mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
Merge pull request #7999 from stenzek/pipeline-cache-data
Implement pipeline data cache for OpenGL and D3D12
This commit is contained in:
commit
c26f53bf84
@ -127,7 +127,9 @@ std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage sta
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return DXShader::CreateFromBytecode(stage, DXShader::CreateByteCode(data, length));
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}
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std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config)
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std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config,
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const void* cache_data,
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size_t cache_data_length)
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{
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return DXPipeline::Create(config);
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}
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@ -34,7 +34,9 @@ public:
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size_t length) override;
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std::unique_ptr<NativeVertexFormat>
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CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
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std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config) override;
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std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,
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const void* cache_data = nullptr,
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size_t cache_data_length = 0) override;
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std::unique_ptr<AbstractFramebuffer>
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CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment) override;
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@ -82,6 +82,8 @@ void VideoBackend::FillBackendInfo()
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g_Config.backend_info.bSupportsFragmentStoresAndAtomics = true;
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g_Config.backend_info.bSupportsGSInstancing = true;
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g_Config.backend_info.bSupportsSSAA = true;
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g_Config.backend_info.bSupportsShaderBinaries = true;
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g_Config.backend_info.bSupportsPipelineCacheData = false;
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g_Config.backend_info.Adapters = D3DCommon::GetAdapterNames();
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g_Config.backend_info.AAModes = D3D::GetAAModes(g_Config.iAdapter);
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@ -156,7 +156,8 @@ static void GetD3DBlendDesc(D3D12_BLEND_DESC* desc, const BlendingState& state)
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}
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}
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std::unique_ptr<DXPipeline> DXPipeline::Create(const AbstractPipelineConfig& config)
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std::unique_ptr<DXPipeline> DXPipeline::Create(const AbstractPipelineConfig& config,
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const void* cache_data, size_t cache_data_size)
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{
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DEBUG_ASSERT(config.vertex_shader && config.pixel_shader);
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@ -202,16 +203,36 @@ std::unique_ptr<DXPipeline> DXPipeline::Create(const AbstractPipelineConfig& con
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D3DCommon::GetDSVFormatForAbstractFormat(config.framebuffer_state.depth_texture_format);
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desc.SampleDesc.Count = config.framebuffer_state.samples;
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desc.NodeMask = 1;
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desc.CachedPSO.pCachedBlob = cache_data;
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desc.CachedPSO.CachedBlobSizeInBytes = cache_data_size;
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ID3D12PipelineState* pso;
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HRESULT hr = g_dx_context->GetDevice()->CreateGraphicsPipelineState(&desc, IID_PPV_ARGS(&pso));
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CHECK(SUCCEEDED(hr), "Create PSO");
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if (FAILED(hr))
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{
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WARN_LOG(VIDEO, "CreateGraphicsPipelineState() %sfailed with HRESULT %08X",
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cache_data ? "with cache data " : "", hr);
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return nullptr;
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}
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const bool use_integer_rtv =
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!config.blending_state.blendenable && config.blending_state.logicopenable;
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return std::make_unique<DXPipeline>(pso, desc.pRootSignature, config.usage,
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GetD3DTopology(config.rasterization_state), use_integer_rtv);
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}
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AbstractPipeline::CacheData DXPipeline::GetCacheData() const
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{
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ComPtr<ID3DBlob> blob;
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HRESULT hr = m_pipeline->GetCachedBlob(&blob);
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if (FAILED(hr))
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{
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WARN_LOG(VIDEO, "ID3D12Pipeline::GetCachedBlob() failed with HRESULT %08X", hr);
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return {};
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}
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CacheData data(blob->GetBufferSize());
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std::memcpy(data.data(), blob->GetBufferPointer(), blob->GetBufferSize());
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return data;
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}
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} // namespace DX12
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@ -19,7 +19,8 @@ public:
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bool use_integer_rtv);
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~DXPipeline() override;
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static std::unique_ptr<DXPipeline> Create(const AbstractPipelineConfig& config);
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static std::unique_ptr<DXPipeline> Create(const AbstractPipelineConfig& config,
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const void* cache_data, size_t cache_data_size);
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ID3D12PipelineState* GetPipeline() const { return m_pipeline; }
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ID3D12RootSignature* GetRootSignature() const { return m_root_signature; }
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@ -27,6 +28,8 @@ public:
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D3D12_PRIMITIVE_TOPOLOGY GetPrimitiveTopology() const { return m_primitive_topology; }
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bool UseIntegerRTV() const { return m_use_integer_rtv; }
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CacheData GetCacheData() const override;
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private:
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ID3D12PipelineState* m_pipeline;
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ID3D12RootSignature* m_root_signature;
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@ -99,9 +99,11 @@ Renderer::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
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return std::make_unique<DXVertexFormat>(vtx_decl);
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}
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std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config)
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std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config,
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const void* cache_data,
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size_t cache_data_length)
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{
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return DXPipeline::Create(config);
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return DXPipeline::Create(config, cache_data, cache_data_length);
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}
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u16 Renderer::BBoxRead(int index)
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@ -41,7 +41,9 @@ public:
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size_t length) override;
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std::unique_ptr<NativeVertexFormat>
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CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
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std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config) override;
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std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,
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const void* cache_data = nullptr,
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size_t cache_data_length = 0) override;
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u16 BBoxRead(int index) override;
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void BBoxWrite(int index, u16 value) override;
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@ -80,6 +80,8 @@ void VideoBackend::FillBackendInfo()
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g_Config.backend_info.bSupportsPartialDepthCopies = false;
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g_Config.backend_info.Adapters = D3DCommon::GetAdapterNames();
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g_Config.backend_info.AAModes = DXContext::GetAAModes(g_Config.iAdapter);
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g_Config.backend_info.bSupportsShaderBinaries = true;
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g_Config.backend_info.bSupportsPipelineCacheData = true;
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// We can only check texture support once we have a device.
