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Jit64: optimize floating-point/paired-single arith
The "else if (b != d)" branch was dead code and only works if b == d. Now the last else block with two temporary XMM registers is not needed anymore.
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@ -25,33 +25,28 @@ void Jit64::fp_tri_op(int d, int a, int b, bool reversible, bool dupe, void (XEm
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fpr.BindToRegister(d, true);
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(this->*op)(fpr.RX(d), fpr.R(b));
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}
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else if (d == b && reversible)
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else if (d == b)
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{
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fpr.BindToRegister(d, true);
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(this->*op)(fpr.RX(d), fpr.R(a));
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if (reversible)
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{
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fpr.BindToRegister(d, true);
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(this->*op)(fpr.RX(d), fpr.R(a));
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}
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else
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{
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MOVSD(XMM0, fpr.R(b));
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fpr.BindToRegister(d, !dupe);
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MOVSD(fpr.RX(d), fpr.R(a));
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(this->*op)(fpr.RX(d), Gen::R(XMM0));
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}
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}
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else if (a != d && b != d)
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else
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{
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// Sources different from d, can use rather quick solution
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fpr.BindToRegister(d, !dupe);
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MOVSD(fpr.RX(d), fpr.R(a));
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(this->*op)(fpr.RX(d), fpr.R(b));
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}
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else if (b != d)
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{
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fpr.BindToRegister(d, !dupe);
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MOVSD(XMM0, fpr.R(b));
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MOVSD(fpr.RX(d), fpr.R(a));
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(this->*op)(fpr.RX(d), Gen::R(XMM0));
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}
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else // Other combo, must use two temps :(
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{
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MOVSD(XMM0, fpr.R(a));
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MOVSD(XMM1, fpr.R(b));
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fpr.BindToRegister(d, !dupe);
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(this->*op)(XMM0, Gen::R(XMM1));
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MOVSD(fpr.RX(d), Gen::R(XMM0));
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}
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if (dupe)
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{
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ForceSinglePrecisionS(fpr.RX(d));
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@ -83,7 +78,7 @@ void Jit64::fp_arith_s(UGeckoInstruction inst)
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// Causing problems for GC - Starfox Assault (invisible boss at the end of level 1)
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if (inst.SUBOP5 == 21) {
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Default(inst); return;
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}
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}
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if (inst.SUBOP5 == 26) {
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// frsqrtex
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@ -152,33 +152,28 @@ void Jit64::tri_op(int d, int a, int b, bool reversible, void (XEmitter::*op)(X6
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fpr.BindToRegister(d, true);
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(this->*op)(fpr.RX(d), fpr.R(b));
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}
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else if (d == b && reversible)
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else if (d == b)
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{
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fpr.BindToRegister(d, true);
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(this->*op)(fpr.RX(d), fpr.R(a));
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if (reversible)
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{
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fpr.BindToRegister(d, true);
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(this->*op)(fpr.RX(d), fpr.R(a));
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}
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else
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{
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MOVAPD(XMM0, fpr.R(b));
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fpr.BindToRegister(d, false);
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MOVAPD(fpr.RX(d), fpr.R(a));
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(this->*op)(fpr.RX(d), Gen::R(XMM0));
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}
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}
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else if (a != d && b != d)
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else
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{
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//sources different from d, can use rather quick solution
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fpr.BindToRegister(d, false);
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MOVAPD(fpr.RX(d), fpr.R(a));
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(this->*op)(fpr.RX(d), fpr.R(b));
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}
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else if (b != d)
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{
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fpr.BindToRegister(d, false);
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MOVAPD(XMM0, fpr.R(b));
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MOVAPD(fpr.RX(d), fpr.R(a));
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(this->*op)(fpr.RX(d), Gen::R(XMM0));
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}
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else //Other combo, must use two temps :(
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{
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MOVAPD(XMM0, fpr.R(a));
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MOVAPD(XMM1, fpr.R(b));
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fpr.BindToRegister(d, false);
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(this->*op)(XMM0, Gen::R(XMM1));
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MOVAPD(fpr.RX(d), Gen::R(XMM0));
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}
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ForceSinglePrecisionP(fpr.RX(d));
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fpr.UnlockAll();
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}
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