mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
Removed FFDShow DPL2 decoder
This commit is contained in:
parent
f4cf1e4f49
commit
c209d07c96
@ -40,7 +40,6 @@
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<ClCompile Include="AudioStretcher.cpp" />
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<ClCompile Include="CubebStream.cpp" />
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<ClCompile Include="CubebUtils.cpp" />
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<ClCompile Include="DPL2Decoder.cpp" />
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<ClCompile Include="Mixer.cpp" />
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<ClCompile Include="NullSoundStream.cpp" />
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<ClCompile Include="OpenALStream.cpp" />
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@ -58,7 +57,6 @@
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<ClInclude Include="AudioStretcher.h" />
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<ClInclude Include="CubebStream.h" />
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<ClInclude Include="CubebUtils.h" />
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<ClInclude Include="DPL2Decoder.h" />
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<ClInclude Include="Mixer.h" />
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<ClInclude Include="NullSoundStream.h" />
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<ClInclude Include="OpenALStream.h" />
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@ -9,7 +9,6 @@
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<ClCompile Include="AudioCommon.cpp" />
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<ClCompile Include="AudioStretcher.cpp" />
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<ClCompile Include="CubebUtils.cpp" />
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<ClCompile Include="DPL2Decoder.cpp" />
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<ClCompile Include="Mixer.cpp" />
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<ClCompile Include="WaveFile.cpp" />
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<ClCompile Include="NullSoundStream.cpp">
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@ -36,7 +35,6 @@
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<ClInclude Include="AudioCommon.h" />
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<ClInclude Include="AudioStretcher.h" />
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<ClInclude Include="CubebUtils.h" />
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<ClInclude Include="DPL2Decoder.h" />
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<ClInclude Include="Mixer.h" />
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<ClInclude Include="WaveFile.h" />
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<ClInclude Include="NullSoundStream.h">
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@ -3,7 +3,6 @@ add_library(audiocommon
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AudioStretcher.cpp
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CubebStream.cpp
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CubebUtils.cpp
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DPL2Decoder.cpp
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Mixer.cpp
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SurroundDecoder.cpp
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NullSoundStream.cpp
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@ -6,7 +6,6 @@
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#include "AudioCommon/CubebStream.h"
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#include "AudioCommon/CubebUtils.h"
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#include "AudioCommon/DPL2Decoder.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/Thread.h"
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@ -1,364 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// Dolby Pro Logic 2 decoder from ffdshow-tryout
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// * Copyright 2001 Anders Johansson ajh@atri.curtin.edu.au
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// * Copyright (c) 2004-2006 Milan Cutka
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// * based on mplayer HRTF plugin by ylai
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#include <algorithm>
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#include <cmath>
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#include <cstdlib>
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#include <cstring>
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#include <functional>
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#include <numeric>
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#include <vector>
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#include "AudioCommon/DPL2Decoder.h"
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#include "Common/CommonTypes.h"
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#include "Common/MathUtil.h"
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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#ifndef M_SQRT1_2
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#define M_SQRT1_2 0.70710678118654752440
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#endif
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static int olddelay = -1;
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static unsigned int oldfreq = 0;
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static unsigned int dlbuflen;
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static int cyc_pos;
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static float l_fwr, r_fwr, lpr_fwr, lmr_fwr;
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static std::vector<float> fwrbuf_l, fwrbuf_r;
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static float adapt_l_gain, adapt_r_gain, adapt_lpr_gain, adapt_lmr_gain;
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static std::vector<float> lf, rf, lr, rr, cf, cr;
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static float LFE_buf[256];
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static unsigned int lfe_pos;
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static std::vector<float> filter_coefs_lfe;
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static unsigned int len125;
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template <class T>
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static float DotProduct(int count, const T* buf, const std::vector<float>& coeffs, int offset)
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{
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return std::inner_product(buf, buf + count, coeffs.begin() + offset, T(0));
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}
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template <class T>
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static T FIRFilter(const T* buf, int pos, int len, int count, const std::vector<float>& coeffs)
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{
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int count1, count2;
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if (pos >= count)
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{
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pos -= count;
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count1 = count;
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count2 = 0;
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}
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else
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{
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count2 = pos;
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count1 = count - pos;
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pos = len - count1;
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}
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// high part of window
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const T* ptr = &buf[pos];
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float r1 = DotProduct(count1, ptr, coeffs, 0);
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float r2 = DotProduct(count2, buf, coeffs, count1);
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return T(r1 + r2);
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}
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/*
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// Hamming
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// 2*pi*k
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// w(k) = 0.54 - 0.46*cos(------), where 0 <= k < N
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// N-1
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//
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// n window length
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// returns buffer with the window parameters
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*/
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static std::vector<float> Hamming(int n)
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{
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std::vector<float> w(n);
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float k = static_cast<float>(2.0 * M_PI / (n - 1));
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// Calculate window coefficients
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for (int i = 0; i < n; i++)
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w[i] = static_cast<float>(0.54 - 0.46 * cos(k * i));