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if (g_dx_context)
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@ -23,11 +23,6 @@ Shader::Shader(ShaderStage stage, BinaryData bytecode)
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Shader::~Shader() = default;
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bool Shader::HasBinary() const
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{
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return true;
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}
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AbstractShader::BinaryData Shader::GetBinary() const
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{
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return m_bytecode;
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@ -16,7 +16,6 @@ public:
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const BinaryData& GetByteCode() const { return m_bytecode; }
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bool HasBinary() const override;
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BinaryData GetBinary() const override;
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static bool CompileShader(D3D_FEATURE_LEVEL feature_level, BinaryData* out_bytecode,
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@ -52,6 +52,8 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsLogicOp = false;
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g_Config.backend_info.bSupportsLargePoints = false;
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g_Config.backend_info.bSupportsPartialDepthCopies = false;
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g_Config.backend_info.bSupportsShaderBinaries = false;
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g_Config.backend_info.bSupportsPipelineCacheData = false;
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// aamodes: We only support 1 sample, so no MSAA
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g_Config.backend_info.Adapters.clear();
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@ -46,9 +46,6 @@ class NullShader final : public AbstractShader
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public:
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explicit NullShader(ShaderStage stage) : AbstractShader(stage) {}
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~NullShader() = default;
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bool HasBinary() const override { return false; }
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BinaryData GetBinary() const override { return {}; }
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};
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std::unique_ptr<AbstractShader> Renderer::CreateShaderFromSource(ShaderStage stage,
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@ -70,7 +67,9 @@ public:
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~NullPipeline() override = default;
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};
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std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config)
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std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config,
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const void* cache_data,
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size_t cache_data_length)
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{
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return std::make_unique<NullPipeline>();
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}
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@ -28,7 +28,9 @@ public:
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size_t length) override;
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std::unique_ptr<NativeVertexFormat>
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CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
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std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config) override;
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std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,
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const void* cache_data = nullptr,
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size_t cache_data_length = 0) override;
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override { return 0; }
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void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override {}
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@ -9,6 +9,7 @@
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/VertexManager.h"
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#include "VideoCommon/VideoConfig.h"
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namespace OGL
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{
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@ -31,7 +32,7 @@ static GLenum MapToGLPrimitive(PrimitiveType primitive_type)
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OGLPipeline::OGLPipeline(const GLVertexFormat* vertex_format,
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const RasterizationState& rasterization_state,
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const DepthState& depth_state, const BlendingState& blending_state,
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const PipelineProgram* program, GLuint gl_primitive)
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PipelineProgram* program, GLuint gl_primitive)
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: m_vertex_format(vertex_format), m_rasterization_state(rasterization_state),
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m_depth_state(depth_state), m_blending_state(blending_state), m_program(program),
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m_gl_primitive(gl_primitive)
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@ -44,13 +45,47 @@ OGLPipeline::~OGLPipeline()
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ProgramShaderCache::ReleasePipelineProgram(m_program);
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}
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std::unique_ptr<OGLPipeline> OGLPipeline::Create(const AbstractPipelineConfig& config)
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AbstractPipeline::CacheData OGLPipeline::GetCacheData() const
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{
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const PipelineProgram* program = ProgramShaderCache::GetPipelineProgram(
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// More than one pipeline can share the same shaders. To avoid bloating the cache with multiple
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// copies of the same program combination, we set a flag on the program object so that it can't
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// be retrieved again. When booting, the pipeline cache is loaded in-order, so the additional
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// pipelines which use the program combination will re-use the already-created object.
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if (!g_ActiveConfig.backend_info.bSupportsPipelineCacheData || m_program->binary_retrieved)
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return {};
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GLint program_size = 0;
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glGetProgramiv(m_program->shader.glprogid, GL_PROGRAM_BINARY_LENGTH, &program_size);
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if (program_size == 0)
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return {};
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// Clear any existing error.
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glGetError();
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// We pack the format at the start of the buffer.
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CacheData data(program_size + sizeof(u32));
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GLsizei data_size = 0;
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GLenum program_format = 0;
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glGetProgramBinary(m_program->shader.glprogid, program_size, &data_size, &program_format,
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&data[sizeof(u32)]);
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if (glGetError() != GL_NO_ERROR || data_size == 0)
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return {};
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u32 program_format_u32 = static_cast<u32>(program_format);
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std::memcpy(&data[0], &program_format_u32, sizeof(u32));
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data.resize(data_size + sizeof(u32));
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m_program->binary_retrieved = true;
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return data;
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}
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std::unique_ptr<OGLPipeline> OGLPipeline::Create(const AbstractPipelineConfig& config,
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const void* cache_data, size_t cache_data_size)
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{
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PipelineProgram* program = ProgramShaderCache::GetPipelineProgram(
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static_cast<const GLVertexFormat*>(config.vertex_format),
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static_cast<const OGLShader*>(config.vertex_shader),
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static_cast<const OGLShader*>(config.geometry_shader),
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static_cast<const OGLShader*>(config.pixel_shader));
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static_cast<const OGLShader*>(config.pixel_shader), cache_data, cache_data_size);
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if (!program)
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return nullptr;
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@ -18,7 +18,7 @@ class OGLPipeline final : public AbstractPipeline
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public:
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explicit OGLPipeline(const GLVertexFormat* vertex_format,
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const RasterizationState& rasterization_state, const DepthState& depth_state,
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const BlendingState& blending_state, const PipelineProgram* program,
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const BlendingState& blending_state, PipelineProgram* program,
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GLenum gl_primitive);
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~OGLPipeline() override;
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@ -29,14 +29,16 @@ public:
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const PipelineProgram* GetProgram() const { return m_program; }
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bool HasVertexInput() const { return m_vertex_format != nullptr; }
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GLenum GetGLPrimitive() const { return m_gl_primitive; }
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static std::unique_ptr<OGLPipeline> Create(const AbstractPipelineConfig& config);
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CacheData GetCacheData() const override;
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static std::unique_ptr<OGLPipeline> Create(const AbstractPipelineConfig& config,
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const void* cache_data, size_t cache_data_size);
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private:
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const GLVertexFormat* m_vertex_format;
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RasterizationState m_rasterization_state;
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DepthState m_depth_state;
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BlendingState m_blending_state;
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const PipelineProgram* m_program;
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PipelineProgram* m_program;
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GLenum m_gl_primitive;
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};
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@ -44,17 +44,6 @@ OGLShader::~OGLShader()
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glDeleteProgram(m_gl_compute_program_id);
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}
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bool OGLShader::HasBinary() const
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{
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// NOTE: GL shaders do not have binaries, programs do.
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return false;
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}
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AbstractShader::BinaryData OGLShader::GetBinary() const
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{
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return {};
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}
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std::unique_ptr<OGLShader> OGLShader::CreateFromSource(ShaderStage stage, const char* source,
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size_t length)
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{
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@ -24,8 +24,6 @@ public:
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GLenum GetGLShaderType() const { return m_type; }
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GLuint GetGLShaderID() const { return m_gl_id; }
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GLuint GetGLComputeProgramID() const { return m_gl_compute_program_id; }
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bool HasBinary() const override;
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BinaryData GetBinary() const override;
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static std::unique_ptr<OGLShader> CreateFromSource(ShaderStage stage, const char* source,
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size_t length);
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@ -312,7 +312,7 @@ bool ProgramShaderCache::CompileShader(SHADER& shader, const std::string& vcode,
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if (shader.gsid)
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glAttachShader(shader.glprogid, shader.gsid);
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if (g_ogl_config.bSupportsGLSLCache)
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if (g_ActiveConfig.backend_info.bSupportsPipelineCacheData)
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glProgramParameteri(shader.glprogid, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
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shader.SetProgramBindings(false);
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@ -562,10 +562,12 @@ void ProgramShaderCache::InvalidateLastProgram()
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CurrentProgram = 0;
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}
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const PipelineProgram* ProgramShaderCache::GetPipelineProgram(const GLVertexFormat* vertex_format,
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const OGLShader* vertex_shader,
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const OGLShader* geometry_shader,
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const OGLShader* pixel_shader)
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PipelineProgram* ProgramShaderCache::GetPipelineProgram(const GLVertexFormat* vertex_format,
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const OGLShader* vertex_shader,
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const OGLShader* geometry_shader,
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const OGLShader* pixel_shader,
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const void* cache_data,
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size_t cache_data_size)
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{
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PipelineProgramKey key = {vertex_shader ? vertex_shader->GetID() : 0,
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geometry_shader ? geometry_shader->GetID() : 0,
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@ -580,39 +582,69 @@ const PipelineProgram* ProgramShaderCache::GetPipelineProgram(const GLVertexForm
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}
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}
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// We temporarily change the vertex array to the pipeline's vertex format.
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// This can prevent the NVIDIA OpenGL driver from recompiling on first use.
