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Fix the Android build.
Required the removal of EGL.h from EGL.cpp. Removed the similar includes from AGL.cpp, GLX.cpp, and WGL.cpp to retain consistency. All GL interfaces are now centralized on GLInterface.h
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@ -7,7 +7,6 @@
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#include "Core/ConfigManager.h"
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#include "Core/Host.h"
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#include "DolphinWX/GLInterface/AGL.h"
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#include "DolphinWX/GLInterface/GLInterface.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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@ -3,7 +3,6 @@
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// Refer to the license.txt file included.
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#include "Core/Host.h"
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#include "DolphinWX/GLInterface/EGL.h"
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#include "DolphinWX/GLInterface/GLInterface.h"
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#include "VideoCommon/RenderBase.h"
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@ -5,7 +5,6 @@
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#include "Core/Host.h"
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#include "DolphinWX/GLInterface/GLInterface.h"
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#include "DolphinWX/GLInterface/GLX.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoConfig.h"
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@ -5,7 +5,6 @@
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#include "Core/Host.h"
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#include "DolphinWX/GLInterface/GLInterface.h"
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#include "DolphinWX/GLInterface/WGL.h"
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#include "VideoCommon/EmuWindow.h"
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#include "VideoCommon/RenderBase.h"
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