max_vertex_size);
void* index =
const u32 vertex_alloc = max_vertex_size + vertex_stride - 1; // for alignment
auto vertex = g_state_tracker->Preallocate(StateTracker::UploadBuffer::Vertex, vertex_alloc);
auto index =
g_state_tracker->Preallocate(StateTracker::UploadBuffer::Index, MAXIBUFFERSIZE * sizeof(u16));
m_cur_buffer_pointer = m_base_buffer_pointer = static_cast<u8*>(vertex);
// Align the base vertex
m_base_vertex = (vertex.second + vertex_stride - 1) / vertex_stride;
m_vertex_offset = m_base_vertex * vertex_stride - vertex.second;
m_cur_buffer_pointer = m_base_buffer_pointer = static_cast<u8*>(vertex.first) + m_vertex_offset;
m_end_buffer_pointer = m_base_buffer_pointer + max_vertex_size;
m_index_generator.Start(static_cast<u16*>(index));
m_index_generator.Start(static_cast<u16*>(index.first));
}
void Metal::VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices,
u32* out_base_vertex, u32* out_base_index)
{
const u32 vsize = num_vertices * vertex_stride;
const u32 vsize = num_vertices * vertex_stride + m_vertex_offset;
const u32 isize = num_indices * sizeof(u16);
StateTracker::Map vmap = g_state_tracker->CommitPreallocation(
StateTracker::UploadBuffer::Vertex, vsize, StateTracker::AlignMask::Other);
StateTracker::UploadBuffer::Vertex, vsize, StateTracker::AlignMask::None);
StateTracker::Map imap = g_state_tracker->CommitPreallocation(
StateTracker::UploadBuffer::Index, isize, StateTracker::AlignMask::Other);
StateTracker::UploadBuffer::Index, isize, StateTracker::AlignMask::None);
ADDSTAT(g_stats.this_frame.bytes_vertex_streamed, vsize);
ADDSTAT(g_stats.this_frame.bytes_index_streamed, isize);
g_state_tracker->SetVerticesAndIndices(vmap, imap);
*out_base_vertex = 0;
*out_base_index = 0;
DEBUG_ASSERT(vmap.gpu_offset + m_vertex_offset == m_base_vertex * vertex_stride);
g_state_tracker->SetVerticesAndIndices(vmap.gpu_buffer, imap.gpu_buffer);
*out_base_vertex = m_base_vertex;
*out_base_index = imap.gpu_offset / sizeof(u16);
}
void Metal::VertexManager::UploadUniforms()