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GLuint vao = vertex_format ? vertex_format->VAO : s_attributeless_VAO;
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if (s_is_shared_context || vao != s_last_VAO)
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glBindVertexArray(vao);
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std::unique_ptr<PipelineProgram> prog = std::make_unique<PipelineProgram>();
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prog->key = key;
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// Attach shaders.
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ASSERT(vertex_shader && vertex_shader->GetStage() == ShaderStage::Vertex);
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ASSERT(pixel_shader && pixel_shader->GetStage() == ShaderStage::Pixel);
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prog->shader.glprogid = glCreateProgram();
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glAttachShader(prog->shader.glprogid, vertex_shader->GetGLShaderID());
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glAttachShader(prog->shader.glprogid, pixel_shader->GetGLShaderID());
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if (geometry_shader)
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// Use the cache data, if present. If this fails, we want to return an error, so the shader cache
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// doesn't attempt to use the same binary data in the future.
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if (cache_data_size >= sizeof(u32))
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{
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ASSERT(geometry_shader->GetStage() == ShaderStage::Geometry);
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glAttachShader(prog->shader.glprogid, geometry_shader->GetGLShaderID());
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u32 program_binary_type;
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std::memcpy(&program_binary_type, cache_data, sizeof(u32));
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glProgramBinary(prog->shader.glprogid, static_cast<GLenum>(program_binary_type),
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static_cast<const u8*>(cache_data) + sizeof(u32),
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static_cast<GLsizei>(cache_data_size - sizeof(u32)));
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// Check the link status. If this fails, it means the binary was invalid.
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GLint link_status;
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glGetProgramiv(prog->shader.glprogid, GL_LINK_STATUS, &link_status);
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if (link_status != GL_TRUE)
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{
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WARN_LOG(VIDEO, "Failed to create GL program from program binary.");
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prog->shader.Destroy();
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return nullptr;
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}
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// We don't want to retrieve this binary and duplicate entries in the cache again.
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// See the explanation in OGLPipeline.cpp.
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prog->binary_retrieved = true;
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}
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// Link program.
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prog->shader.SetProgramBindings(false);
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glLinkProgram(prog->shader.glprogid);
|
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|
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// Restore VAO binding after linking.
|
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if (!s_is_shared_context && vao != s_last_VAO)
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glBindVertexArray(s_last_VAO);
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if (!ProgramShaderCache::CheckProgramLinkResult(prog->shader.glprogid, {}, {}, {}))
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else
|
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{
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prog->shader.Destroy();
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||||
return nullptr;
|
||||
// We temporarily change the vertex array to the pipeline's vertex format.
|
||||
// This can prevent the NVIDIA OpenGL driver from recompiling on first use.
|
||||
GLuint vao = vertex_format ? vertex_format->VAO : s_attributeless_VAO;
|
||||
if (s_is_shared_context || vao != s_last_VAO)
|
||||
glBindVertexArray(vao);
|
||||
|
||||
// Attach shaders.
|
||||
ASSERT(vertex_shader && vertex_shader->GetStage() == ShaderStage::Vertex);
|
||||
ASSERT(pixel_shader && pixel_shader->GetStage() == ShaderStage::Pixel);
|
||||
glAttachShader(prog->shader.glprogid, vertex_shader->GetGLShaderID());
|
||||
glAttachShader(prog->shader.glprogid, pixel_shader->GetGLShaderID());
|
||||
if (geometry_shader)
|
||||
{
|
||||
ASSERT(geometry_shader->GetStage() == ShaderStage::Geometry);
|
||||
glAttachShader(prog->shader.glprogid, geometry_shader->GetGLShaderID());
|
||||
}
|
||||
|
||||
if (g_ActiveConfig.backend_info.bSupportsPipelineCacheData)
|
||||
glProgramParameteri(prog->shader.glprogid, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
|
||||
|
||||
// Link program.
|
||||
prog->shader.SetProgramBindings(false);
|
||||
glLinkProgram(prog->shader.glprogid);
|
||||
|
||||
// Restore VAO binding after linking.
|
||||
if (!s_is_shared_context && vao != s_last_VAO)
|
||||
glBindVertexArray(s_last_VAO);
|
||||
|
||||
if (!ProgramShaderCache::CheckProgramLinkResult(prog->shader.glprogid, {}, {}, {}))
|
||||
{
|
||||
prog->shader.Destroy();
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// Lock to insert. A duplicate program may have been created in the meantime.
|
||||
@ -639,16 +671,17 @@ const PipelineProgram* ProgramShaderCache::GetPipelineProgram(const GLVertexForm
|
||||
return ip.first->second.get();
|
||||
}
|
||||
|
||||
void ProgramShaderCache::ReleasePipelineProgram(const PipelineProgram* prog)
|
||||
void ProgramShaderCache::ReleasePipelineProgram(PipelineProgram* prog)
|
||||
{
|
||||
if (--prog->reference_count > 0)
|
||||
return;
|
||||
|
||||
prog->shader.Destroy();
|
||||
|
||||
std::lock_guard<std::mutex> guard(s_pipeline_program_lock);
|
||||
auto iter = s_pipeline_programs.find(prog->key);
|
||||
ASSERT(iter != s_pipeline_programs.end() && prog == iter->second.get());
|
||||
|
||||
if (--iter->second->reference_count == 0)
|
||||
{
|
||||
iter->second->shader.Destroy();
|
||||
s_pipeline_programs.erase(iter);
|
||||
}
|
||||
s_pipeline_programs.erase(iter);
|
||||
}
|
||||
|
||||
void ProgramShaderCache::CreateHeader()
|
||||
|
@ -63,6 +63,7 @@ struct PipelineProgram
|
||||
PipelineProgramKey key;
|
||||
SHADER shader;
|
||||
std::atomic_size_t reference_count{1};
|
||||
bool binary_retrieved = false;
|
||||
};
|
||||
|
||||
class ProgramShaderCache
|
||||
@ -97,11 +98,12 @@ public:
|
||||
// pipeline do not match the pipeline configuration.
