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Add Wiimote graphic
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@ -56,8 +56,11 @@ public final class MainPresenter
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case R.id.menu_settings_wiimote:
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mView.launchSettingsActivity(SettingsFile.FILE_NAME_WIIMOTE);
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return true;
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case R.id.menu_refresh:
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GameDatabase databaseHelper = DolphinApplication.databaseHelper;
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databaseHelper.scanLibrary(databaseHelper.getWritableDatabase());
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mView.refresh();
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return true;
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@ -80,7 +80,7 @@ public interface SettingsActivityView
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void onGcPadSettingChanged(String key, int value);
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/**
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* Called by a containing Fragment tell the containing Activity that a Wiimote's setting
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* Called by a containing Fragment to tell the containing Activity that a Wiimote's setting
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* was modified.
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*
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* @param section Identifier for Wiimote that was modified; Wiimotes are identified by their section,
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Source/Android/app/src/main/res/drawable/ic_settings_wiimote.png
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Source/Android/app/src/main/res/drawable/ic_settings_wiimote.png
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@ -162,7 +162,7 @@
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<string-array name="wiimoteTypeEntries">
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<item>Disabled</item>
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<item>Emulated</item>
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<item>"Real Wiimote (DolphinBar required)"</item>
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<item>Real Wiimote (DolphinBar required)</item>
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</string-array>
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<integer-array name="wiimoteTypeValues">
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<item>0</item>
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@ -79,7 +79,8 @@
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<string name="controller_gc">GameCube Controllers</string>
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<string name="controller_wii">Wii Controllers (Wiimotes)</string>
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<!-- WARNING Do not move these controller entries AT ALL COSTS! -->
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<!-- WARNING Do not move these controller entries AT ALL COSTS! They are indexed with ints, and an assumption
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is made that they are placed together so that we can access them sequentially in a loop. -->
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<string name="controller_0">GameCube Controller 1</string>
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<string name="controller_1">GameCube Controller 2</string>
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<string name="controller_2">GameCube Controller 3</string>
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@ -96,7 +97,8 @@
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<string name="analog_radius">Analog Radius (High value = High sensitivity)</string>
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<string name="analog_threshold">Analog Threshold (Low value = High sensitivity)</string>
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<!-- WARNING Do not move these controller entries AT ALL COSTS! -->
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<!-- WARNING Do not move these controller entries AT ALL COSTS! They are indexed with ints, and an assumption
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is made that they are placed together so that we can access them sequentially in a loop. -->
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<string name="wiimote_0">Wiimote 1</string>
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<string name="wiimote_1">Wiimote 2</string>
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<string name="wiimote_2">Wiimote 3</string>
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