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return w;
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}
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// FIR filter design
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/* Design FIR filter using the Window method
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n filter length must be odd for HP and BS filters
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fc cutoff frequencies (1 for LP and HP, 2 for BP and BS)
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0 < fc < 1 where 1 <=> Fs/2
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flags window and filter type as defined in filter.h
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variables are ored together: i.e. LP|HAMMING will give a
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low pass filter designed using a hamming window
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opt beta constant used only when designing using kaiser windows
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returns buffer for the filter taps (will be n long)
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*/
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static std::vector<float> DesignFIR(unsigned int n, float fc, float opt)
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{
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const unsigned int o = n & 1; // Indicator for odd filter length
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const unsigned int end = ((n + 1) >> 1) - o; // Loop end
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// Cutoff frequency must be < 0.5 where 0.5 <=> Fs/2
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const float fc1 = MathUtil::Clamp(fc, 0.001f, 1.0f) / 2;
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const float k1 = 2 * static_cast<float>(M_PI) * fc1; // Cutoff frequency in rad/s
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const float k2 = 0.5f * static_cast<float>(1 - o); // Time offset if filter has even length
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float g = 0.0f; // Gain
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// Sanity check
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if (n == 0)
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return {};
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// Get window coefficients
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std::vector<float> w = Hamming(n);
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// Low pass filter
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// If the filter length is odd, there is one point which is exactly
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// in the middle. The value at this point is 2*fCutoff*sin(x)/x,
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// where x is zero. To make sure nothing strange happens, we set this
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// value separately.
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if (o)
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{
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w[end] = fc1 * w[end] * 2.0f;
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g = w[end];
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}
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// Create filter
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for (u32 i = 0; i < end; i++)
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{
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float t1 = static_cast<float>(i + 1) - k2;
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w[end - i - 1] = w[n - end + i] =
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static_cast<float>(w[end - i - 1] * sin(k1 * t1) / (M_PI * t1)); // Sinc
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g += 2 * w[end - i - 1]; // Total gain in filter
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}
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// Normalize gain
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g = 1 / g;
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for (u32 i = 0; i < n; i++)
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w[i] *= g;
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return w;
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}
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static void OnSeek()
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{
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l_fwr = r_fwr = lpr_fwr = lmr_fwr = 0;
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std::fill(fwrbuf_l.begin(), fwrbuf_l.end(), 0.0f);
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std::fill(fwrbuf_r.begin(), fwrbuf_r.end(), 0.0f);
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adapt_l_gain = adapt_r_gain = adapt_lpr_gain = adapt_lmr_gain = 0;
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std::fill(lf.begin(), lf.end(), 0.0f);
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std::fill(rf.begin(), rf.end(), 0.0f);
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std::fill(lr.begin(), lr.end(), 0.0f);
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std::fill(rr.begin(), rr.end(), 0.0f);
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std::fill(cf.begin(), cf.end(), 0.0f);
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std::fill(cr.begin(), cr.end(), 0.0f);
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lfe_pos = 0;
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memset(LFE_buf, 0, sizeof(LFE_buf));
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}
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static void Done()
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{
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OnSeek();
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filter_coefs_lfe.clear();
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}
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static std::vector<float> CalculateCoefficients125HzLowpass(int rate)
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{
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len125 = 256;
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float f = 125.0f / (rate / 2);
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std::vector<float> coeffs = DesignFIR(len125, f, 0);
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static const float M3_01DB = 0.7071067812f;
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for (unsigned int i = 0; i < len125; i++)
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{
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coeffs[i] *= M3_01DB;
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}
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return coeffs;
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}
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static float PassiveLock(float x)
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{
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static const float MATAGCLOCK =
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0.2f; /* AGC range (around 1) where the matrix behaves passively */
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const float x1 = x - 1;
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const float ax1s = fabs(x - 1) * (1.0f / MATAGCLOCK);
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return x1 - x1 / (1 + ax1s * ax1s) + 1;
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}
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static void MatrixDecode(const float* in, const int k, const int il, const int ir, bool decode_rear,
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const int _dlbuflen, float _l_fwr, float _r_fwr, float _lpr_fwr,
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float _lmr_fwr, float* _adapt_l_gain, float* _adapt_r_gain,
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float* _adapt_lpr_gain, float* _adapt_lmr_gain, float* _lf, float* _rf,
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float* _lr, float* _rr, float* _cf)
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{
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static const float M9_03DB = 0.3535533906f;
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static const float MATAGCTRIG = 8.0f; /* (Fuzzy) AGC trigger */
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static const float MATAGCDECAY = 1.0f; /* AGC baseline decay rate (1/samp.) */
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static const float MATCOMPGAIN =
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0.37f; /* Cross talk compensation gain, 0.50 - 0.55 is full cancellation. */
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const int kr = (k + olddelay) % _dlbuflen;
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float l_gain = (_l_fwr + _r_fwr) / (1 + _l_fwr + _l_fwr);
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float r_gain = (_l_fwr + _r_fwr) / (1 + _r_fwr + _r_fwr);
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// The 2nd axis has strong gain fluctuations, and therefore require
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// limits. The factor corresponds to the 1 / amplification of (Lt
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// - Rt) when (Lt, Rt) is strongly correlated. (e.g. during
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// dialogues). It should be bigger than -12 dB to prevent
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// distortion.