|
||||
static u64 GenerateShaderID();
|
||||
|
||||
static const PipelineProgram* GetPipelineProgram(const GLVertexFormat* vertex_format,
|
||||
const OGLShader* vertex_shader,
|
||||
const OGLShader* geometry_shader,
|
||||
const OGLShader* pixel_shader);
|
||||
static void ReleasePipelineProgram(const PipelineProgram* prog);
|
||||
static PipelineProgram* GetPipelineProgram(const GLVertexFormat* vertex_format,
|
||||
const OGLShader* vertex_shader,
|
||||
const OGLShader* geometry_shader,
|
||||
const OGLShader* pixel_shader, const void* cache_data,
|
||||
size_t cache_data_size);
|
||||
static void ReleasePipelineProgram(PipelineProgram* prog);
|
||||
|
||||
private:
|
||||
typedef std::unordered_map<PipelineProgramKey, std::unique_ptr<PipelineProgram>,
|
||||
|
@ -350,6 +350,7 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
|
||||
}
|
||||
|
||||
bool bSuccess = true;
|
||||
bool supports_glsl_cache = false;
|
||||
|
||||
g_ogl_config.gl_vendor = (const char*)glGetString(GL_VENDOR);
|
||||
g_ogl_config.gl_renderer = (const char*)glGetString(GL_RENDERER);
|
||||
@ -466,7 +467,7 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
|
||||
GLExtensions::Supports("GL_ARB_gpu_shader5");
|
||||
|
||||
g_ogl_config.bIsES = m_main_gl_context->IsGLES();
|
||||
g_ogl_config.bSupportsGLSLCache = GLExtensions::Supports("GL_ARB_get_program_binary");
|
||||
supports_glsl_cache = GLExtensions::Supports("GL_ARB_get_program_binary");
|
||||
g_ogl_config.bSupportsGLPinnedMemory = GLExtensions::Supports("GL_AMD_pinned_memory");
|
||||
g_ogl_config.bSupportsGLSync = GLExtensions::Supports("GL_ARB_sync");
|
||||
g_ogl_config.bSupportsGLBaseVertex = GLExtensions::Supports("GL_ARB_draw_elements_base_vertex") ||
|
||||
@ -507,7 +508,7 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
|
||||
EsTexbufType::TexbufExt :
|
||||
EsTexbufType::TexbufNone;
|
||||
|
||||
g_ogl_config.bSupportsGLSLCache = true;
|
||||
supports_glsl_cache = true;
|
||||
g_ogl_config.bSupportsGLSync = true;
|
||||
|
||||
// TODO: Implement support for GL_EXT_clip_cull_distance when there is an extension for
|
||||
@ -675,6 +676,16 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
|
||||
g_Config.backend_info.bSupportsBackgroundCompiling =
|
||||
!DriverDetails::HasBug(DriverDetails::BUG_SHARED_CONTEXT_SHADER_COMPILATION);
|
||||
|
||||
// Program binaries are supported on GL4.1+, ARB_get_program_binary, or ES3.
|
||||
if (supports_glsl_cache)
|
||||
{
|
||||
// We need to check the number of formats supported. If zero, don't bother getting the binaries.
|
||||
GLint num_formats = 0;
|
||||
glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &num_formats);
|
||||
supports_glsl_cache = num_formats > 0;
|
||||
}
|
||||
g_Config.backend_info.bSupportsPipelineCacheData = supports_glsl_cache;
|
||||
|
||||
if (g_ogl_config.bSupportsDebug)
|
||||
{
|
||||
if (GLExtensions::Supports("GL_KHR_debug"))
|
||||
@ -739,7 +750,7 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
|
||||
g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ",
|
||||
g_ActiveConfig.backend_info.bSupportsEarlyZ ? "" : "EarlyZ ",
|
||||
g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ",
|
||||
g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache ",
|
||||
supports_glsl_cache ? "" : "ShaderCache ",
|
||||
g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ",
|
||||
g_ogl_config.bSupportsGLBufferStorage ? "" : "BufferStorage ",
|
||||
g_ogl_config.bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportsMSAA ? "" : "MSAA ",
|
||||
@ -828,9 +839,11 @@ std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage sta
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config)
|
||||
std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config,
|
||||
const void* cache_data,
|
||||
size_t cache_data_length)
|
||||
{
|
||||
return OGLPipeline::Create(config);
|
||||
return OGLPipeline::Create(config, cache_data, cache_data_length);
|
||||
}
|
||||
|
||||
void Renderer::SetScissorRect(const MathUtil::Rectangle<int>& rc)
|
||||
|
@ -48,7 +48,6 @@ enum class EsFbFetchType
|
||||
struct VideoConfig
|
||||
{
|
||||
bool bIsES;
|
||||
bool bSupportsGLSLCache;
|
||||
bool bSupportsGLPinnedMemory;
|
||||
bool bSupportsGLSync;
|
||||
bool bSupportsGLBaseVertex;
|
||||
@ -102,7 +101,9 @@ public:
|
||||
size_t length) override;
|
||||
std::unique_ptr<NativeVertexFormat>
|
||||
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
|
||||
std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config) override;
|
||||
std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,
|
||||
const void* cache_data = nullptr,
|
||||
size_t cache_data_length = 0) override;
|
||||
std::unique_ptr<AbstractFramebuffer>
|
||||
CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment) override;
|
||||
|
||||
|
@ -90,6 +90,8 @@ void VideoBackend::InitBackendInfo()
|
||||
g_Config.backend_info.bSupportsCopyToVram = true;
|
||||
g_Config.backend_info.bSupportsLargePoints = true;
|
||||
g_Config.backend_info.bSupportsPartialDepthCopies = true;
|
||||
g_Config.backend_info.bSupportsShaderBinaries = false;
|
||||
g_Config.backend_info.bSupportsPipelineCacheData = false;
|
||||
|
||||
// TODO: There is a bug here, if texel buffers or SSBOs/atomics are not supported the graphics
|
||||
// options will show the option when it is not supported. The only way around this would be
|
||||
|
@ -64,7 +64,6 @@ public:
|
||||
explicit SWShader(ShaderStage stage) : AbstractShader(stage) {}
|
||||
~SWShader() = default;
|
||||
|
||||
bool HasBinary() const override { return false; }
|
||||
BinaryData GetBinary() const override { return {}; }
|
||||
};
|
||||
|
||||
@ -87,7 +86,9 @@ public:
|
||||
~SWPipeline() override = default;
|
||||
};
|
||||
|
||||
std::unique_ptr<AbstractPipeline> SWRenderer::CreatePipeline(const AbstractPipelineConfig& config)
|
||||
std::unique_ptr<AbstractPipeline> SWRenderer::CreatePipeline(const AbstractPipelineConfig& config,
|
||||
const void* cache_data,
|
||||
size_t cache_data_length)
|
||||
{
|
||||
return std::make_unique<SWPipeline>();
|
||||
}
|
||||
|
@ -33,7 +33,9 @@ public:
|
||||
size_t length) override;
|
||||
std::unique_ptr<NativeVertexFormat>
|
||||
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
|
||||
std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config) override;
|
||||
std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,
|
||||
const void* cache_data = nullptr,
|
||||
size_t cache_data_length = 0) override;
|
||||
|
||||
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
|
||||
void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override {}
|
||||
|
@ -74,6 +74,8 @@ void VideoSoftware::InitBackendInfo()
|
||||
g_Config.backend_info.bSupportsFramebufferFetch = false;
|
||||
g_Config.backend_info.bSupportsBackgroundCompiling = false;
|
||||
g_Config.backend_info.bSupportsLogicOp = true;
|
||||
g_Config.backend_info.bSupportsShaderBinaries = false;
|
||||
g_Config.backend_info.bSupportsPipelineCacheData = false;
|
||||
|
||||
// aamodes
|
||||
g_Config.backend_info.AAModes = {1};
|
||||
|
@ -112,7 +112,9 @@ Renderer::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
|
||||
return std::make_unique<VertexFormat>(vtx_decl);
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config)
|
||||
std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config,
|
||||
const void* cache_data,
|
||||
size_t cache_data_length)
|
||||
{
|
||||
return VKPipeline::Create(config);
|
||||
}
|
||||
|
@ -48,7 +48,9 @@ public:
|
||||
size_t length) override;
|
||||
std::unique_ptr<NativeVertexFormat>
|
||||
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
|
||||
std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config) override;
|
||||
std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,
|
||||
const void* cache_data = nullptr,
|
||||
size_t cache_data_length = 0) override;
|
||||
|
||||
SwapChain* GetSwapChain() const { return m_swap_chain.get(); }
|
||||
BoundingBox* GetBoundingBox() const { return m_bounding_box.get(); }
|
||||
|
@ -32,12 +32,6 @@ VKShader::~VKShader()
|
||||
vkDestroyPipeline(g_vulkan_context->GetDevice(), m_compute_pipeline, nullptr);
|
||||
}
|
||||
|
||||
bool VKShader::HasBinary() const
|
||||
{
|
||||
ASSERT(!m_spv.empty());
|
||||
return true;
|
||||
}
|
||||
|
||||
AbstractShader::BinaryData VKShader::GetBinary() const
|
||||
{
|
||||
BinaryData ret(sizeof(u32) * m_spv.size());
|
||||
|
@ -23,7 +23,6 @@ public:
|
||||
|
||||
VkShaderModule GetShaderModule() const { return m_module; }
|
||||
VkPipeline GetComputePipeline() const { return m_compute_pipeline; }
|
||||
bool HasBinary() const override;
|
||||
BinaryData GetBinary() const override;
|
||||
|
||||
static std::unique_ptr<VKShader> CreateFromSource(ShaderStage stage, const char* source,
|
||||
|
@ -266,6 +266,8 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
|
||||
config->backend_info.bSupportsGPUTextureDecoding = true; // Assumed support.
