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ConstantManager: Add logic ops to PixelShaderConstants
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@ -15,6 +15,7 @@ using int4 = std::array<s32, 4>;
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enum class DstBlendFactor : u32;
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enum class SrcBlendFactor : u32;
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enum class ZTexOp : u32;
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enum class LogicOp : u32;
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struct PixelShaderConstants
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{
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@ -54,6 +55,9 @@ struct PixelShaderConstants
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DstBlendFactor blend_dst_factor_alpha;
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u32 blend_subtract;
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u32 blend_subtract_alpha;
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// For shader_framebuffer_fetch logic ops:
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u32 logic_op_enable; // bool
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LogicOp logic_op_mode;
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};
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struct VertexShaderConstants
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@ -423,6 +423,8 @@ void WritePixelShaderCommonHeader(ShaderCode& out, APIType api_type,
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"\tuint blend_dst_factor_alpha;\n"
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"\tbool blend_subtract;\n"
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"\tbool blend_subtract_alpha;\n"
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"\tbool logic_op_enable;\n"
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"\tuint logic_op_mode;\n"
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"}};\n\n");
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out.Write("#define bpmem_combiners(i) (bpmem_pack1[(i)].xy)\n"
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"#define bpmem_tevind(i) (bpmem_pack1[(i)].z)\n"
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@ -510,6 +510,16 @@ void PixelShaderManager::SetBlendModeChanged()
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constants.blend_subtract_alpha = state.subtractAlpha;
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dirty = true;
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}
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if (constants.logic_op_enable != state.logicopenable)
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{
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constants.logic_op_enable = state.logicopenable;
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dirty = true;
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}
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if (constants.logic_op_mode != state.logicmode)
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{
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constants.logic_op_mode = state.logicmode;
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dirty = true;
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}
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s_bDestAlphaDirty = true;
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}
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