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float lmr_lim_fwr = _lmr_fwr > M9_03DB * _lpr_fwr ? _lmr_fwr : M9_03DB * _lpr_fwr;
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float lpr_gain = (_lpr_fwr + lmr_lim_fwr) / (1 + _lpr_fwr + _lpr_fwr);
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float lmr_gain = (_lpr_fwr + lmr_lim_fwr) / (1 + lmr_lim_fwr + lmr_lim_fwr);
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float lmr_unlim_gain = (_lpr_fwr + _lmr_fwr) / (1 + _lmr_fwr + _lmr_fwr);
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float lpr, lmr;
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float l_agc, r_agc, lpr_agc, lmr_agc;
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float f, d_gain, c_gain, c_agc_cfk;
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/*** AXIS NO. 1: (Lt, Rt) -> (C, Ls, Rs) ***/
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/* AGC adaption */
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d_gain = (fabs(l_gain - *_adapt_l_gain) + fabs(r_gain - *_adapt_r_gain)) * 0.5f;
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f = d_gain * (1.0f / MATAGCTRIG);
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f = MATAGCDECAY - MATAGCDECAY / (1 + f * f);
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*_adapt_l_gain = (1 - f) * *_adapt_l_gain + f * l_gain;
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*_adapt_r_gain = (1 - f) * *_adapt_r_gain + f * r_gain;
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/* Matrix */
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l_agc = in[il] * PassiveLock(*_adapt_l_gain);
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r_agc = in[ir] * PassiveLock(*_adapt_r_gain);
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_cf[k] = (l_agc + r_agc) * static_cast<float>(M_SQRT1_2);
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if (decode_rear)
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{
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_lr[kr] = _rr[kr] = (l_agc - r_agc) * static_cast<float>(M_SQRT1_2);
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// Stereo rear channel is steered with the same AGC steering as
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// the decoding matrix. Note this requires a fast updating AGC
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// at the order of 20 ms (which is the case here).
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_lr[kr] *= (_l_fwr + _l_fwr) / (1 + _l_fwr + _r_fwr);
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_rr[kr] *= (_r_fwr + _r_fwr) / (1 + _l_fwr + _r_fwr);
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}
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/*** AXIS NO. 2: (Lt + Rt, Lt - Rt) -> (L, R) ***/
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lpr = (in[il] + in[ir]) * static_cast<float>(M_SQRT1_2);
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lmr = (in[il] - in[ir]) * static_cast<float>(M_SQRT1_2);
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/* AGC adaption */
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d_gain = fabs(lmr_unlim_gain - *_adapt_lmr_gain);
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f = d_gain * (1.0f / MATAGCTRIG);
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f = MATAGCDECAY - MATAGCDECAY / (1 + f * f);
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*_adapt_lpr_gain = (1 - f) * *_adapt_lpr_gain + f * lpr_gain;
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*_adapt_lmr_gain = (1 - f) * *_adapt_lmr_gain + f * lmr_gain;
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/* Matrix */
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lpr_agc = lpr * PassiveLock(*_adapt_lpr_gain);
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lmr_agc = lmr * PassiveLock(*_adapt_lmr_gain);
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_lf[k] = (lpr_agc + lmr_agc) * static_cast<float>(M_SQRT1_2);
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_rf[k] = (lpr_agc - lmr_agc) * static_cast<float>(M_SQRT1_2);
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/*** CENTER FRONT CANCELLATION ***/
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// A heuristic approach exploits that Lt + Rt gain contains the
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// information about Lt, Rt correlation. This effectively reshapes
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// the front and rear "cones" to concentrate Lt + Rt to C and
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// introduce Lt - Rt in L, R.