|
||||
config->backend_info.bSupportsBitfield = true; // Assumed support.
|
||||
config->backend_info.bSupportsPartialDepthCopies = true; // Assumed support.
|
||||
config->backend_info.bSupportsShaderBinaries = true; // Assumed support.
|
||||
config->backend_info.bSupportsPipelineCacheData = false; // Handled via pipeline caches.
|
||||
config->backend_info.bSupportsDynamicSamplerIndexing = true; // Assumed support.
|
||||
config->backend_info.bSupportsPostProcessing = true; // Assumed support.
|
||||
config->backend_info.bSupportsBackgroundCompiling = true; // Assumed support.
|
||||
|
@ -75,4 +75,10 @@ class AbstractPipeline
|
||||
public:
|
||||
AbstractPipeline() = default;
|
||||
virtual ~AbstractPipeline() = default;
|
||||
|
||||
// "Cache data" can be used to assist a driver with creating pipelines by using previously
|
||||
// compiled shader ISA. The abstract shaders and creation struct are still required to create
|
||||
// pipeline objects, the cache is optionally used by the driver to speed up compilation.
|
||||
using CacheData = std::vector<u8>;
|
||||
virtual CacheData GetCacheData() const { return {}; }
|
||||
};
|
||||
|
@ -25,9 +25,11 @@ public:
|
||||
virtual ~AbstractShader() = default;
|
||||
|
||||
ShaderStage GetStage() const { return m_stage; }
|
||||
|
||||
// Shader binaries represent the input source code in a lower-level form. e.g. SPIR-V or DXBC.
|
||||
// The shader source code is not required to create a shader object from the binary.
|
||||
using BinaryData = std::vector<u8>;
|
||||
virtual bool HasBinary() const = 0;
|
||||
virtual BinaryData GetBinary() const = 0;
|
||||
virtual BinaryData GetBinary() const { return {}; }
|
||||
|
||||
protected:
|
||||
ShaderStage m_stage;
|
||||
|
@ -99,6 +99,16 @@ struct SerializedGXPipelineUid
|
||||
u32 depth_state_bits;
|
||||
u32 blending_state_bits;
|
||||
};
|
||||
struct SerializedGXUberPipelineUid
|
||||
{
|
||||
PortableVertexDeclaration vertex_decl;
|
||||
UberShader::VertexShaderUid vs_uid;
|
||||
GeometryShaderUid gs_uid;
|
||||
UberShader::PixelShaderUid ps_uid;
|
||||
u32 rasterization_state_bits;
|
||||
u32 depth_state_bits;
|
||||
u32 blending_state_bits;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
} // namespace VideoCommon
|
||||
|
@ -130,8 +130,9 @@ public:
|
||||
CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length) = 0;
|
||||
virtual std::unique_ptr<NativeVertexFormat>
|
||||
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) = 0;
|
||||
virtual std::unique_ptr<AbstractPipeline>
|
||||
CreatePipeline(const AbstractPipelineConfig& config) = 0;
|
||||
virtual std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,
|
||||
const void* cache_data = nullptr,
|
||||
size_t cache_data_length = 0) = 0;
|
||||
std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage,
|
||||
const std::string& source);
|
||||
|
||||
|
@ -25,8 +25,7 @@ namespace VideoCommon
|
||||
ShaderCache::ShaderCache() = default;
|
||||
ShaderCache::~ShaderCache()
|
||||
{
|
||||
ClearShaderCaches();
|
||||
ClearPipelineCaches();
|
||||
ClearCaches();
|
||||
}
|
||||
|
||||
bool ShaderCache::Initialize()
|
||||
@ -48,7 +47,7 @@ void ShaderCache::InitializeShaderCache()
|
||||
// Load shader and UID caches.
|
||||
if (g_ActiveConfig.bShaderCache && m_api_type != APIType::Nothing)
|
||||
{
|
||||
LoadShaderCaches();
|
||||
LoadCaches();
|
||||
LoadPipelineUIDCache();
|
||||
}
|
||||
|
||||
@ -69,11 +68,10 @@ void ShaderCache::Reload()
|
||||
{
|
||||
WaitForAsyncCompiler();
|
||||
ClosePipelineUIDCache();
|
||||
InvalidateCachedPipelines();
|
||||
ClearShaderCaches();
|
||||
ClearCaches();
|
||||
|
||||
if (g_ActiveConfig.bShaderCache)
|
||||
LoadShaderCaches();
|
||||
LoadCaches();
|
||||
|
||||
// Switch to the precompiling shader configuration while we rebuild.
|
||||
m_async_shader_compiler->ResizeWorkerThreads(g_ActiveConfig.GetShaderPrecompilerThreads());
|
||||
@ -140,7 +138,7 @@ const AbstractPipeline* ShaderCache::GetUberPipelineForUid(const GXUberPipelineU
|
||||
return it->second.first.get();
|
||||
|
||||
std::unique_ptr<AbstractPipeline> pipeline;
|
||||
std::optional<AbstractPipelineConfig> pipeline_config = GetGXUberPipelineConfig(uid);
|
||||
std::optional<AbstractPipelineConfig> pipeline_config = GetGXPipelineConfig(uid);
|
||||
if (pipeline_config)
|
||||
pipeline = g_renderer->CreatePipeline(*pipeline_config);
|
||||
return InsertGXUberPipeline(uid, std::move(pipeline));
|
||||
@ -176,8 +174,34 @@ void ShaderCache::WaitForAsyncCompiler()
|
||||
}
|
||||
}
|
||||
|
||||
template <typename SerializedUidType, typename UidType>
|
||||
static void SerializePipelineUid(const UidType& uid, SerializedUidType& serialized_uid)
|
||||
{
|
||||
// Convert to disk format. Ensure all padding bytes are zero.
