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PixelShaderGen: Add logic ops to pixel_shader_uid_data
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@ -331,6 +331,9 @@ PixelShaderUid GetPixelShaderUid()
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uid_data->blend_subtract_alpha = state.subtractAlpha;
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}
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uid_data->logic_op_enable = state.logicopenable;
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uid_data->logic_op_mode = u32(state.logicmode.Value());
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return out;
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}
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