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/* 0.67677 is the empirical lower bound for lpr_gain. */
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c_gain = 8 * (*_adapt_lpr_gain - 0.67677f);
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c_gain = c_gain > 0 ? c_gain : 0;
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// c_gain should not be too high, not even reaching full
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// cancellation (~ 0.50 - 0.55 at current AGC implementation), or
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// the center will sound too narrow. */
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c_gain = MATCOMPGAIN / (1 + c_gain * c_gain);
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c_agc_cfk = c_gain * _cf[k];
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_lf[k] -= c_agc_cfk;
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_rf[k] -= c_agc_cfk;
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_cf[k] += c_agc_cfk + c_agc_cfk;
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}
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void DPL2Decode(float* samples, int numsamples, float* out)
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{
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static const unsigned int FWRDURATION = 240; // FWR average duration (samples)
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static const int cfg_delay = 0;
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static const unsigned int fmt_freq = 48000;
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static const unsigned int fmt_nchannels = 2; // input channels
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int cur = 0;
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if (olddelay != cfg_delay || oldfreq != fmt_freq)
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{
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Done();
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olddelay = cfg_delay;
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oldfreq = fmt_freq;
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dlbuflen = std::max(FWRDURATION, (fmt_freq * cfg_delay / 1000)); //+(len7000-1);
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cyc_pos = dlbuflen - 1;
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fwrbuf_l.resize(dlbuflen);
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fwrbuf_r.resize(dlbuflen);
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lf.resize(dlbuflen);
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rf.resize(dlbuflen);
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lr.resize(dlbuflen);
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rr.resize(dlbuflen);
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cf.resize(dlbuflen);
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cr.resize(dlbuflen);
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filter_coefs_lfe = CalculateCoefficients125HzLowpass(fmt_freq);
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lfe_pos = 0;
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memset(LFE_buf, 0, sizeof(LFE_buf));
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}
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float* in = samples; // Input audio data
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float* end = in + numsamples * fmt_nchannels; // Loop end
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while (in < end)
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{
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const int k = cyc_pos;
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const int fwr_pos = (k + FWRDURATION) % dlbuflen;
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/* Update the full wave rectified total amplitude */
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/* Input matrix decoder */
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l_fwr += fabs(in[0]) - fabs(fwrbuf_l[fwr_pos]);
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r_fwr += fabs(in[1]) - fabs(fwrbuf_r[fwr_pos]);
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lpr_fwr += fabs(in[0] + in[1]) - fabs(fwrbuf_l[fwr_pos] + fwrbuf_r[fwr_pos]);
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lmr_fwr += fabs(in[0] - in[1]) - fabs(fwrbuf_l[fwr_pos] - fwrbuf_r[fwr_pos]);
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/* Matrix encoded 2 channel sources */
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fwrbuf_l[k] = in[0];
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fwrbuf_r[k] = in[1];
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MatrixDecode(in, k, 0, 1, true, dlbuflen, l_fwr, r_fwr, lpr_fwr, lmr_fwr, &adapt_l_gain,
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&adapt_r_gain, &adapt_lpr_gain, &adapt_lmr_gain, &lf[0], &rf[0], &lr[0], &rr[0],
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&cf[0]);
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out[cur + 0] = lf[k];
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out[cur + 1] = rf[k];
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out[cur + 2] = cf[k];
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LFE_buf[lfe_pos] = (lf[k] + rf[k] + 2.0f * cf[k] + lr[k] + rr[k]) / 2.0f;
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out[cur + 3] = FIRFilter(LFE_buf, lfe_pos, len125, len125, filter_coefs_lfe);
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lfe_pos++;
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if (lfe_pos == len125)
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{
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lfe_pos = 0;
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}
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out[cur + 4] = lr[k];
|
||||
out[cur + 5] = rr[k];
|
||||
// Next sample...
|
||||
in += 2;
|
||||
cur += 6;
|
||||
cyc_pos--;
|
||||
if (cyc_pos < 0)
|
||||
{
|
||||
cyc_pos += dlbuflen;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DPL2Reset()
|
||||
{
|
||||
olddelay = -1;
|
||||
oldfreq = 0;
|
||||
filter_coefs_lfe.clear();
|
||||
}
|
@ -1,8 +0,0 @@
|
||||
// Copyright 2008 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
void DPL2Decode(float* samples, int numsamples, float* out);
|
||||
void DPL2Reset();
|
Loading…
Reference in New Issue
Block a user