|
||||
std::memset(&serialized_uid, 0, sizeof(serialized_uid));
|
||||
serialized_uid.vertex_decl = uid.vertex_format->GetVertexDeclaration();
|
||||
serialized_uid.vs_uid = uid.vs_uid;
|
||||
serialized_uid.gs_uid = uid.gs_uid;
|
||||
serialized_uid.ps_uid = uid.ps_uid;
|
||||
serialized_uid.rasterization_state_bits = uid.rasterization_state.hex;
|
||||
serialized_uid.depth_state_bits = uid.depth_state.hex;
|
||||
serialized_uid.blending_state_bits = uid.blending_state.hex;
|
||||
}
|
||||
|
||||
template <typename UidType, typename SerializedUidType>
|
||||
static void UnserializePipelineUid(const SerializedUidType& uid, UidType& real_uid)
|
||||
{
|
||||
real_uid.vertex_format = VertexLoaderManager::GetOrCreateMatchingFormat(uid.vertex_decl);
|
||||
real_uid.vs_uid = uid.vs_uid;
|
||||
real_uid.gs_uid = uid.gs_uid;
|
||||
real_uid.ps_uid = uid.ps_uid;
|
||||
real_uid.rasterization_state.hex = uid.rasterization_state_bits;
|
||||
real_uid.depth_state.hex = uid.depth_state_bits;
|
||||
real_uid.blending_state.hex = uid.blending_state_bits;
|
||||
}
|
||||
|
||||
template <ShaderStage stage, typename K, typename T>
|
||||
static void LoadShaderCache(T& cache, APIType api_type, const char* type, bool include_gameid)
|
||||
void ShaderCache::LoadShaderCache(T& cache, APIType api_type, const char* type, bool include_gameid)
|
||||
{
|
||||
class CacheReader : public LinearDiskCacheReader<K, u8>
|
||||
{
|
||||
@ -219,38 +243,127 @@ static void LoadShaderCache(T& cache, APIType api_type, const char* type, bool i
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static void ClearShaderCache(T& cache)
|
||||
void ShaderCache::ClearShaderCache(T& cache)
|
||||
{
|
||||
cache.disk_cache.Sync();
|
||||
cache.disk_cache.Close();
|
||||
cache.shader_map.clear();
|
||||
}
|
||||
|
||||
void ShaderCache::LoadShaderCaches()
|
||||
template <typename KeyType, typename DiskKeyType, typename T>
|
||||
void ShaderCache::LoadPipelineCache(T& cache, LinearDiskCache<DiskKeyType, u8>& disk_cache,
|
||||
APIType api_type, const char* type, bool include_gameid)
|
||||
{
|
||||
// Ubershader caches, if present.
|
||||
LoadShaderCache<ShaderStage::Vertex, UberShader::VertexShaderUid>(m_uber_vs_cache, m_api_type,
|
||||
"uber-vs", false);
|
||||
LoadShaderCache<ShaderStage::Pixel, UberShader::PixelShaderUid>(m_uber_ps_cache, m_api_type,
|
||||
"uber-ps", false);
|
||||
class CacheReader : public LinearDiskCacheReader<DiskKeyType, u8>
|
||||
{
|
||||
public:
|
||||
CacheReader(ShaderCache* this_ptr_, T& cache_) : this_ptr(this_ptr_), cache(cache_) {}
|
||||
bool AnyFailed() const { return failed; }
|
||||
void Read(const DiskKeyType& key, const u8* value, u32 value_size)
|
||||
{
|
||||
KeyType real_uid;
|
||||
UnserializePipelineUid(key, real_uid);
|
||||
|
||||
// We also share geometry shaders, as there aren't many variants.
|
||||
if (m_host_config.backend_geometry_shaders)
|
||||
LoadShaderCache<ShaderStage::Geometry, GeometryShaderUid>(m_gs_cache, m_api_type, "gs", false);
|
||||
// Skip those which are already compiled.
|
||||
if (failed || cache.find(real_uid) != cache.end())
|
||||
return;
|
||||
|
||||
// Specialized shaders, gameid-specific.
|
||||
LoadShaderCache<ShaderStage::Vertex, VertexShaderUid>(m_vs_cache, m_api_type, "specialized-vs",
|
||||
true);
|
||||
LoadShaderCache<ShaderStage::Pixel, PixelShaderUid>(m_ps_cache, m_api_type, "specialized-ps",
|
||||
true);
|
||||
auto config = this_ptr->GetGXPipelineConfig(real_uid);
|
||||
if (!config)
|
||||
return;
|
||||
|
||||
auto pipeline = g_renderer->CreatePipeline(*config, value, value_size);
|
||||
if (!pipeline)
|
||||
{
|
||||
// If any of the pipelines fail to create, consider the cache stale.
|
||||
failed = true;
|
||||
return;
|
||||
}
|
||||
|
||||
auto& entry = cache[real_uid];
|
||||
entry.first = std::move(pipeline);
|
||||
entry.second = false;
|
||||
}
|
||||
|
||||
private:
|
||||
ShaderCache* this_ptr;
|
||||
T& cache;
|
||||
bool failed = false;
|
||||
};
|
||||
|
||||
std::string filename = GetDiskShaderCacheFileName(api_type, type, include_gameid, true);
|
||||
CacheReader reader(this, cache);
|
||||
u32 count = disk_cache.OpenAndRead(filename, reader);
|
||||
INFO_LOG(VIDEO, "Loaded %u cached pipelines from %s", count, filename.c_str());
|
||||
|
||||
// If any of the pipelines in the cache failed to create, it's likely because of a change of
|
||||
// driver version, or system configuration. In this case, when the UID cache picks up the pipeline
|
||||
// later on, we'll write a duplicate entry to the pipeline cache. There's also no point in keeping
|
||||
// the old cache data around, so discard and recreate the disk cache.
|
||||
if (reader.AnyFailed())
|
||||
{
|
||||
WARN_LOG(VIDEO, "Failed to load one or more pipelines from cache '%s'. Discarding.",
|
||||
filename.c_str());
|
||||
disk_cache.Close();
|
||||
File::Delete(filename);
|
||||
disk_cache.OpenAndRead(filename, reader);
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderCache::ClearShaderCaches()
|
||||
template <typename T, typename Y>
|
||||
void ShaderCache::ClearPipelineCache(T& cache, Y& disk_cache)
|
||||
{
|
||||
disk_cache.Sync();
|
||||
disk_cache.Close();
|
||||
|
||||
// Set the pending flag to false, and destroy the pipeline.
|
||||
for (auto& it : cache)
|
||||
{
|
||||
it.second.first.reset();
|
||||
it.second.second = false;
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderCache::LoadCaches()
|
||||
{
|
||||
// Ubershader caches, if present.
|
||||
if (g_ActiveConfig.backend_info.bSupportsShaderBinaries)
|
||||
{
|
||||
LoadShaderCache<ShaderStage::Vertex, UberShader::VertexShaderUid>(m_uber_vs_cache, m_api_type,
|
||||
"uber-vs", false);
|
||||
LoadShaderCache<ShaderStage::Pixel, UberShader::PixelShaderUid>(m_uber_ps_cache, m_api_type,
|
||||
"uber-ps", false);
|
||||
|
||||
// We also share geometry shaders, as there aren't many variants.
|
||||
if (m_host_config.backend_geometry_shaders)
|
||||
LoadShaderCache<ShaderStage::Geometry, GeometryShaderUid>(m_gs_cache, m_api_type, "gs",
|
||||
false);
|
||||
|
||||
// Specialized shaders, gameid-specific.
|
||||
LoadShaderCache<ShaderStage::Vertex, VertexShaderUid>(m_vs_cache, m_api_type, "specialized-vs",
|
||||
true);
|
||||
LoadShaderCache<ShaderStage::Pixel, PixelShaderUid>(m_ps_cache, m_api_type, "specialized-ps",
|
||||
true);
|
||||
}
|
||||
|
||||
if (g_ActiveConfig.backend_info.bSupportsPipelineCacheData)
|
||||
{
|
||||
LoadPipelineCache<GXPipelineUid, SerializedGXPipelineUid>(
|
||||
m_gx_pipeline_cache, m_gx_pipeline_disk_cache, m_api_type, "specialized-pipeline", true);
|
||||
LoadPipelineCache<GXUberPipelineUid, SerializedGXUberPipelineUid>(
|
||||
m_gx_uber_pipeline_cache, m_gx_uber_pipeline_disk_cache, m_api_type, "uber-pipeline",
|
||||
false);
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderCache::ClearCaches()
|
||||
{
|
||||
ClearPipelineCache(m_gx_pipeline_cache, m_gx_pipeline_disk_cache);
|
||||
ClearShaderCache(m_vs_cache);
|
||||
ClearShaderCache(m_gs_cache);
|
||||
ClearShaderCache(m_ps_cache);
|
||||
|
||||
ClearPipelineCache(m_gx_uber_pipeline_cache, m_gx_uber_pipeline_disk_cache);
|
||||
ClearShaderCache(m_uber_vs_cache);
|
||||
ClearShaderCache(m_uber_ps_cache);
|
||||
|
||||
@ -265,37 +378,16 @@ void ShaderCache::CompileMissingPipelines()
|
||||
// Queue all uids with a null pipeline for compilation.
|
||||
for (auto& it : m_gx_pipeline_cache)
|
||||
{
|
||||
if (!it.second.second)
|
||||
if (!it.second.first)
|
||||
QueuePipelineCompile(it.first, COMPILE_PRIORITY_SHADERCACHE_PIPELINE);
|
||||
}
|
||||
for (auto& it : m_gx_uber_pipeline_cache)
|
||||
{
|
||||
if (!it.second.second)
|
||||
if (!it.second.first)
|
||||
QueueUberPipelineCompile(it.first, COMPILE_PRIORITY_UBERSHADER_PIPELINE);
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderCache::InvalidateCachedPipelines()
|
||||
{
|
||||
// Set the pending flag to false, and destroy the pipeline.
|
||||
for (auto& it : m_gx_pipeline_cache)
|
||||
{
|
||||
it.second.first.reset();
|
||||
it.second.second = false;
|
||||
}
|
||||
for (auto& it : m_gx_uber_pipeline_cache)
|
||||
{
|
||||
it.second.first.reset();
|
||||
it.second.second = false;
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderCache::ClearPipelineCaches()
|
||||
{
|
||||
m_gx_pipeline_cache.clear();
|
||||
m_gx_uber_pipeline_cache.clear();
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractShader> ShaderCache::CompileVertexShader(const VertexShaderUid& uid) const
|
||||
{
|
||||
ShaderCode source_code = GenerateVertexShaderCode(m_api_type, m_host_config, uid.GetUidData());
|
||||
@ -334,7 +426,7 @@ const AbstractShader* ShaderCache::InsertVertexShader(const VertexShaderUid& uid
|
||||
|
||||
if (shader && !entry.shader)
|
||||
{
|
||||
if (g_ActiveConfig.bShaderCache && shader->HasBinary())
|
||||
if (g_ActiveConfig.bShaderCache && g_ActiveConfig.backend_info.bSupportsShaderBinaries)
|
||||
{
|
||||
auto binary = shader->GetBinary();
|
||||
if (!binary.empty())
|
||||
@ -356,7 +448,7 @@ const AbstractShader* ShaderCache::InsertVertexUberShader(const UberShader::Vert
|
||||
|
||||
if (shader && !entry.shader)
|
||||
{
|
||||
if (g_ActiveConfig.bShaderCache && shader->HasBinary())
|
||||
if (g_ActiveConfig.bShaderCache && g_ActiveConfig.backend_info.bSupportsShaderBinaries)
|
||||
{
|
||||
auto binary = shader->GetBinary();
|
||||
if (!binary.empty())
|
||||
@ -378,7 +470,7 @@ const AbstractShader* ShaderCache::InsertPixelShader(const PixelShaderUid& uid,
|
||||
|
||||
if (shader && !entry.shader)
|
||||
{
|
||||
if (g_ActiveConfig.bShaderCache && shader->HasBinary())
|
||||
if (g_ActiveConfig.bShaderCache && g_ActiveConfig.backend_info.bSupportsShaderBinaries)
|
||||
{
|
||||
auto binary = shader->GetBinary();
|
||||
if (!binary.empty())
|
||||
@ -400,7 +492,7 @@ const AbstractShader* ShaderCache::InsertPixelUberShader(const UberShader::Pixel
|
||||
|
||||
if (shader && !entry.shader)
|
||||
{
|
||||
if (g_ActiveConfig.bShaderCache && shader->HasBinary())
|
||||
if (g_ActiveConfig.bShaderCache && g_ActiveConfig.backend_info.bSupportsShaderBinaries)
|
||||
{
|
||||
auto binary = shader->GetBinary();
|
||||
if (!binary.empty())
|
||||
@ -425,7 +517,7 @@ const AbstractShader* ShaderCache::CreateGeometryShader(const GeometryShaderUid&
|
||||
|
||||
if (shader && !entry.shader)
|
||||
{
|
||||
if (g_ActiveConfig.bShaderCache && shader->HasBinary())
|
||||
if (g_ActiveConfig.bShaderCache && g_ActiveConfig.backend_info.bSupportsShaderBinaries)
|
||||
{
|
||||
auto binary = shader->GetBinary();
|
||||
if (!binary.empty())
|
||||
@ -505,7 +597,7 @@ std::optional<AbstractPipelineConfig> ShaderCache::GetGXPipelineConfig(const GXP
|
||||
}
|
||||
|
||||
std::optional<AbstractPipelineConfig>
|
||||
ShaderCache::GetGXUberPipelineConfig(const GXUberPipelineUid& config)
|
||||
ShaderCache::GetGXPipelineConfig(const GXUberPipelineUid& config)
|
||||
{
|
||||
const AbstractShader* vs;
|
||||
auto vs_iter = m_uber_vs_cache.shader_map.find(config.vs_uid);
|
||||
@ -551,6 +643,18 @@ const AbstractPipeline* ShaderCache::InsertGXPipeline(const GXPipelineUid& confi
|
||||
if (!entry.first && pipeline)
|
||||
entry.first = std::move(pipeline);
|
||||
|
||||
if (g_ActiveConfig.bShaderCache)
|
||||
{
|
||||
auto cache_data = entry.first->GetCacheData();
|
||||
if (!cache_data.empty())
|
||||
{
|
||||
SerializedGXPipelineUid disk_uid;
|
||||
SerializePipelineUid(config, disk_uid);
|
||||
m_gx_pipeline_disk_cache.Append(disk_uid, cache_data.data(),
|
||||
static_cast<u32>(cache_data.size()));
|
||||
}
|
||||
}
|
||||
|
||||
return entry.first.get();
|
||||
}
|
||||
|
||||
@ -563,6 +667,18 @@ ShaderCache::InsertGXUberPipeline(const GXUberPipelineUid& config,
|
||||
if (!entry.first && pipeline)
|
||||
entry.first = std::move(pipeline);
|
||||
|
||||
if (g_ActiveConfig.bShaderCache)
|
||||
{
|
||||
auto cache_data = entry.first->GetCacheData();
|
||||
if (!cache_data.empty())
|
||||
{
|
||||
SerializedGXUberPipelineUid disk_uid;
|
||||
SerializePipelineUid(config, disk_uid);
|
||||
m_gx_uber_pipeline_disk_cache.Append(disk_uid, cache_data.data(),
|
||||
static_cast<u32>(cache_data.size()));
|
||||
}
|
||||
}
|
||||
|
||||
return entry.first.get();
|
||||
}
|
||||
|
||||
@ -648,14 +764,8 @@ void ShaderCache::ClosePipelineUIDCache()
|
||||
|
||||
void ShaderCache::AddSerializedGXPipelineUID(const SerializedGXPipelineUid& uid)
|
||||
{
|
||||
GXPipelineUid real_uid = {};
|
||||
real_uid.vertex_format = VertexLoaderManager::GetOrCreateMatchingFormat(uid.vertex_decl);
|
||||
real_uid.vs_uid = uid.vs_uid;
|
||||
real_uid.gs_uid = uid.gs_uid;
|
||||
real_uid.ps_uid = uid.ps_uid;
|
||||
real_uid.rasterization_state.hex = uid.rasterization_state_bits;
|
||||
real_uid.depth_state.hex = uid.depth_state_bits;
|
||||
real_uid.blending_state.hex = uid.blending_state_bits;
|
||||
GXPipelineUid real_uid;
|
||||
UnserializePipelineUid(uid, real_uid);
|
||||
|
||||
auto iter = m_gx_pipeline_cache.find(real_uid);
|
||||
if (iter != m_gx_pipeline_cache.end())
|
||||
@ -671,16 +781,8 @@ void ShaderCache::AppendGXPipelineUID(const GXPipelineUid& config)
|
||||
if (!m_gx_pipeline_uid_cache_file.IsOpen())
|
||||
return;
|
||||
|
||||
// Convert to disk format. Ensure all padding bytes are zero.
|
||||
SerializedGXPipelineUid disk_uid;
|
||||
std::memset(&disk_uid, 0, sizeof(disk_uid));
|
||||
disk_uid.vertex_decl = config.vertex_format->GetVertexDeclaration();
|
||||
disk_uid.vs_uid = config.vs_uid;
|
||||
disk_uid.gs_uid = config.gs_uid;
|
||||
disk_uid.ps_uid = config.ps_uid;
|
||||
disk_uid.rasterization_state_bits = config.rasterization_state.hex;
|
||||
disk_uid.depth_state_bits = config.depth_state.hex;
|
||||
disk_uid.blending_state_bits = config.blending_state.hex;
|
||||
SerializePipelineUid(config, disk_uid);
|
||||
if (!m_gx_pipeline_uid_cache_file.WriteBytes(&disk_uid, sizeof(disk_uid)))
|
||||
{
|
||||
WARN_LOG(VIDEO, "Writing pipeline UID to cache failed, closing file.");
|
||||
@ -885,7 +987,7 @@ void ShaderCache::QueueUberPipelineCompile(const GXUberPipelineUid& uid, u32 pri
|
||||
// Check if all the stages required for this UberPipeline have been compiled.
|
||||
// If not, this work item becomes a no-op, and re-queues the UberPipeline for the next frame.
|
||||
if (SetStagesReady())
|
||||
config = shader_cache->GetGXUberPipelineConfig(uid);
|
||||
config = shader_cache->GetGXPipelineConfig(uid);
|
||||
}
|
||||
|
||||
bool SetStagesReady()
|
||||
|
@ -111,13 +111,11 @@ private:
|
||||
static constexpr size_t NUM_PALETTE_CONVERSION_SHADERS = 3;
|
||||
|
||||
void WaitForAsyncCompiler();
|
||||
void LoadShaderCaches();
|
||||
void ClearShaderCaches();
|
||||
void LoadCaches();
|
||||
void ClearCaches();
|
||||
void LoadPipelineUIDCache();
|
||||
void ClosePipelineUIDCache();
|
||||
void CompileMissingPipelines();
|
||||
void InvalidateCachedPipelines();
|
||||
void ClearPipelineCaches();
|
||||
void QueueUberShaderPipelines();
|
||||
bool CompileSharedPipelines();
|
||||
|
||||
@ -149,7 +147,7 @@ private:
|
||||
const RasterizationState& rasterization_state, const DepthState& depth_state,
|
||||
const BlendingState& blending_state);
|
||||
std::optional<AbstractPipelineConfig> GetGXPipelineConfig(const GXPipelineUid& uid);
|
||||
std::optional<AbstractPipelineConfig> GetGXUberPipelineConfig(const GXUberPipelineUid& uid);
|
||||
std::optional<AbstractPipelineConfig> GetGXPipelineConfig(const GXUberPipelineUid& uid);
|
||||
const AbstractPipeline* InsertGXPipeline(const GXPipelineUid& config,
|
||||
std::unique_ptr<AbstractPipeline> pipeline);
|
||||
const AbstractPipeline* InsertGXUberPipeline(const GXUberPipelineUid& config,
|
||||
@ -165,6 +163,17 @@ private:
|
||||
void QueuePipelineCompile(const GXPipelineUid& uid, u32 priority);
|
||||
void QueueUberPipelineCompile(const GXUberPipelineUid& uid, u32 priority);
|
||||
|
||||
// Populating various caches.
|
||||
template <ShaderStage stage, typename K, typename T>
|
||||
void LoadShaderCache(T& cache, APIType api_type, const char* type, bool include_gameid);
|
||||
template <typename T>
|
||||
void ClearShaderCache(T& cache);
|
||||
template <typename KeyType, typename DiskKeyType, typename T>
|
||||
void LoadPipelineCache(T& cache, LinearDiskCache<DiskKeyType, u8>& disk_cache, APIType api_type,
|
||||
const char* type, bool include_gameid);
|
||||
template <typename T, typename Y>
|
||||
void ClearPipelineCache(T& cache, Y& disk_cache);
|
||||
|
||||
// Priorities for compiling. The lower the value, the sooner the pipeline is compiled.
|
||||
// The shader cache is compiled last, as it is the least likely to be required. On demand
|
||||
// shaders are always compiled before pending ubershaders, as we want to use the ubershader
|
||||
@ -213,6 +222,8 @@ private:
|
||||
std::map<GXUberPipelineUid, std::pair<std::unique_ptr<AbstractPipeline>, bool>>
|
||||
m_gx_uber_pipeline_cache;
|
||||
File::IOFile m_gx_pipeline_uid_cache_file;
|
||||
LinearDiskCache<SerializedGXPipelineUid, u8> m_gx_pipeline_disk_cache;
|
||||
LinearDiskCache<SerializedGXUberPipelineUid, u8> m_gx_uber_pipeline_disk_cache;
|
||||
|
||||
// EFB copy to VRAM/RAM pipelines
|
||||
std::map<TextureConversionShaderGen::TCShaderUid, std::unique_ptr<AbstractPipeline>>
|
||||
|
@ -219,6 +219,8 @@ struct VideoConfig final
|
||||
bool bSupportsBackgroundCompiling;
|
||||
bool bSupportsLargePoints;
|
||||
bool bSupportsPartialDepthCopies;
|
||||
bool bSupportsShaderBinaries;
|
||||
bool bSupportsPipelineCacheData;
|
||||
} backend_info;
|
||||
|
||||
// Utility
|
||||
|
Loading…
Reference in New Issue
Block a user